Retera
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  • Hello MR Retera, I just wanted to know how you join 2-3 different models to make 1 in Warcraft reforged editor (I am trying it in your Retera model Editor).
    I have your Undead Arthus unmounted and I am trying to add effects to sword and add Lich king Armor from the Game resource.I belive this model will be the best Lich model but I do not have the knowledge only vision.
    How Do i show you what I am trying to do. I have screenshot of both things.
    Hi, i really love your model tools! But I wonder how can I edit the material of model? like magos model editor.
    Retera
    Retera
    I got really lazy and didnt code that yet because im trying to code my own game called Warsmash lately instead but what you can do is save the model to an MDL file and configure it from there using Notepad++. Also my program is open source so you can download it and make a material editor if you really need it. https://github.com/Retera/JWC3 and change Branch to "reforged"
    hi Retera! i really like arthas unmounted reforged model from HolyRavioli. but i m looking for a proper lich king arthas.. can you add helm of domination to this model? unfortunately i m not good and i dont know how to do this...
    Retera
    Retera
    Hahahaha I had not seen the HolyRavioli version but I also tried to make that same model with my tool and also had the sword offset in the air.

    I have a copy with the lich king helm but I didn't fix the sword.

    If they already made a better one, if we get their permission adding the helmet is not hard.
    V
    Vishu Tyagi
    Any Updates? Did we achieve the unholy and unspeakable . Did we create the Lich King himself.
    I love your other dismounted models, could you make a dismounted Naisha? she's got some pretty cool armor which ou don't really get to enjoy becuase she's hunched over her saber
    I love your other dismounted models, could you make a dismounted Naisha? she's got some pretty cool armor which ou don't really get to enjoy becuase she's hunched over her saber
    Hi! I really like your Reterea Model studio, but I was really sad to see you haven't implemented the export to .obj yet. :((
    Maybe I can help you, if you'd like. Can you hit me up on discord to talk about that maybe? Rhynden#3511
    I would really love to code that for you!
    Cheers!
    Retera
    Retera
    Sure I replied on discord
    Hey, I was wondering if you could explain how to access the skin files for the special hero skins like Daughter of the Sea Jaina or the female death knight ect. I can't seem to access any of them in the program. I was also wondering how the process of dismounting characters like the archmagi works. Thanks
    Retera
    Retera
    Sure, sorry I was slow replying to this. Those skin files dont have a button in the Unit Browser in my tool, so you have to click on Data Browser. From there, it's a lot like what you see in Magos. And *every* model is there, not just the ones the units use.

    Once you have one of those models, dismounting them basically requires doing something similar to this video:
    https://www.youtube.com/watch?v=P0coc-FdF4Y

    However, I have improved my code since when this video was made. It might be slightly easier to do now.
    NicholasBrunswick
    NicholasBrunswick
    Not a problem, I've been having quite a bit of fun/ trouble with some personal projects lol. Thanks though this helps a lot, if I could as a question however, is it possible to copy geoset coordinates without taking all the info linked to it? Like for example say I wanted to make a female footman or something along those lines, could I take the vertexes of a pre existing female model and force the footman geoset to take the shape rather then pulling all the texture info or animations along with it? Or would I be limited to manually sculpting vertexes to the desired shape for something like that?
    Retera
    Retera
    1.04 was the latest one that I ever knew about. Actually it's better if you turn off the automated usage of 1.04 that's embedded in Retera Model Studio because the native converter has bug fixes and can handle certain things that 1.04 can't. But there might also be things that 1.04 can handle that my stuff can't. Really, if you want the ideal perfect converter, your best bet is always to use YobGul's because it uses a hacked copy of War3 to do the conversions and thus uses Blizzard's own code. That also means it would support things like the general case sound emitters that aren't locked to in-game sounds, etc, that none of the fan tools support.
    loktar
    loktar
    Ah I see. I haven't figured out how to run an EXE in the background and intercept the ofstream yet, so I was trying to do the conversion/parsing myself based on what I can learn from the source of MdlxConv, your model studio, and some of ghostwolf's stuff, because I don't really need a whole conversion as long as I can copy ignored stuff back to a new file. I'll see which way is the most viable :p
    Thanks for the tip!
    Retera
    Retera
    The Retera Model Studio code is taken from ogerlord's stuff, too. I only recently wrote my own MDX save/load code and it was mostly conceptually borrowed from Ghostwolf.
    https://github.com/Retera/Warsmash/tree/master/core/src/com/etheller/warsmash/parsers/mdlx
    This newer mdlx library is not used in Retera Model Studio and is only used in Warsmash.

    So here's a Java ripoff of Ghostwolf's code, if it ever helps you to look at an extra version of a way to do similar stuff.
    Good Morning Retera, great work with your Model Studio I really appreciate it. Got a question i cant seem to answer myself maybe im just too stupid :D I cant delete attachments neither the one i made myself nor the ones already there (Model Studio Reforged Hacked 0.04 and Reforged Models).
    Retera
    Retera
    Hmm. Strange, usually for me I just toggle the attachment to visible, select it visually, and then press delete on my keyboard, and it goes away. If you try those steps, does it not work in your case?
    Hello Retera, first of all i want to thank you for your efforts, all your tools are awesome!

    second, i don't like bothering people with simple stuff but i just can't seem figure this out myself, i downgraded my warcraft 3 to 1.27b, but i want to use a SFX added in the newer versions, someone extracted the mdx and the textures for me, but they are a different format not supported by the old tft client, i managed to convert the dds textures to tga then blp, but i cannot seem to find a way to make the new mdx useable in the old warcraft, if it's not too much of a hassle, could you please take a look at it? it's literally one mdx file with a very simple animation
    here is a paste with the file: https://www.hiveworkshop.com/pastebin/62f27b2d032706028a9b327133ad01ad20368/

    thank you, and sorry if i come in a bad time!
    Retera
    Retera
    Sure, here is a pastebin that includes a writeup of my thoughts on this, and a fixed model for legacy game versions:
    https://www.hiveworkshop.com/pastebin/75706026a61f798a072ab0af54d42d6a20370/

    In general, I do not support backporting Reforged models to old versions of the game, but in this case the model already existed in the old format on Patch 1.31 so I am just giving you that one.
    Teitan
    Teitan
    Thank you so much, i assure you i have no malicious intent with it, i was just making a map with all classic graphics before the reforged update and thought that effect looked nice on my spell xd
    Your model studio is an incredible tool, any plans to add a pan feature to the preview pane?
    Retera
    Retera
    I kind of pan with middle mouse wheel click I believe it is, for people who want identical to Magos panning with right click you can specify this in the Preferences.
    Do you have permission to use Toby Fox's Megalovania theme for your site :D?
    Retera
    Retera
    Oh, no, I was actually just screwing around with that site a few years back. I could remove that if you think it's the right thing to do.

    Edit: I'm at work but I edited the page from my phone. That song should be gone off of there now.
    deepstrasz
    deepstrasz
    :) thanks. It's just, I don't think it's OK without asking the man first :p
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