1. Music Contest #10 - Results are finally published! Drop by to check some retro songs and congratulate the winners!
    Dismiss Notice
  2. Join Terraining Contest #19 and witness the aftermath!
    Dismiss Notice
  3. The 3rd Melee Mapping Contest is ON! Join in on a ride of a 4v4 melee experience!
    Dismiss Notice
TriggerHappy
Last Activity:
Dec 11, 2018 at 7:52 PM
Joined:
Jun 23, 2007
Messages:
3,511
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Dec 11, 2018 at 7:52 PM
    1. deepstrasz
      deepstrasz
      1.30 doesn't work on Win7?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        I'm asking because I have an issue installing the latest Brood War patched game on win7. So I want to make sure before doing anything stupid.
        Aug 9, 2018
      3. deepstrasz
      4. pyf
        pyf
        Thanks for the info about SC:R.

        Looks like the days of Windows Vista support for the Classic games are numbered imho.
        Aug 10, 2018
    2. Pinzu
      Pinzu
      Hey man, any ideas of why i got the bug i did using your ProgressBar system? (last page)
      1. TriggerHappy
        TriggerHappy
        Sorry I've known it's been buggy for a while but I don't know if I will update it.
        Aug 3, 2018
      2. Pinzu
        Pinzu
        Okay, I'm sorry to hear that. Hope you change your mind some day. ^^
        Aug 3, 2018
    3. Epic Producer
    4. Epic Producer
      Epic Producer
      Hi, just wondering how do you create a thread?
      1. TriggerHappy
        TriggerHappy
        Jul 22, 2018
    5. pyf
      pyf
      1. TriggerHappy
        TriggerHappy
        Probably not as the code is the base for my MMO project. I don't imagine anyone needing hacks for 1.28.5 and there are plenty of hacks already available for 1.26 (both versions my MMO supported).
        Jul 22, 2018
      2. pyf
        pyf
        ok, thanks for your answer.
        Jul 22, 2018
    6. Lasersquid112
      Lasersquid112
      Can I see the GIF you use for your PFP?
    7. emperor_d3st
      emperor_d3st
      Hi TriggerHappy,
      For a long while I've been aware of your truly excellent coding skills.

      I'm somewhat of an intermediate coder myself, who's stuck in the past. I'm still using JNGP 2.0.6 with Warcraft 1.2.6.
      I was wondering, what are the cutting edge tools pros such as yourself are making maps with?

      I have never used libraries, and I don't really have an idea what vjass or wurst are. Are these things worth investigating? Are there must-use libraries out there?

      Cheers,
      Adam
      1. TriggerHappy
        TriggerHappy
        Most people use vJass which is an extension to JASS that allows various features. You can read the manual here:

        http://www.wc3c.net/vexorian/jasshelpermanual.html

        Wurst is newer and has some interesting features, probably more than vJass, but it's not as popular. I would consider it to be designed better than vJass, and it can probably speed up development time even more once you understand the features, but it also abstracts the code if you don't know how it compiles. I am already so used to vJass that I know what it compiles to. The syntax is also significantly different than vanilla JASS or vJass.

        In terms of the editor, I generally use WEX (in tools section) for patch 1.28+.

        As for must-use libraries, not really. It depends on your map and preferences.
        May 12, 2018
      2. emperor_d3st
        emperor_d3st
        Great! I'll look into WEX and vJass. Thanks :)
        May 13, 2018
    8. MyPad
      MyPad
      1. TriggerHappy
        TriggerHappy
        Hex-Ray's IDA
        May 2, 2018
      2. pyf
        pyf
        Looks like someone somewhere posted yesterday a list of jass functions with offsets for v1.29.2.9231.
        May 10, 2018
    9. deepstrasz
    10. MyPad
      MyPad
    11. deepstrasz
      deepstrasz
      I am curious. Are there any leaks in swear words?
      1. TriggerHappy
        Apr 12, 2018
      2. deepstrasz
        deepstrasz
        Darn, well we can't have that in maps can we then?
        Apr 12, 2018
    12. FreeFrag1
      FreeFrag1
      Hello TriggerHappy! You have updated the latest version of DarkLineage Owen RPG. I would like to contribute to that RPG- to be honest I am already doing something on it. As you probably know the language of the map is garbage as well as the tooltips for the items.

