well this sucks :( lol
i normally get a response at least telling me that somethings not possible... but no response? theres gotta be some sort of fix for what Im doing wrong
Amazing! I was thinking about adding this into a map I am working on but, I have some questions:
1- what happens if a player constructs buildings where the trees were cutdown? will trees regrow all around the building and block/trap units?
2- say if a player uses siege/aoe to cut a path...
so I made a map a few years ago (before Reforged) and I swear I was able to have players train 4 heroes with the 4th hero requiring players to tech to tier 4 before they could train their 4th hero (basically its the same as standard melee, just adding 1 more hero for any player that has 3...
Im very interested in knowing how this goes, but 12 races + the standard 4 seems like a lot. Ive been working on a map for a few years now and, I was able to successfully add a couple extra races but I had a problem... maybe you have solved the problem I was having???
The problem I had was that...
few different questions:
#1
When a player loses all their buildings (in standard melee settings) they are defeated and kicked/removed from the game. Is it possible to give players the option of staying in the game as an observer (after being defeated)? meaning they would be able to see all the...
can I have 2 players bother return resources to 1 shared building?
I suppose one method would be "if unit enters region then change ownership of building" but I dont really want to have the building constantly switching back and forth
perfect, that was so easy I wonder if my friend had just misclicked cuz he usually knows his stuff lol :P
but now Im having a big problem! its looping and then crashing because i want the region to work both ways, like the unit can go in one side and come out the other and then they should also...
Im a big newbie at triggers, but a friend of mine helped me set these up:
I originally didnt use the "temppoint" or customscripts, my friend added that but idk what Im doing wrong that it wont work... it only works for me by using a building with the waygate ability (which ignores the trigger...
I first tried creating 2 regions and setting some triggers to move units, but that didnt seem to do anything
It seems like the only way to teleport units from 1 region to another is by using the waygate ability?
I was trying to get caves setup to work in place of waygates, so I placed a circle...
thanks for the explanation, kinda sucks lol I cant believe they put that option for individual items but never added it to copy/paste :( also surprised theres never been some sort of mod to change it, would be soooooo helpful
I searched google and other people have said thats what "reset fixed object height" was for, unless im not understanding correctly and its obviously not working lol :( sucks
This might seem kinda newbie but, is there anyway to copy/paste doodads while keeping their height value?
I thought thats what the "reset fixed object heights" setting was for, but it doesnt seem to change anything, whether its on or off my objects always go flat to the ground or most of my...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.