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Last Activity:
Mar 28, 2020 at 12:39 AM
Apr 19, 2008

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Retera — Tool Reviewer

Retera Model Studio

Retera was last seen:
Mar 28, 2020 at 12:39 AM
    1. [K40$]-Spectre
      Hi I managed to get the object and import data etc. load right as a mod, now only triggers. The problem is when I open the war3patch.mpq (or any other mpq, except for maps which load correctly) the names and structure is messed up. Everything just called Filexxx (e.g. File000000.mdx). So I can't find the Blizzard.j file in it. Do I open the mpq in a wrong way? (I use Ladik's mpq editor)
    2. [K40$]-Spectre
      wow thanks for the comprehensive reply, I will try it out :-)
    3. Misha
      :xxd: cool
    4. [K40$]-Spectre
      Thanks for replying, much appreciated! I have been toying with the 2 tools you linked me, 1 thing I have trouble with though is that when I run my created exe and load a map, it loads the same map (/my custom starcraft hybrids map) everytime instead of the selected map in the warcraft 3 menu. I probably create the mpq the wrong way. This is how I created the mpq / exe;
      * I created an new mpq,
      * openend my starcraft map and extracted all data,
      * than imported all the data in the new mpq
      * and created an exe of that new mpq with mpq draft (selected Warcraft 3 Frozen Throne as game)

      Do you know what I am doing wrong here?

      Also 1 more quick question, is it possible to add triggers to the mpq or to the exe?

      Thanks in advance!
    5. Misha
      Omg! Emergency! :xxd:

      dude you gotta tweak your tool's 'fetch' ability to get a model straight from a path, or otherwise show all of these hidden models, I just got asked how to get a hidden model, and i totally got stumped and ground to a confused halt :ogre_rage:
    6. Misha
      then go for it and document it :P This thingie is sure growing into a super-tool or so :P

      ..now if only it could auto-reduce complexity of WoW animations without making the universe implode.. xD

      ah but that's me joking
    7. PROXY
      Well I resolved it by simply using an older version of the matrix eater (I think, some time has passed now) but I think that did the trick.
    8. Misha
      it seems alright to me..? oO
      btw.. matrix eater could use being able to convert helper objects to Bones, because helper objects are 'the bane of war3 modelling' causing all kinds of odd glitches on the geosets they're controlling
      and.. what were you saying on 'rebuild as global sequence' ? I just used it a few days ago and it worked really well, dunno what you see there as 'not implemented well'
      and lastly, be sure to document how to flip a unit mesh and animations (like righty-to-lefty) because i forgot how :xdd:
    9. Stefan.K
      Oh, that sucks. Well, fine then. Thank you.
    10. wolgan666
      I found this information but I do not know how to use them. Indeed, I can not open the files .fdf. I understand that this is an acrobat reader format. But how to change a file .fdf?
      I also tried using Template Multirace but it does not work with my computer (os 64 bits).
    11. Kam
      Good job!
    12. Kam
      Where are you for the summer?
    13. Kam
      I don't recall what it was for. How have you been?
    14. Stefan.K
      On one version that I have doesn't even work "import". On another it doesn't work import with same bones, but I think it has simple import. I already know how to import all of animations to another unit. Can you send me latest version?
    15. wolgan666
      Hello Retera
      Thank you for your quick response.
      I have already made models, skins, and personalized maps.
      But what I would like to do is create additional races and usable on all custom maps. I crafted file .mpq using the WinMPQ. I then made an editor .exe and an game .exe. The game screen is changed as expected. I created a customized map using the .mpq data and it works. But I do know how to add an additional race and it can be used for any map. If you have time to help me or give me what you know, it's really very nice of you. Good night.
      PS. Sorry for my English, I am French.
    16. Stefan.K
      Yeah. I got one question. First, thanks for making such a great tool, I recommend it to every modeler. :)
      Now, I want the unit to have different animations, for example, it has footman animations but I want to add one more animation but from another unit, example, demoness. How do I do that? Someone told me that I need to rename the helpers into bones but I didn't understand him clearly.
    17. [K40$]-Spectre
      Hi there, Daffa the Mage said you know about a mpq compiler so altered melee could be made to work for all melee maps. Could you help me a bit or give me a link or such? It's for my wcr3 tft Starcraft mod (Starcraft Hybrids). Thank you in advance.
    18. Kam
      How are you?
    19. wolgan666
      Hello Retera. Thank you for your video. That said, I'm French and I don't understand English very well. The images have helped me but the video quality is low. Do you know where I can get help? Thank you in advance.
    20. Stefan.K
      Hi there, i am using your Matrix eater tool and i got stuck at something, can you help me?
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    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable


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