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Last Activity:
Dec 8, 2019 at 7:36 PM
Apr 19, 2008

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Retera Model Studio

Retera was last seen:
Dec 8, 2019 at 7:36 PM
    1. Skyfira
      Hey Retera! I was messing around with the Heavensfall editor and I came across some buildings of yours that I absolutely love.

      Here are the buildings I'm referring to:

      I wanted to ask you if I could use them, including their icons, in my map? I noticed that they are not within the Heavensfall mpq files in the "Project of Old" thread so I'm assuming these are newer models that you made. I'm assuming you have every intention to use these buildings so I hesitated to ask because I felt that it would be rude of me. Anyways, please let me know!
    2. Sunreaver
      So how is Heavens fall going
    3. Wietlol
      Hey Retera.

      I was wondering if Disarm would be able to do the exact opposite...
      Ripping the weapon from the model so they can be used as attachments.
      (Including all stuff like removing animations etc, but I guess that is obvious.)

      I suppose it wouldn't be hard to make because you already have almost everything to do it. And it would be pretty useful as well.
    4. Kam
      I would but I think the changes I want are significant: 1. Unit version 2. I love the three heads because they are so detailed and animated but I would like to see them on the standard hydra model body.

      I have been looking for an upgrade to the standard Hydra model and this is what I was thinking. I found it in a google image search of all places.
    5. Kam
    6. Misha
      well.. not really.. but if you could hook up with BlinkBoy http://www.hiveworkshop.com/forums/members/blinkboy/ and see how his efforts with sc2 are going, perhaps you two could make something to ease sc2 modelmaking. because let's be honest, i already feel like an oldie. i know only war3 format and i do not know if i would learn sc2 modding properly.. not sure if that's just me, but sc2 needs tools :xxd: better and easier than what Blizz gave us.. and not using 3ds max
    7. Misha
      Groovy :3 you are the unsung hero for war3 :xxd: or i'm just being silly

      I kinda wish something like that was for sc2 already.. Blizzard is pretty much killing the modding with odd updates to the model files
    8. Himperion
    9. [K40$]-Spectre
      Thanks I will try that.
    10. Kam
      No worries. If you would get it done this weekend I would appreciate it.
    11. Kam
      Have you had a chance to look at the spell?
    12. SNIper of DARKness
      SNIper of DARKness
      Where do I actually download your tool, I can't find it anywhere mind giving me a hand?
    13. [K40$]-Spectre
      Hi I managed to get the object and import data etc. load right as a mod, now only triggers. The problem is when I open the war3patch.mpq (or any other mpq, except for maps which load correctly) the names and structure is messed up. Everything just called Filexxx (e.g. File000000.mdx). So I can't find the Blizzard.j file in it. Do I open the mpq in a wrong way? (I use Ladik's mpq editor)
    14. [K40$]-Spectre
      wow thanks for the comprehensive reply, I will try it out :-)
    15. Misha
      :xxd: cool
    16. [K40$]-Spectre
      Thanks for replying, much appreciated! I have been toying with the 2 tools you linked me, 1 thing I have trouble with though is that when I run my created exe and load a map, it loads the same map (/my custom starcraft hybrids map) everytime instead of the selected map in the warcraft 3 menu. I probably create the mpq the wrong way. This is how I created the mpq / exe;
      * I created an new mpq,
      * openend my starcraft map and extracted all data,
      * than imported all the data in the new mpq
      * and created an exe of that new mpq with mpq draft (selected Warcraft 3 Frozen Throne as game)

      Do you know what I am doing wrong here?

      Also 1 more quick question, is it possible to add triggers to the mpq or to the exe?

      Thanks in advance!
    17. Misha
      Omg! Emergency! :xxd:

      dude you gotta tweak your tool's 'fetch' ability to get a model straight from a path, or otherwise show all of these hidden models, I just got asked how to get a hidden model, and i totally got stumped and ground to a confused halt :ogre_rage:
    18. Misha
      then go for it and document it :P This thingie is sure growing into a super-tool or so :P

      ..now if only it could auto-reduce complexity of WoW animations without making the universe implode.. xD

      ah but that's me joking
    19. PROXY
      Well I resolved it by simply using an older version of the matrix eater (I think, some time has passed now) but I think that did the trick.
    20. Misha
      it seems alright to me..? oO
      btw.. matrix eater could use being able to convert helper objects to Bones, because helper objects are 'the bane of war3 modelling' causing all kinds of odd glitches on the geosets they're controlling
      and.. what were you saying on 'rebuild as global sequence' ? I just used it a few days ago and it worked really well, dunno what you see there as 'not implemented well'
      and lastly, be sure to document how to flip a unit mesh and animations (like righty-to-lefty) because i forgot how :xdd:
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  • About

    Home Page:
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    WarCraft III: Heaven's Fall

    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
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    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable


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