In my defence, I haven't made a map since 2007, so there's that.
But yea, I'm having another problem here (So many damn problems)
I'm making a TD, so I'm trying to set it up so I need only two triggers to spawn every wave up until wave 40, or whatever I wish to end at... and I'm having...
Alright, So for some reason it wont allow me to send you a PM, so yea.
The Garena thing sounds interesting, for 1v1 that is, but I'd rather play it online where we could get a lot more people right? Not sure.
I'm looking for a map... I can't exactly remember its name and I've been looking for the last 2 hours.
Map started off with you choosing between 10-12 heroes (It's a hero arena)
After selecting your hero you were teleported to your "Area" where you had around 10-30 minutes (Can't remember...
So I'm trying to figure out how to make this trigger work, 20 different tests with different functions and it still wont work properly, this is the closest I have gotten.
Item System TEST
Unit - A unit Acquires an item
Actually, i set them to different percentages because the 5% spell does high amounts of damage, and i wanted to make it rare, and it's not constant spell casting, it gives the tower a chance to cast the spells.
But thanks for the help guys, fixed it :)
So i'm currently attempting to make a TD, and one of the towers has a percentage chance to cast 3 different spells.
I've gotten the spell casting to work properly, problem is i can't figure out how to remove the dummy for the spell casting, could anyone help me with this?
Here's one of the...
That's what i was currently thinking, and am moving towards but i would like to see if the suggestor had a different idea on his alchemy suggestion.
My RPG won't have a straight story line, but there will be major quests that will build a story line somewhat, this is a ORPG. So as for the...