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  • The Bandit worker S2x one look good
    But it could use during work the animation of the Strictly peasant and it's weapon and shield can be sheathed on the back during the work animation while it uses a builder's hammer
    Hey Retera
    Can you do me a favor:
    Can you give the Bandit axeman Build animations (If you can do it, could you add the Human Peasant's build animation), a builder's hammer and optimized animations (Like what Ujimasa Hojo is doing for some Warcraft 3 units)

    Hope you don't mind it ok?
    Ah, I'm in community college at the moment so you're probably much busier than I am. That being the case, feel free to send me The Risen buildings whenever its convenient for you. I'm not currently working on the race I plan to use them for just yet so take your time!
    Oh, I also wanted to let you know that I used your Void God in my altered melee map! It's part of my demon race which i am working on first, then other races. The Void God is done but I still have a few things to finish with the race but I'd love to show it to you once I'm ready!
    Of course! I would be more than happy to give credit to your and Glasir's work! I've actually been curious about The Risen for awhile and it gets me excited knowing that they're in the works.
    Hey Retera! I was messing around with the Heavensfall editor and I came across some buildings of yours that I absolutely love.

    Here are the buildings I'm referring to:

    I wanted to ask you if I could use them, including their icons, in my map? I noticed that they are not within the Heavensfall mpq files in the "Project of Old" thread so I'm assuming these are newer models that you made. I'm assuming you have every intention to use these buildings so I hesitated to ask because I felt that it would be rude of me. Anyways, please let me know!
    Hey Retera.

    I was wondering if Disarm would be able to do the exact opposite...
    Ripping the weapon from the model so they can be used as attachments.
    (Including all stuff like removing animations etc, but I guess that is obvious.)

    I suppose it wouldn't be hard to make because you already have almost everything to do it. And it would be pretty useful as well.
    I would but I think the changes I want are significant: 1. Unit version 2. I love the three heads because they are so detailed and animated but I would like to see them on the standard hydra model body.

    I have been looking for an upgrade to the standard Hydra model and this is what I was thinking. I found it in a google image search of all places.
    well.. not really.. but if you could hook up with BlinkBoy and see how his efforts with sc2 are going, perhaps you two could make something to ease sc2 modelmaking. because let's be honest, i already feel like an oldie. i know only war3 format and i do not know if i would learn sc2 modding properly.. not sure if that's just me, but sc2 needs tools :xxd: better and easier than what Blizz gave us.. and not using 3ds max
    Groovy :3 you are the unsung hero for war3 :xxd: or i'm just being silly

    I kinda wish something like that was for sc2 already.. Blizzard is pretty much killing the modding with odd updates to the model files
    No worries. If you would get it done this weekend I would appreciate it.
    Hi I managed to get the object and import data etc. load right as a mod, now only triggers. The problem is when I open the war3patch.mpq (or any other mpq, except for maps which load correctly) the names and structure is messed up. Everything just called Filexxx (e.g. File000000.mdx). So I can't find the Blizzard.j file in it. Do I open the mpq in a wrong way? (I use Ladik's mpq editor)
    Thanks for replying, much appreciated! I have been toying with the 2 tools you linked me, 1 thing I have trouble with though is that when I run my created exe and load a map, it loads the same map (/my custom starcraft hybrids map) everytime instead of the selected map in the warcraft 3 menu. I probably create the mpq the wrong way. This is how I created the mpq / exe;
    * I created an new mpq,
    * openend my starcraft map and extracted all data,
    * than imported all the data in the new mpq
    * and created an exe of that new mpq with mpq draft (selected Warcraft 3 Frozen Throne as game)

    Do you know what I am doing wrong here?

    Also 1 more quick question, is it possible to add triggers to the mpq or to the exe?

    Thanks in advance!
    Omg! Emergency! :xxd:

    dude you gotta tweak your tool's 'fetch' ability to get a model straight from a path, or otherwise show all of these hidden models, I just got asked how to get a hidden model, and i totally got stumped and ground to a confused halt :ogre_rage:
    then go for it and document it :p This thingie is sure growing into a super-tool or so :p if only it could auto-reduce complexity of WoW animations without making the universe implode.. xD

    ah but that's me joking
    Well I resolved it by simply using an older version of the matrix eater (I think, some time has passed now) but I think that did the trick.
    it seems alright to me..? oO
    btw.. matrix eater could use being able to convert helper objects to Bones, because helper objects are 'the bane of war3 modelling' causing all kinds of odd glitches on the geosets they're controlling
    and.. what were you saying on 'rebuild as global sequence' ? I just used it a few days ago and it worked really well, dunno what you see there as 'not implemented well'
    and lastly, be sure to document how to flip a unit mesh and animations (like righty-to-lefty) because i forgot how :xdd:
    I found this information but I do not know how to use them. Indeed, I can not open the files .fdf. I understand that this is an acrobat reader format. But how to change a file .fdf?
    I also tried using Template Multirace but it does not work with my computer (os 64 bits).
    On one version that I have doesn't even work "import". On another it doesn't work import with same bones, but I think it has simple import. I already know how to import all of animations to another unit. Can you send me latest version?
    Hello Retera
    Thank you for your quick response.
    I have already made models, skins, and personalized maps.
    But what I would like to do is create additional races and usable on all custom maps. I crafted file .mpq using the WinMPQ. I then made an editor .exe and an game .exe. The game screen is changed as expected. I created a customized map using the .mpq data and it works. But I do know how to add an additional race and it can be used for any map. If you have time to help me or give me what you know, it's really very nice of you. Good night.
    PS. Sorry for my English, I am French.
    Yeah. I got one question. First, thanks for making such a great tool, I recommend it to every modeler. :)
    Now, I want the unit to have different animations, for example, it has footman animations but I want to add one more animation but from another unit, example, demoness. How do I do that? Someone told me that I need to rename the helpers into bones but I didn't understand him clearly.
    Hi there, Daffa the Mage said you know about a mpq compiler so altered melee could be made to work for all melee maps. Could you help me a bit or give me a link or such? It's for my wcr3 tft Starcraft mod (Starcraft Hybrids). Thank you in advance.
    Hello Retera. Thank you for your video. That said, I'm French and I don't understand English very well. The images have helped me but the video quality is low. Do you know where I can get help? Thank you in advance.
    Hi there, i am using your Matrix eater tool and i got stuck at something, can you help me?
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