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TriggerHappy
Last Activity:
Oct 16, 2019 at 7:40 AM
Joined:
Jun 23, 2007
Messages:
3,665
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Oct 16, 2019 at 7:40 AM
    1. yxq1122
      yxq1122
      Please, I beg you, manage the thread [Feedback] Request Features for JASS and the World Editor, and update the open requests.
      Many requests were posted, making this important thread nearly outdated.
      1. TriggerHappy
        TriggerHappy
        I feel using a single forum thread as an avenue for feedback is pretty inefficient. I've been working on a system for feedback which I think should work much better, but it's not finished yet. (Preview: https://i.imgur.com/dvOH888.png) It's taking a bit longer than I expected and it's also not the only thing I am busy with. I don't have the time or motivation to manage another feedback thread so in the meantime if you or some other moderator is up for it then that would be great.
        Feb 9, 2019
      2. yxq1122
        yxq1122
        You created an awesome system. Continue on your great project!

        Edit: I am now not a moderator.
        Edit2: Could I send a request to blizzard directly via this feedback tool?
        Feb 9, 2019
    2. Pinzu
      Pinzu
      Hey man, could you comment on my libraries when you have time? Both ArrayList and HashRecyler.
    3. C3loot
      C3loot
      Hey man just a idea for Dark Lineage Owen if you decide to do any updates. How about the ability to redo your attributes?
      1. TriggerHappy
        TriggerHappy
        I've considered it but not sure. It would encourage people to create save codes for every type of build once they get max level.
        Feb 9, 2019
    4. pyf
    5. deepstrasz
    6. Dark-Zalor
      Dark-Zalor
      Hello TriggerHappy

      I made a spell that prevent enemies from attacking when they are around. To make that I created a struct Data that check periodically the enemies around. For each enemy found I create a Struct Buff, that add the spell to prevent attack and check periodically if the target is not too far away from the caster and the duration too.
      The structs Buffs have the reference of the Struct Data.

      The question is : When my struct Data is destroyed, i still can access to the data inside from the Buff Structs. So How long is it possible? Why ? Is it a way to check if a Struct have been destroyed? does the struct is reused?
      1. TriggerHappy
        TriggerHappy
        in the destroy method you need to manually set all instance variables to 0/null. you can check if a value is null to see if the struct is empty, or add a boolean flag
        Dec 17, 2018
      2. Dark-Zalor
        Dark-Zalor
        So after the onDestroy method the struct is never removed.
        Dec 18, 2018
    7. Jay-B
    8. zaltan35
      zaltan35
      Hey guy i'm would like to restart this game, i'm looking for player to finish this new version.
    9. Sikstrom
      Sikstrom
      In DarkLineageOwen, i get cheat warning without doing aynthing im just farming and levling up then i get level reset, do u know the rules for cheat warning?
    10. MeMeMe123
      MeMeMe123
      Heya TriggerHappy! Your inventory system (https://www.hiveworkshop.com/threads/inventory-equipment-ui-system-v1-4-3.291826/ ) is incredible, but there a few things I'd like to note:
      1. Changing slot_width and slot_height seems to also affect the icons to the left (drop/sell items)
      2. Also, the window size doesn't change to scale when slot_width and slot_height are changed, as well as the number of rows/columns
      3. Unless I'm seriously confused about the meaning of these words, changing the number of rows actually affects the number of columns and vice-versa
      4. Would be great if some of the calculations were using the values of other parameters - for example, the size of the window surrounding the inventory slots would be based off the number of rows, columns, and icon width/height.
      5. Also would be great if once the inventory fills up, the normal hero inventory started to pick up items instead.

      I'll try to address some of these points myself, but I'm nowhere near your level...
    11. Napoqe
      Napoqe
      Do you know if the patch will still be extended?
    12. MN Lahmar
      MN Lahmar
      DC vs Lewis :D
      1. TriggerHappy
        TriggerHappy
        DC's gonna win but it will still be awesome
        Oct 11, 2018
    13. Bond009
      Bond009
    14. kahara66
      kahara66
      Hello... is it possible to be contacted on PM? or other instances?
    15. Dark-Zalor
      Dark-Zalor
      Hello TriggerHappy.
      I know I've already asked this to you but will Blizzard correct the bug on function BlzSetSpecialEffectX()?
      Have a nice day.
      1. View previous comments...
      2. Dark-Zalor
        Dark-Zalor
        Do you know how I can have PTR version and official version on my computer?
        Oct 2, 2018
      3. TriggerHappy
        TriggerHappy
        the PTR has a separate installer. Install it to another location.
        Oct 2, 2018
      4. Dark-Zalor
        Dark-Zalor
        Ok so I've downloaded and installed the PTR version. I tested the functions above, they are not working.
        Oct 9, 2018
    16. JSRGN
      JSRGN
      1. TriggerHappy
        TriggerHappy
        Nope sorry
        Oct 2, 2018
    17. Pyraeus
      Pyraeus
      Hello, um.. fuck map... avatar looking... mods person... But hi, how are ya? Mr. Ralle contacted you about a resource of mine. Strangely, this resource has the same map filesize as it had when it was working. I hope you look into it whenever you can. I will be patient to wait about your report on it and that way you don't have to bother him with it. Will be standing by, just to let you know and thank you.
    18. mwsdevcom
      mwsdevcom
      Hey, I have noticed you maintain https://www.wc3maps.com/ .
      Do you have by any chance statistics about number of players/games per day?
      It would be very interesting to see how 1.30 affected player count.
      1. TriggerHappy
        TriggerHappy
        I have the data for the amount of games played, not the players. I would need to store the battle.net news info. I will look into improving the statistics if I can get the website running on 1.30.2.
        Sep 29, 2018
      2. mwsdevcom
        mwsdevcom
        Is it possible to get this data in format /date/nb. of games played/ somewhere?
        Sep 29, 2018
    19. pyf
    20. deepstrasz
      deepstrasz
      Hey, I have a question regarding how triggers work

      For some reason, the limited number of unit training trigger was bypassed. Basically the building can train how many units of that type I want. I think it might be related to the fact that if you use the trigger make unit unavailable and then available for player while before you limited the number of training, this weird thing happens. It does not happen with other units I've limited. However, the difference is that the units in question come from a building that becomes yours later on and the limiting of the training is run before the building changes owner to become the player's. The same if the building is created instead of changing ownership.
      It works if the training limiting triggers come after the building is under the player's control.
      1. deepstrasz
        deepstrasz
        I think that now triggers act more logically (or that's how I should call it?). Before, if a trigger where a hero took an item (variable) something started to happen when the trigger was turned on before the item was created and variable made. Now, the trigger works only if it is turned on after the item and variable are created.

        Or maybe it's just me being stupid. I need some confirmation.
        Sep 8, 2018
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