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Saken
Last Activity:
Feb 14, 2020 at 2:49 AM
Joined:
Jan 19, 2008
Messages:
434
Albums:
8
Gender:
Male
Location:
Texas

Saken

Terrainer/Game Designer, Male, from Texas

WoS: Tribulations 1.12 is out. More bug fixes towards a few known fatal errors we found out about plus some other tweaks. Oct 9, 2019

Saken was last seen:
Feb 14, 2020 at 2:49 AM
    1. callex
      callex
      Ah, when I imported your updated terrain it must have painted over some of the units. Easily fixed though! I'll get around to it later today hopefully.
    2. Vengeancekael
      Vengeancekael
      How's your project progressing?
    3. callex
      callex
      The text just needs updating, it does read more than 20 digits. I think the problem once again is the stack overflow limit. It's either generated a bad code or failed to load properly.

      If you re-save and it generates a different code, then it was the saving system that ran out of memory. If you start a new game and it can load fine, then the loading system was using too much memory. One of the many reasons I was so eager to move to sc2 lol.

      As far as I'm concerned, the project is everyone's. Do whatever you like with it!
    4. callex
      callex
      Well, I copied your terrain across; it was surprisingly painless to implement. I've moved onto sc2 mapping now however, so I don't think I'll be making a new version. I did upload the latest unprotected versions for people to use, though.
    5. callex
      callex
      Brilliant news! you can e-mail it to cal.ds@virgin.net. I'll copy it across sometime over the next few days.
      Thanks again for all your time :)
    6. trolman
      trolman
      Dear Saken, recently the owner of the Daily Peon social group changed and there are new rules. Now, only users that really partipiciate in our RP can be members of our group. You have three days to become really active in our RP or to leave by yourself, else you'll be kicked out from a group by force. If you'll join DP, please read the rules and backstory. If there will be any questions, contact Alagremm.
    7. callex
      callex
      Lmao sounds like fun! Take your time. There's no rush to get it done or anything really.
    8. callex
      callex
      Awesome! You've made a lot of progress. Just tell me when it's ready and I'll get transferring everything across ^^
    9. callex
      callex
      Sounds good! Take as much time as you need. I'll keep updating the triggers and units in the meantime, and then import the terrain when you're done :)
    10. callex
      callex
      The old map was 128x128, but 160 isnt too far a stretch. It might be interesting to see how the AI handles that many extra creatures :)
      I'm unsure about amphibious creatures at the moment; just make sure that land animals can get around easily for now, and then if I find a way of implementing them in future versions the terrain can be modified a little.

      Thanks a lot for the help though, I can't wait to see what you come up with!
    11. Jak-The-Ripper
      Jak-The-Ripper
      aight. I`m also taking out 'transport, since that was a horrible and pointless idea in the first place.

      Oh, and we really should make a suggestions thread.
    12. Nichita_00
    13. Bel
      Bel
      Hey, hows it been going? i see you got jak on the team, nice job :) i had a thing to ask about that actually.. when can you get on msn?
    14. Jak-The-Ripper
      Jak-The-Ripper
      //! runtextomacro rpitems("Cheese","abbl","A dairy based product.",""ReplaceableTextures\CommandButtons\BTNCheese.blp"")


      What`s that look like? I`ll tell you. It creates an item named cheese, it needs a unique integer (anything random with four digits, only letters and numbers), then you just add a description and an item path. Aka, we can rapidly develop role playing items.
    15. Jak-The-Ripper
      Jak-The-Ripper
      Geeet on msnplox<3
    16. Azeroc
      Azeroc
      Hmm, do you have ANY unprotected SotDRP?
    17. Nichita_00
      Nichita_00
      Hey sak, most of my friends know you so I'll send you a friend request xP
    18. takakenji
      takakenji
      cant wait for requiem getting tired of vanguard all the time

      also are you using jass newgen now?
    19. Azeroc
      Azeroc
      Well, Sorry that I didn't reply - I was AFK. Sure I can do some triggering :D
    20. DrPepper1
      DrPepper1
      Azeroc says "Fuck Yes!".
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  • About

    Gender:
    Male
    Location:
    Texas
    Current Project:
    • SotDRP 1.03a - Vanguard (Terrain)
    Game Type: RP
    Finished & Released

    • RotRP 3.3 - Requiem (Terrain)
    Game Type: RP
    Finished & Released

    • YARP - Vanguard (Terrain)
    Game Type: RP
    Finished & Released

    • YARP - Requiem (Terrain)
    Game Type: RP
    Finished & Released

    • YARP B7 - Riverlands (Terrain)
    Game Type: RP
    Finished & Released

    • Jewels of the Sea Terrain
    Game Type: RP
    Subject To Name - Change, terrain needs reworked, needs triggers


    • World of Strife: Retribution v1.52D
    Game Type: Builder/Defense/War
    Finished and Released - Pending Update

    • Defend the Trap
    Game Type: Defense/FFA
    Needs minor terrain adjustments, and we are adding more content as we go.
    Currently looking to fix a crash that only affects some people at the start of the game.

    • World of Stife: Exodus v1.14a
    Game Type: Hero Defense/RPG
    Playable, working on adding in 3 more characters and more items and quests.

    • World of Strife: Tribulations v1.0d
    Game Type: PVPVE Arena/Army Builder
    About to be released.

    • World of Strife: Fratricide
    Game Type: Tug of War
    Needs game mechanic adjustments for spawning and more content.

    • Commanders TD (Terrain)
    Game Type: FFA TD
    Playable and being updated by Watsine.

    • Ultimate Domination v0.04 (Terrain)
    Game Type: FPS
    Playable & being updated by CanFight

    • Auto Battle v0.36b (Terrain)
    Game Type: Army Builder
    Playable and being updated often by Uyarrr

    • Survive From Zombies v1.50a English (Terrain)
    Game Type: Tag
    Re-vamped terrain by me. Translated & being updated by SnoWolF

    • The Plague II Beta 4d
    Game Type: Survival/Tag
    Updating terrain and QoL improvements.

    • The Gainer's War
    Game Type: FFA Hero Arena
    Needs UI improvements, flashier spells, and more content.

    • Elemental Wars
    Game Type: War/Builder
    Needs minor terrain adjustments, unit work, and AI work.

    • Orc Tribal Conflict
    Game Type: 4v4 Builder/War
    Needs terrain adjustments, triggers, and balancing.
    WarCraft 3 Account:
    Saken
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Night Elf
    Still making WC3 games.

    -Role Play Maps
    -Clan WP Games
    -Other Collaborations

    •SotDRP [1.03a] Vanguard (Done)
    •RotRP 3.3 Requiem (Done)
    •YARP - Vanguard (Done)
    •YARP - Requiem (Done)
    •YARP - Riverlands (Done)


    •Natural Selection 1.4b (Finished terrain for Callex)
    •Commanders TD (Finishing Terrain for Watsine)
    •Ultimate Domination v0.04 (Creating arenas for CanFight)
    •Auto Battle v0.36b (Terraining the map for Uyarrr)
    •Survive From Zombies v1.50a English (Updated terrain for SnoWolF)
    •The Plague II 4d (Reviving this old game and bringing in QoL improvements)


    •World of Strife: Retribution v1.52d (Pending Update)
    •World of Strife: Exodus v1.14a (Pending Update)
    •World of Strife: Tribulations v1.0d (Awaiting updates by Krath)
    •Defend the Trap (95% Ready)
    •Elemental Wars (15% Ready)
    •World of Strife: Fratricide (80% Ready)
    •The Gainer's War (90% Ready)
    •Orc Tribal Conflict (50% Ready)
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