1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
TriggerHappy
Last Activity:
Oct 20, 2019 at 7:00 PM
Joined:
Jun 23, 2007
Messages:
3,665
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Oct 20, 2019 at 7:00 PM
    1. Quilnez
      Quilnez
      Just played csgo and someone used exactly your name, Trigger Happy. Asked him about THW but had no idea. If it's not you, I find it's rather spooky coincidence. I mean, where else the word "Trigger" is used to match with "Happy" if not in wc3 modding?
      1. View previous comments...
      2. pyf
      3. Quilnez
        Quilnez
        icic
        May 15, 2017
      4. pyf
        pyf
        May 15, 2017
    2. pyf
      pyf
      Thanks for showing your appreciation.

      I am pointing out that RenderEdge 0.2.1a, which also requires Visual Studio 2015, can not load its main dll on XP.
      https://www.hiveworkshop.com/posts/3159803/

      At this time, XP support is still under consideration / evaluation:
      https://www.hiveworkshop.com/posts/3145724/

      Should your XP compatible build succeed, you then might want to share your knowledge with this other project, since it seems to have different goals.
      1. View previous comments...
      2. pyf
        pyf
        It now works for me. Thanks a lot.

        Out of curiosity, was XP compatibility difficult to implement?
        May 15, 2017
      3. TriggerHappy
        TriggerHappy
        No I just had to build each library with the windows xp toolkit and I had to download an extra package in order to compile easyhook correctly.
        May 15, 2017
      4. pyf
        pyf
        Thanks for letting me know.
        :)
        May 15, 2017
    3. Quilnez
      Quilnez
      TH, what does adding & removing destroyer form do to dummy unit?
      I have discovered a problem between UI dummies (without locust ones) and AI players.
      If the dummy doesn't have locust (only avul and any other abils) the AI players are trying to interact with the dummy in someway that even triggers can't detect (which leads to desync).
      I proved it by disabling AI script and setting player slot to "none" and the desync vanished.
      Have you considered this possibility in your UI system? I wonder does that destroyer form fix the problem?

      I have tried several work around for instance by setting dummy's "targeted as" to "none" yet still no luck. Do you have some idea on what to do to make the dummy unit uninteractable (without using locust)? Because you know, we need it for buttons.

      I have an idea to create the dummies for neutral aggressive instead. Because so far what I see is AI completely ignores invulnerable enemy units. I will test it and report back...
      1. View previous comments...
      2. Quilnez
        Quilnez
        I see.. Thank for your time. And good luck with the project!
        Apr 17, 2017
      3. TriggerHappy
        TriggerHappy
        I'll mess around with melee AI and my systems and see whats up. and thanks good luck with yours
        Apr 17, 2017
      4. Quilnez
        Quilnez
        Much appreciated! Let me know what you find ;)
        Apr 17, 2017
    4. Quilnez
      Quilnez
      Uhm.. bad news.. I've confirmed that locally setting unit x/y causes desync in some cases, still not sure in what case exactly. I tried to install my panel system into a melee map and it was desynced (it's not when I comment out SetUnitX/Y lines). I'm still trying to figure why, have been some hours now but no luck. It's just weird that it doesn't desync in the demo map but it does in melee maps. Whereas I used exactly the same triggers, models, object data, demo code, etc etc in both maps but they resulted differently.... Will be appreciated if you try to install your UI system into a real map and see if the issue indeed exists.
      1. View previous comments...
      2. Quilnez
        Quilnez
        Righto. Btw, I just found this. To make the ui system compatible with water level, you just need to set dummy unit's movement type to "float". You don't even need zlibrary. But the problem is text tag tho.
        Apr 14, 2017
      3. TriggerHappy
        TriggerHappy
        Good to know, thanks. Maybe we can attach the texttag to a dummy unit?
        Apr 14, 2017
      4. Quilnez
        Quilnez
        Works like a charm! Handling the z offset is a bit tricky tho. As different dummy unit model gives the text tag different z offset, and the dummy unit's scale affects it too. It does mess with the coordinating a bit tho, but I think it's not a big deal.
        Apr 14, 2017
    5. Ahalbiledalb
      Ahalbiledalb
      Ok, everything works awesomely with your codeless GUI save system. exept when i save a hero with items in inventory and load it again, it gets random abilities and just one of the items.... It works flawless and doesnt fuck up abilities if i save without items.... I put all heroes into the array aswell as all abilities and the items that im trying to save. What am i doing wrong since everything seems just fine :/ Id be most grateful for ANY help regarding this.
    6. Quilnez
      Quilnez
      851973 (stun) is now issued instead of "stop" to units who are issued a target order on dummies

