Recent content by severed

  1. severed

    make 4th hero require Tier 4 upgrade (glitched?)

    well this sucks :( lol i normally get a response at least telling me that somethings not possible... but no response? theres gotta be some sort of fix for what Im doing wrong
  2. severed

    Tree Revival 1.2.3.2

    Amazing! I was thinking about adding this into a map I am working on but, I have some questions: 1- what happens if a player constructs buildings where the trees were cutdown? will trees regrow all around the building and block/trap units? 2- say if a player uses siege/aoe to cut a path...
  3. severed

    make 4th hero require Tier 4 upgrade (glitched?)

    so I made a map a few years ago (before Reforged) and I swear I was able to have players train 4 heroes with the 4th hero requiring players to tech to tier 4 before they could train their 4th hero (basically its the same as standard melee, just adding 1 more hero for any player that has 3...
  4. severed

    I'm a newb and can't follow the Instructions. HELP!

    Im very interested in knowing how this goes, but 12 races + the standard 4 seems like a lot. Ive been working on a map for a few years now and, I was able to successfully add a couple extra races but I had a problem... maybe you have solved the problem I was having??? The problem I had was that...
  5. severed

    Few Questions regarding Quitters, Observers, and AI

    few different questions: #1 When a player loses all their buildings (in standard melee settings) they are defeated and kicked/removed from the game. Is it possible to give players the option of staying in the game as an observer (after being defeated)? meaning they would be able to see all the...
  6. severed

    is it possible for 2players to share a lumber mill?

    ok I understand, that might work :) thanks!
  7. severed

    is it possible for 2players to share a lumber mill?

    can I have 2 players bother return resources to 1 shared building? I suppose one method would be "if unit enters region then change ownership of building" but I dont really want to have the building constantly switching back and forth
  8. severed

    Prevent air units from using waygate?

    awesome :) thanks so much guys! I will try and look into this a bit more later tonight
  9. severed

    Prevent air units from using waygate?

    perfect, that was so easy I wonder if my friend had just misclicked cuz he usually knows his stuff lol :P but now Im having a big problem! its looping and then crashing because i want the region to work both ways, like the unit can go in one side and come out the other and then they should also...
  10. severed

    Prevent air units from using waygate?

    Im a big newbie at triggers, but a friend of mine helped me set these up: I originally didnt use the "temppoint" or customscripts, my friend added that but idk what Im doing wrong that it wont work... it only works for me by using a building with the waygate ability (which ignores the trigger...
  11. severed

    Prevent air units from using waygate?

    I first tried creating 2 regions and setting some triggers to move units, but that didnt seem to do anything It seems like the only way to teleport units from 1 region to another is by using the waygate ability? I was trying to get caves setup to work in place of waygates, so I placed a circle...
  12. severed

    Reset fixed object heights?

    thanks for the explanation, kinda sucks lol I cant believe they put that option for individual items but never added it to copy/paste :( also surprised theres never been some sort of mod to change it, would be soooooo helpful
  13. severed

    Reset fixed object heights?

    thanks :)
  14. severed

    Reset fixed object heights?

    I searched google and other people have said thats what "reset fixed object height" was for, unless im not understanding correctly and its obviously not working lol :( sucks
  15. severed

    Reset fixed object heights?

    This might seem kinda newbie but, is there anyway to copy/paste doodads while keeping their height value? I thought thats what the "reset fixed object heights" setting was for, but it doesnt seem to change anything, whether its on or off my objects always go flat to the ground or most of my...
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