Recent content by The_Warchief

  1. The_Warchief


    Very cool! Any chance for a dismounted version, out of curiosity?
  2. The_Warchief

    Villager Worker - Peasant alternative

    Would probably require a custom texture, but I would make the shirt under the vest the TC.
  3. The_Warchief

    Tauren Watchtower

    Everybody here raises good points on both sides of the tower design argument. If it's meant to work similar to a burrow, maybe Kyrbi0's point about the style of towers could be easily addressed by filling the "windows" with simple black planes, blacking out the inside, and then have a row of...
  4. The_Warchief

    Tauer's Models 2.0

    Unfortunately not. I had the same thought and tested it just now - it just defaults to the first attack, even if you set different damage types/values or cooldowns.
  5. The_Warchief

    Tauer's Models 2.0

    Yeah, that's the main hiccup: I don't think there's a way to get the variable sound effects built into the model. Like it wouldn't register that it's hitting flesh vs. metal vs. wood. Another possibility would be to label all hammer attacks as "Attack One" animations and all sword attacks as...
  6. The_Warchief

    [HD/Modeling] Orc Shrine

    I realize this might be a bit of a complicated request given how Reforged Orc buildings work, but if someone could rig up an Orc-style birth animation for the undead "Shrine" (Skull of Gul'dan in the RoC NElf campaign) model, I'd really appreciate it.
  7. The_Warchief

    Tauer's Models 2.0

    Tauer and I have talked about this issue in PMs before and have been tossing around ideas to get around it - such as adding the weapon sound effects to the animations themselves and instructing people who use the model to set the weapon sounds to "None." Haven't tried it quite yet, but we'll...
  8. The_Warchief

    Fel Orc - Behemoth

    Looks great! Any chance for a green version, out of curiosity?
  9. The_Warchief

    Thank you!

    Thank you!
  10. The_Warchief

    A Few Dissipates

    The animations themselves are all great! Tyvm, especially for the Heretic. I did notice two minor things that could use some tweaking, tho. Dx 1. The Flesh Golem fades away during the dissipate animation now, but doesn't spawn that undead soul effect thing like you did for the Alchemist. 2...
  11. The_Warchief

    Reputation (+4): (Post) Thanks for all the help so far, and everything else that's still coming! XP

    Reputation (+4): (Post) Thanks for all the help so far, and everything else that's still coming! XP
  12. The_Warchief

    A Few Dissipates

    True, you've got a point there. Guess I'm just too used to the Classic style where the Death Knights and Crypt Lords didn't move during the dissipate at all, haha. But yeah, sinking would probably work a bit better, in this case. Sorry to be a bother about it!
  13. The_Warchief

    A Few Dissipates

    Warlord looks great! Pretty much exactly what I was looking for, thank you. ^^ Less crazy about the Flesh Golem's replaced death animation, I have to say. I was honestly just wanting him to have a standard undead dissipate where the body stays mostly still and the undead soul effect thing flies...
  14. The_Warchief

    A Few Dissipates

    That sounds very interesting and I'd def be interested in checking it out! I plan on using it as an undead Alchemist type hero more than a full-on magic user, but I'm sure I can make it work, haha.
  15. The_Warchief

    A Few Dissipates

    I know the barebones basics of animation importing with Retera's, but I haven't been able to get it to work with Dissipates. Dx I tried giving the Orc Warlord Garithos' dissipate animation, for example, and only about half the model got the animation while the other stayed on the ground, lmao.