      Hey, this is pretty interesting. May I know what's the difference?
      1. TriggerHappy
        TriggerHappy
        For when you're detecting orders you can differentiate between units being stopped from being paused, or some other reason.
        Mar 31, 2017
    7. Quilnez
      Quilnez
      Hey, I will go ahead and steal your timer data trick from your UI system ;)

      (credits given of course)
      1. TriggerHappy
        TriggerHappy
        Mar 26, 2017
      2. Quilnez
        Quilnez
        Nice find! You know it's not that useless. :)
        I also hope it won't be fixed. Shall we use it then?
        Mar 26, 2017
      3. TriggerHappy
        TriggerHappy
        It seems like the better option unless you already have a hashtable or something declared.
        Mar 28, 2017
    8. deepstrasz
    9. Sevion
      Sevion
      Wow. Cannot believe there are so many of you guys still around. What has changed in the WC3 modding community over the last 5-6 years?
      1. TriggerHappy
        TriggerHappy
        hashtables, memory access, data synchronization (codeless save/load), UI in multiplayer, 128mb map size in b.net, more upcoming patches ect..
        Feb 14, 2017
      2. Sevion
        Sevion
        Huh. Looks like the scene got a lot of nice patches. Not sure I'll be around too much, though. Grad school is quite busy :(
        Feb 14, 2017
      3. TriggerHappy
        TriggerHappy
        not really. the only things patched in by blizzard were the 128mb limit and hashtables, the rest was found by the community. there should be some significant patches soon, though.
        Feb 14, 2017
    10. pyf
      pyf
      Thanks for the rep

      Out of curiosity, have you heard about this game before?
      1. TriggerHappy
        TriggerHappy
        nope not until you posted it
        Feb 14, 2017
      2. pyf
        pyf
        It seems there is not that much info about it on sites written in English.

        Likewise, the earlier formative years of GSC Game World are not described on the English (nor French) Wikipedia pages.
        Feb 14, 2017
    11. Tiagomrorais
      Tiagomrorais
      1. Tiagomrorais
        Tiagomrorais
        Is it possible to save a String with this?? if it is then how do i do it?
        Feb 5, 2017
    12. MasterHaosis
      MasterHaosis
    13. Flux
      Flux
      Greetings TriggerHappy,

      Seeing you're the expert is server-side scripting and all, is it possible for a server to be programmed to receive and send data at a very fast interval like 1 KB every 0.02 seconds?
      1. TriggerHappy
        TriggerHappy
        Yes, you can easily find servers with speeds like 1gbps uplink.
        Jan 3, 2017
      2. Flux
        Flux
        Got it!
        Jan 3, 2017
    14. deepstrasz
    15. PrinceYaser
      PrinceYaser
      Hey, TriggerHappy! Do you have knowledge of making AI? I really need a AI maker....
      1. TriggerHappy
        TriggerHappy
        I'm not really up for it, sorry.
        Dec 24, 2016
      2. PrinceYaser
        PrinceYaser
        Okay, thanks!
        Dec 24, 2016
    16. deepstrasz
    17. BlueSaint
      BlueSaint
      I lost your server suggestions post... where is it?
    18. Ralle
      Ralle
      Uh oh, we've got a problem.
      1. Ralle
        Ralle
        Google reported warnings about version 1.2.0 in particular, so I have removed it and your link... What's different between 1.1.0 and 1.2.0?
        Nov 27, 2016
    19. Ralle
      Ralle
      Please try to re-upload your version of JNGP with the renamed .exe file and let's see what happens.
      1. View previous comments...
      2. Ralle
        Ralle
        Okay, I removed your link.
        Nov 24, 2016
      3. Ralle
        Ralle
        Okay, you probably have to use .7z if you didn't already.
        Nov 24, 2016
      4. TriggerHappy
        TriggerHappy
        Alright I posted a new update. If this doesn't work I'll just 7z it.
        Nov 25, 2016
    20. Shanghai
      Shanghai
      Are you happy tauren?
  • Loading...
  • Loading...
  • About

    Staff Position:
    Code Moderator
  • Loading...
  • Loading...
  • Loading...