Recent content by thePeacey

  1. thePeacey

    Hide Min Damage

    tooltip is for example only this part?: 17 - 43 if it is, then please tell me how can i destroy/remove/delete this annoying part from my map. im trying to not let the people know how much HP and dmg each unit does have, instead im telling them how strong a unit is. for example i say: HP: Good...
  2. thePeacey

    Hide Min Damage

    Imagine youre trying to hide min and max damage, but when you go to read description of an attack type, you can read the min and max damage. So you try using custom description so min and max damage in the description will disappear, but youll have to do something to let the people know the...
  3. thePeacey

    Hide Min Damage

    is it possible to do it for each type? not all of them? i mean an unique tooltip for Normal and other etc. or only one tooltip for all damage types? if its possible, please teach me.
  4. thePeacey

    [Math] I need a math formula for my trigger

    1. i could understand the english of "1" this time, but couldnt understand what you actually mean. i dont want them to attack the enemies at their minimum range, and i really cannot understand your meaning... i do want the archers to attack-ground the target, but there must be a cricle as its...
  5. thePeacey

    [Math] I need a math formula for my trigger

    @[email protected] youre lighting some bulb lamps above my head. 1. at 100% accuracy unit must attack-ground where the target exactly is. (however if the target moves before arrow touches it, the hit will be unsuccessful and this is what i do want to happen. attack-ground is something dodge-able as i know...
  6. thePeacey

    [Math] I need a math formula for my trigger

    is not what i exactly want :sad:, but is better than mine. thanks Uncle.
  7. thePeacey

    Hide Min Damage

    so you mean it is possible to hide unit damage and armor icons?
  8. thePeacey

    [Math] I need a math formula for my trigger

    thanks for the formula:grin: ill test it tomrow. but there is a problem. if the player accuracy tech level is 0 (not researched/upgraded) then 600 / 0 = 0 to unlimit offset range? :huh:
  9. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    thanks alot for the vjass version! yes i was thinking about the same thing (the future issues with jass spells)
  10. thePeacey

    Hide Min Damage

    What? :ugly: Couldnt understand what exactly i have to do. I do still want them to be selectable because the players must be able to read the damage & armor type and read their strength and weakness, and sometimes for using abilities.
  11. thePeacey

    Hide Min Damage

    in my new map, im trying to remove all numbers like HP, Mana and Damage, so it is not a good thing for me :ugly: (btw this system is hiding both minimum and maximum for me) are you sure that you cant? :sad:
  12. thePeacey

    Hide Min Damage

    i can still see both Minimum and Maximum when i hover my mouse over the Damage icon.
  13. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    i feel this is the SOLUTION and is correct, or is very close to the solution. i see in that UI Tutorial there is the same thing for disabling UI things "BlzFrameSetVisible(frame, false)" Actions Custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) Custom...
  14. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    my trigger: events-... conditions-... actions- custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) custom script: BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.4, 0.3) moves the text to center of screen. the problem must be this part...
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