      I have spent around 10 hours (still not finished) to add tooltips to every item in the object editor. For example every weapon has a crit bonus dmg, critical strike chance, crit multiplier, attack speed modifier and damage modifier. Since there are 10 version of every item (due to upgrades) it is a bit time consuming.

      I am using mpq editor to "save" the .w3t through export and I am using "import .w3t" with mpq editor. When I save the map it seems like all things are lost.. If you would like to help me on my quest please pm me :) I am doing it and will upload the map regardless of your help or not (when finished and "protected") but I surely would be thankful when you help me x)

      Edit: Oh and your map doesnt work on PTR..
      1. FreeFrag1
        FreeFrag1
        Mar 8, 2018
      2. TriggerHappy
        TriggerHappy
        The map will work on the next PTR update. If you want to send me your object data I will look at it and see what I can do. Although I don't really like the colors. Anyway I am about to release version 0.15 with some special features (hopefully today). For example, for those playing on my hostbot there will be no load codes and your character loads automatically. If you host the map normally you can use your load code.
        Mar 9, 2018
      3. FreeFrag1
        FreeFrag1
        I have done alle weapons and most( if not all) spells by now. How can I send the .w3a and .w3t to you so you could maybe bring these in your next update today/ tomorrow?

        I just spent 6 hours for the last third of the items in hope i am faster than your new 15 update ^^
        Mar 9, 2018
    13. _Guhun_
      _Guhun_
      Hello TriggerHappy!

      I'm really interested in your new website that checks for hosted games and keeps stats for different maps. However, I was wondering how it handles hostbots that host the game in multiple realms and allow the host to change the game name (effectively rehosting the game). Does your website count the same hosting of a map more than once in these cases? I haven't studied the ghost++ source code and don't know much about warcraft 3's networking, so sorry if my question is stupid :S

      I just wanted to know how accurate your site was and be sure I don't need to make any extra calculations to reach the real stats. Thank you for your hard work!
      1. TriggerHappy
        TriggerHappy
        Once a game is hosted and it gets counted by my bot then it's tracked and blacklisted for a period of time.
        Mar 6, 2018
    14. The Panda
      The Panda
      Come back to chat I have questions about WEX :p
    15. pyf
      pyf
      Thanks for showing your appreciation

      The data conversion process is so tedious and inefficient overall imho...

      If only Blizzard could authorize them to support the proprietary file formats they had created more than 20 years ago for these two games...
    16. tulee
      tulee
      Hi trigger happy! I just saw your website for showing the games being hosted, it looks fantastic. It reminds me of the role the old mapgnome website played. I was just wondering, are the games shown on the website automatically added overtime to show how many people are in them, or do we need to apply for our bot to be shown. Sorry if you have posted this information elsewhere, I tried searching but came back with nothing concrete. Anyway, thanks for doing this for the war3 commmunity!
      1. TriggerHappy
        TriggerHappy
        Hey, thanks.

        The website downloads and checks stats for all hosted games without anyone applying. However if I want to show how many players are in a lobby on the currently hosted game list, I need to pull the data from somewhere like MMH, ENT, and other websites. Otherwise my bot would need to join every lobby and that would annoy people. If you have your lobby data public somewhere, send me the link. If not, maybe I can help you get the data to my server somehow.
        Feb 16, 2018
    17. deepstrasz
    18. Frotty
      Frotty
      https://www.hiveworkshop.com/threads/updated-jmpq.293543/#post-3158056

      jmpq now supports decompression of pkware imploded sectors.
      Turns out some asian maps use this compression since some tools don't support it (i guess).

      If you have a sc2 mpq sample with bzip2 compressed sectors, please share and I can add it. It along with sparse are the only ones not supported yet
      1. pyf
        pyf
        Is it the old and outdated compression method that later got completely superseded by the Deflate algo since the early 1990s?
        Feb 18, 2018
      2. Frotty
        Frotty
        it's supported by wc3 in mpq sector is what matters
        Feb 18, 2018
    19. Frotty
      1. TriggerHappy
        TriggerHappy
        Awesome lol. I assume it's made with wurst?
        Jan 17, 2018
      2. Frotty
        Frotty
        of course. No reason to use anything else for wc3
        Jan 17, 2018
    20. Arturo_332
      Arturo_332
      1. TriggerHappy
        TriggerHappy
        Yes JNGP allows you to use vJass resources in your map.
        Dec 12, 2017
  • Loading...
  • Loading...
  • About

    Staff Position:
    Code Moderator
  • Loading...
  • Loading...
  • Loading...