I reiterate, in a large map like this, size is a HUGE factor in quality.
I mean, I copy/pasted half of the mountains in EBR's terrain.
It simply took too long.
You know, James, if I hadn't loved the terrain shape so much, I could have basically started it from scratch?
I've done hours upon...
Ahhhh, I see what you mean now.
How might I set the array up within the trigger?
Gold [1,2,3,4,5,6,7,8,9,10,11,12] = Gold [1,2,3,4,5,6,7,8,9,10,11,12] - 50
Is it possible to include all 12 arrays like that?
Would that lag at all?
Conditions: type of (trained unit) equal to Unitthatrequiresresource
How do I set up the variable Unitthatrequiresresource?
(Like, what category of variable is it, and how do I add units to it? Do I have to do it for each gold-costing unit individually?)
I'm having some difficulty figuring out how to set up a fourth resource.
Event - a unit (requiring the resource) begins training
Action - If: Real (?): ??? (Something to the effect of, amount of variable x equal to x)
Then: Subtract x amount of variable x
Else: Stop training...