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The_wand_mirror
Last Activity:
Jul 29, 2019
Joined:
Sep 24, 2006
Messages:
4,273
Birthday:
Oct 11, 1991 (Age: 27)
Location:
Netherlands
Occupation:
Reading andreasaspenberg threads

The_wand_mirror

70656e6973, 27, from Netherlands

The_wand_mirror was last seen:
Jul 29, 2019
    1. Septimus
      Septimus
      How is the development? I was hoping the prologue was done and the pathing blocker at chapter 2 have been implement... :P
    2. Septimus
      Septimus
      How is the map right now? Do you think you can finish the prologue first?
    3. Septimus
      Septimus
      Don't forget prologue and pathing blocker for chapter 2 as well. Also, editing those boundary area at chapter 2 to avoid a odd look.

      I might also need help for chapter 5, approject screw up the chapter 5 scene when he lost the campaign.. XD
    4. Septimus
      Septimus
      How is the pathing blocker setup for chapter 2 goes?
    5. raid1000
      raid1000
      ----------
      It's looney tunes with 2 o's -.-

      Terrain is awesome ^^ , seems very realistic.
      ----------
      [IMG]
    6. Septimus
      Septimus
      Just extend it a little bit and it would be fine. It just to avoid bizzarre view.

      If you edit chapter 7, edit the entire terrain. I would adjust the boundary.
    7. Septimus
      Septimus
    8. Septimus
      Septimus
      Chapter 7 are suppose to be desert area with nothing on it, but a rock, cactus and etc etc. You know, those thing you can seen at desert.

      But you can add a corpse at north-west of the area, so i can add optional quest into it.

      I would give you a visual of the boundary area at chapter 2 later on.
    9. Septimus
      Septimus
      No, don't add hill. It was suppose to be a city scenario.

      I do not want the boundary to look blank. It won't look abnormal if the entire map was a city and the boundary area was a complete blank.

      There is 4 route in that map, isn't it? Try extend the 4 road and river. Add a bit of tiles variation, tree and shrub around the boundary area so it won't be abnormal when people saw the boundary area.
    10. Septimus
      Septimus
      how is the prologue & chapter 2 goes on?
    11. Septimus
      Septimus
      I might also need help for the trailer as well.
    12. Septimus
      Septimus
      There is no need to re-terrain everything, just add more tiles variation, destructible/doodad type such as shrub and flower at the forest at south-east of the map (Village scenario) and re-do the ruin city. The ruin city doesn't look normal at this moment. The ruin city at north-west of the map currently look more like a small village rather than a city/kingdom.
    13. Septimus
      Septimus
      I forgot to tell you, the forest at prologue map do not have enough tiles variation, destructible/doodad at the city area in which you going to remake it.

      Also, try make 1 route connected to the village, so it doesn't look like it was completely covered by forest.
    14. Septimus
      Septimus
    15. Septimus
      Septimus
      so you want more work this weekend? Cause from what i seen, it seems like you ask for it.
    16. Septimus
      Septimus
      The prologue not yet done?
    17. Septimus
      Septimus
      once prologue are done, i might start to assign you for the 1st chapter.. but before i do that, i need to find some good model.
    18. RaijinSpark
    19. DarkKnight
      DarkKnight
      Wij hebben dat niet, dus ja XD.
    20. Septimus
      Septimus
      Yes, village at those place where the house is. The current house at bottom of the hill are currently random place, remove it and make the village according to your way. :P
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  • About

    Birthday:
    Oct 11, 1991 (Age: 27)
    Location:
    Netherlands
    Occupation:
    Reading andreasaspenberg threads
    WarCraft 3 Account:
    The_wand_mirror
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    StarCraft II Account:
    Aseliot

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