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SpasMaster
Last Activity:
Jan 20, 2021 at 9:31 AM
Joined:
Jan 29, 2010
Messages:
1,909
Media:
106
Albums:
8

Awarded Medals 1

Gender:
Male
Birthday:
Apr 23, 1993 (Age: 27)
Location:
Bulgaria

SpasMaster

Mapmaker, Male, 27, from Bulgaria

http://www.hiveworkshop.com/threads/sunken-city-v2-3-1.168086/ Dec 4, 2016

SpasMaster was last seen:
Viewing repository Spells, Jan 20, 2021 at 9:31 AM
    1. MasterHaosis
      MasterHaosis
      Haha! Another master now eh?
      Spasorc, :cgrin:
      I meant, SpasMaster, :cgrin:
    2. stan0033
      stan0033
      Good to see the news.
    3. stan0033
      stan0033
      Why don't you add filter trigger in sunken city that drops items that are not for the class of the hero?
      Example: item level 1=strength,2=agility,3=intelligence,0=all
      Create 3 invisible abilities named 'strength', 'agility','intelligence' and put them to be by default on the heroes. Then with the trigger check the item's level and what ability does the hero have.
    4. stan0033
      stan0033
      Soulbound Item
      Events
      Unit - A unit Acquires an item
      Conditions
      Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      (Custom value of (Item being manipulated)) Equal to 0
      Then - Actions
      Item - Set the custom value of (Item being manipulated) to (Player number of (Owner of (Triggering unit)))
      Else - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      (Custom value of (Item being manipulated)) Equal to (Player number of (Owner of (Triggering unit)))
      Then - Actions
      Skip remaining actions
      Else - Actions
      Hero - Drop (Item being manipulated) from (Hero manipulating item)
      Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: This item does not ...
    5. SerahB
      SerahB
      Hey man.I just wanted to say you have a talent for making games.
      I ve been playing your sunken city for quite some time now,and you did a marvelous job
    6. Anderhil
      Anderhil
      happy holidays spas :D i'm Zoroastrian so i dont celebrate Christmas but i think you're pretty happy about it ;) Anyways, Lok'tar o'gar, Champion of the Hive!
    7. Vengeancekael
      Vengeancekael
      Thanks! Same for you! ;)
    8. Mad
      Mad
      Merry Christmas to you too :>
    9. NFWar
      NFWar
      Merry Christmass.
    10. sethmachine
      sethmachine
      Hi...I've been desycning from my teammates right at the part with the little Hydra. This is the mob right before the 1st boss, the Naga Royal guard with the Grunt in the cage. This is version 2.1.0. I did set all my video settings to low, so I'm wondering if that's the problem.
    11. Ralle
      Ralle
      You too :)
    12. APproject
      APproject
      You too! :)
    13. Xonok
      Xonok
      I just got that editor crash thing too. I just resaved the map and it fixed itself. It seems that it's related to trash object editor data that points to invalid fields. Since most of my objects are generated with ObjectMerger the problem fixed itself upon resaving.
    14. StoPCampinGn00b
      StoPCampinGn00b
      Ah okay. Would rather have you post so there would be more activity leading to more activity. Snowball effect?

      Could you do that? It also makes that notice more noticeable.
    15. Ralle
      Ralle
      If you lose data during the transition, an error has occured and I have to restart it. :)
    16. Ralle
      Ralle
      Awesome, thank you for this.

      I tested your paste with the beta site and found it to not work. It will however work in a post. I made the necessary changes and it will work next time I update the beta site (it's been a while, I should do it soon). Thank you!
    17. stan0033
    18. Ardenian
      Ardenian
      Uhm, do you mean I should not try ? Or that there is no time limit ?
    19. Ardenian
      Ardenian
      Hey, had a look over the BE demon hunter requirements, should be possible for me.
      Any time limits ?
    20. Xonok
      Xonok
      Now that's strange. I don't think my editor or object editor has ever crashed from deleting abilities, although the game certainly doesn't seem to like it if abilities based on channel have changed animation strings(in some cases?).
      It might be that I'm saved from problems like that by not actually making many objects manually. I prefer my objectmerger format that I coded myself to allow saving objects as readable text files. Now that I think of it, I could give it for people to use, since it only requires JNGP and is activated with a very short script.

      Although I did get the idea to ask from this thread, I haven't actually played sunken city for ages. I was more wondering if I will get problems eventually, since considering that I know the amount of object editor data you have, I am quite close to it.

      You did reach a point here that I've been thinking about recently though. Just today I was thinking about whether I should create variations of abilities or keep everything thematically as unique as possible and it seems quite apparent you've chosen the latter.

      It's a bit easier for me to consider both choices than it is for you though, I suppose, because it's fairly hard to actually architecture code well in GUI and I don't have that limitation.
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  • About

    Gender:
    Male
    Birthday:
    Apr 23, 1993 (Age: 27)
    Location:
    Bulgaria
    Current Project:
    Sunken City
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Orc
    Favorite Organization/Clan:
    Frostwolf
    • 2009 - Was lurking around
    • 2010 (Jan) - Joined the Hive
    • 2010 (May) - Uploaded Sunken City
    • 2013 (April) - Sunken City became Hosted
    • 2013 (December 24th) - Sunken City has recieved DC Award Rating

    Warcraft III, Movies, Games

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    SpasMaster#1140
    Skype:
    spasorc
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    Europe

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