Recent content by The_Holy_Raider

  1. The_Holy_Raider

    Autocast Spell does not activate trigger

    I don't need the spell to be MUI, only one Hero has this ability. As for the trigger tags I don't understand how to do that :S And I would like to know... If anyone could explain I'd be grateful (trigger (here paste triggers) /trigger. Keywords 'trigger' has to be between [] like: , I tried but...
  2. The_Holy_Raider

    BTNOgreArmor3

    great pack, very nice and detailed, looks very blizzard-ish :P great job!
  3. The_Holy_Raider

    Autocast Spell does not activate trigger

    Okay, thanks, I'll try it out and see how it goes.
  4. The_Holy_Raider

    Base Armor Increase Ability

    Ugh. Silly me, that was too simple. Thanks a lot dude :)
  5. The_Holy_Raider

    Base Armor Increase Ability

    Okay what I did was: unit learns ability, ability equal to X, create dummy that has can research Y, order it to research it. Is there a better way to do it? It might sound stupid, but it annoys me that the minimum research time can be 0 but actually takes one second... as a result a second has...
  6. The_Holy_Raider

    Autocast Spell does not activate trigger

    Hey thanks, I'll try it out soon enough. But couldn't I also try something like: Event: Unit - Issue order with no target Conditons: (Issued order) Equal to (flamingarrows) Actions: Set Dude=TriggeringUnit Turn on [trigger2] And in trigger2 (which would be initially off): Events: Unit is...
  7. The_Holy_Raider

    Base Armor Increase Ability

    Wow... that's a lot of... Jass :D But either way, the bonus armor is applied as a +X. I'll try Kino's idea now.
  8. The_Holy_Raider

    Base Armor Increase Ability

    Okay, this should be simple. I'd like to create a passive ability that increases your armor. Kinda like devotion aura, but on a single unit. Problem is, I don't want the armor to be bonus. I want the extra armor to be given to the unit's base armor. Which means, if the ability gives 2 armor and...
  9. The_Holy_Raider

    Autocast Spell does not activate trigger

    Hi, I'm making a spell based on searing arrows that deals bonus magical damage equal to the caster's strenght at the target when activated. For this I simply used: Event: Unit Starts the Effect of an Ability Condition: Ability equal to Searing Arrows Actions: Set -Caster- = Triggering unit...
  10. The_Holy_Raider

    [Spell] Spells Activated by Movement

    Eeh, haven't gotten into JASS yet. Thanks though... guess I'm looking forward to that GUI-friendly thingy now.
  11. The_Holy_Raider

    [Spell] Spells Activated by Movement

    Okay, so what I'm trying to do is create a couple of passive abilities with an effect that is only active while moving. For example, one of the spells I'm trying to create is an Evasion that only works while you're moving. That means whenever you move, there is a chance for your opponents to...
  12. The_Holy_Raider

    [Spell] Add attribute to damage

    What if before placing Cause damage I added a Wait for X seconds, with X being equal to the attack animation time of the unit?
  13. The_Holy_Raider

    [Spell] Add attribute to damage

    Thanks to everyone for answering. What I think I'll do afterall, will be a variation of Elite Slayer's suggestion: make a trigger that whenever a unit starts the effect of my ability, add an ability to it with it's level equal to the casting unit strenght. I'm not sure this will work, but if I...
  14. The_Holy_Raider

    [Spell] Add attribute to damage

    First of all I would like to thank utha for his comment, but unfortunately what I was thinking of was different... I don't want the spell to cause damage in an area or a target with the damage derriving from the attribute value... instead what I meant was to add bonus damage to that unit by that...
  15. The_Holy_Raider

    [Spell] Add attribute to damage

    This should be simple... but I'm not quite sure how to do it since I haven't started tweaking with attribute-triggering-stuff yet. I want to create a spell that adds one of your attributes to your damage for a specific period of time. For example, when the unit starts the effect of the...
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