# Recent content by thePeacey

1. ### [Math] I need a math formula for my trigger

1. i could understand the english of "1" this time, but couldnt understand what you actually mean. i dont want them to attack the enemies at their minimum range, and i really cannot understand your meaning... i do want the archers to attack-ground the target, but there must be a cricle as its...
2. ### [Math] I need a math formula for my trigger

@[email protected] youre lighting some bulb lamps above my head. 1. at 100% accuracy unit must attack-ground where the target exactly is. (however if the target moves before arrow touches it, the hit will be unsuccessful and this is what i do want to happen. attack-ground is something dodge-able as i know...
3. ### [Math] I need a math formula for my trigger

is not what i exactly want :sad:, but is better than mine. thanks Uncle.
4. ### Hide Min Damage

so you mean it is possible to hide unit damage and armor icons?
5. ### [Math] I need a math formula for my trigger

thanks for the formula:grin: ill test it tomrow. but there is a problem. if the player accuracy tech level is 0 (not researched/upgraded) then 600 / 0 = 0 to unlimit offset range? :huh:
6. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

thanks alot for the vjass version! yes i was thinking about the same thing (the future issues with jass spells)
7. ### Hide Min Damage

What? :ugly: Couldnt understand what exactly i have to do. I do still want them to be selectable because the players must be able to read the damage & armor type and read their strength and weakness, and sometimes for using abilities.
8. ### Hide Min Damage

in my new map, im trying to remove all numbers like HP, Mana and Damage, so it is not a good thing for me :ugly: (btw this system is hiding both minimum and maximum for me) are you sure that you cant? :sad:
9. ### Hide Min Damage

i can still see both Minimum and Maximum when i hover my mouse over the Damage icon.
10. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

now it WORKS! :mwahaha: thank you both Tasyen & Retera!
11. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

i feel this is the SOLUTION and is correct, or is very close to the solution. i see in that UI Tutorial there is the same thing for disabling UI things "BlzFrameSetVisible(frame, false)" Actions Custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) Custom...
12. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

my trigger: events-... conditions-... actions- custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) custom script: BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.4, 0.3) moves the text to center of screen. the problem must be this part...
13. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

thanks for your useful reply! im always dealing with GUI for creating maps, So... how do i use these codes? local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.4, 0.3) local frame =...

Done.
15. ### [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

no no this is not what i want. just turning off HP numbers (those green ones) in UI when players click on units, not changing their HP or turning them to doodads. but anyway, thank you for your answer. yes its 1.32. some questions: :ugly: what is "framehandle"? if...