Hi just read your post on the development thread, of course your weklcome to post what your working on, you don't need to ask me. I might release afew more screen shots aswel once I have the map back but no rush, keep the map for aslong as you need.
Who said mass... oh god. Somebody punch this guy in the face. First of all, you micro. You kill their observer first, and if you can't, you still have your dark templar's mass attack. Their attack is too much for almost anything. If you play like you should, wait, nevermind that, Dark Templars are for great players with high APM and brains.
Ah yes, that can become a bitch even for someone who likes macro. Like in some games where AI attacks you constantly, non stop, it can become bothersome. Attacks are defeated easily, but if you ignore em they will damage your eco, which is the most important thing in macro games. That is a good mechanic at start, forces you to think, but just becomes obnoxious late game.
Lol, not true. In EE for example because you didn't watch your casualties, you just assaulted blindly, which, while having beaten the bots, caused you a lot of losses. That would have been devastating in a pvp. Most of the games that actually allow huge armies have a big resource handicapped, their accusation is were close to war3 speed, which means that you need a lot of time to make them, or you start at a death mach mode, where you got loads of resources that you can use to make a huge army quickly, and then use incoming resources to replenish losses, problem is if you lose more then you get resources, or more then the enemy your in trouble. And that's where real strategy comes in to play, since flanking, or bringing in 2 surprise bombers over his stacked infantry really counts.
Units usually have very bad path finding, so its way better to split your army in to squads and assign em specific targets then you group em all up and send em while they block each other.
I always like controlling huge armies. Then you can really apply strategy, unlike wc3 where it comes to activating spells at the right moment (in 1v1 and 2v2). 3v3 and 4v4 are kind of fun since everyone focuses one aspect, so its one huge army with multiple commanders.