I don't need the spell to be MUI, only one Hero has this ability. As for the trigger tags I don't understand how to do that :S And I would like to know... If anyone could explain I'd be grateful (trigger (here paste triggers) /trigger. Keywords 'trigger' has to be between  like: , I tried but...
Okay what I did was:
unit learns ability, ability equal to X, create dummy that has can research Y, order it to research it.
Is there a better way to do it? It might sound stupid, but it annoys me that the minimum research time can be 0 but actually takes one second... as a result a second has...
Hey thanks, I'll try it out soon enough. But couldn't I also try something like:
Unit - Issue order with no target
(Issued order) Equal to (flamingarrows)
Turn on [trigger2]
And in trigger2 (which would be initially off):
Okay, this should be simple. I'd like to create a passive ability that increases your armor. Kinda like devotion aura, but on a single unit. Problem is, I don't want the armor to be bonus. I want the extra armor to be given to the unit's base armor. Which means, if the ability gives 2 armor and...
Hi, I'm making a spell based on searing arrows that deals bonus magical damage equal to the caster's strenght at the target when activated. For this I simply used:
Unit Starts the Effect of an Ability
Ability equal to Searing Arrows
Set -Caster- = Triggering unit...
Okay, so what I'm trying to do is create a couple of passive abilities with an effect that is only active while moving.
For example, one of the spells I'm trying to create is an Evasion that only works while you're moving. That means whenever you move, there is a chance for your opponents to...
Thanks to everyone for answering.
What I think I'll do afterall, will be a variation of Elite Slayer's suggestion: make a trigger that whenever a unit starts the effect of my ability, add an ability to it with it's level equal to the casting unit strenght. I'm not sure this will work, but if I...
First of all I would like to thank utha for his comment, but unfortunately what I was thinking of was different... I don't want the spell to cause damage in an area or a target with the damage derriving from the attribute value... instead what I meant was to add bonus damage to that unit by that...
This should be simple... but I'm not quite sure how to do it since I haven't started tweaking with attribute-triggering-stuff yet.
I want to create a spell that adds one of your attributes to your damage for a specific period of time.
For example, when the unit starts the effect of the...