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Retera
Last Activity:
Feb 24, 2020 at 11:49 PM
Joined:
Apr 19, 2008
Messages:
879

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Retera Model Studio

Retera was last seen:
Feb 24, 2020 at 11:49 PM
    1. dtnmang
      dtnmang
      Hey there.
      How is your progress on the Matrix Eater?
      I happen to have my hands on the v1.18 pre-release version, but every time I open it keeps asking me for the game directory.
    2. Ardenian
      Ardenian
      Hey, how is it going ?
    3. Ardenian
      Ardenian
      Wow, great! I sent a few results via PM.

      I like the current setup, couldn't find anything that bothers me.
      Seems there are a few new features to check out for me. The particle addition is great!
      Now I can create my own death particles and easily add them ^^
      I wonder whether there could be a feature in the future allowing one to add generic animations,
      like Birth one. Not sure whether that's already covered, I use the merge feature to merge stuff,
      but a full merge of an animation would save a lot of time.
    4. Ardenian
      Ardenian
      Ah I see, that sounds great!
      Hm, I understand. Do you think a data loss is acceptable since we aim for wc3 models ?
      Therefore information not being relevant for the wc3 engine could be exluded.
      If you ask me myself, I would be absolutly happy if it only supported mesh transfer,
      the data that is basically shown in a mdl file, or also less,
      like only the information about the model structure, vertices and stuff and
      the texture coordinates of the wrapping.

      I read a bit through some threads and it seems supporting animations is hell to do or not even possible in OBJ ?
      If it is after me, that could be easily exluded.
      My suggestion would be to import the mesh, vertices/tris and their texture coordinates, and then generate a bone as a node to attach everything to it.
      Similar to importing a geoset to Magos. Everything else would be great,
      but not necessary from the aspect of a modeller, I suppose.
      Our main concern is to be able to actually convert appropriately and if our
      favoured tool supports this feature, it would be awesome!

      About the texture paths being wrong, one can easily edit them, can't one ?
      For me myself this would be an aesthetically aspect that is not absolutly required to use the tool.

      I would be more than ready to test converted files and compare them to the original ones!
    5. Ardenian
      Ardenian
      Good to hear! :) I look forward to it and the official release of the MatrixEater in the tools section!
      By the way, is the extension going to be vice-versa, export and import ?
      From what I know there is no popular stand-alone way to convert to OBJ or other file types.
    6. Ardenian
      Ardenian
      Hey, did you receive the Pastebin link and the files from Chen, Misha and me ?
    7. JesusHipster
      JesusHipster
      Hello there! Would you like to collaborate on a small tool? i've seen your weapon remover and then it came to me - using the same interface of choosing a unit and changing 1 - 4 lines of code within the model one could make a universal tool that generates effects using dummies like those: http://www.hiveworkshop.com/forums/models-530/customizable-buffs-276934/

      But unfortunately i don't know anything about coding. I might know what stuff should be edited in MDL via script to change the attached effect but not how to make it. What do you think?
    8. Ardenian
      Ardenian
      Of course, that's absolutly in my interest.
      I am going to send you package via PM.
    9. WerBackIII
      WerBackIII
      Yeah, that would be rad and totally needed!


      ----------
      Would you like that? Recently I PM'ed a couple of people with some instructions and resources to help them do this, but if it's lost in the PMs then only one person has access to it.
      ----------
      You know you are able to see your sent emails, right?
    10. Sunreaver
      Sunreaver
      still need them
    11. Ardenian
      Ardenian
      It would be awesome! Finally having a stand-alone OBJ plugin not being bound to
      registration or pay-to-use would make many people kiss your feet, trust me.
      Many great users of Hive, like Hayate and Zwiebelchen showed interest in the past.

      MatrixEater is a great tool, I use it over Model Editor.
      The feature to import OBJ would be awesome!
      I wait for that day!
    12. WerBackIII
      WerBackIII
      Hey, Retera, I see that you have some experience with creating custom EXE mods for WarCraft 3 (including the custom DLLs).

      I do assume it is not an easy task, but I could not find any information online on what can be achieved with a custom MPQ archive, library and application, nor there was info on how to do so. Do you have any tips regarding those questions?
    13. Ardenian
      Ardenian
      Ahh, I see, I look forward for its official release!
      I am not sure whether tools are still moderated, so you might have years
      after submitting it to change and add information.
      By the way, could, in theory, the MatrixEater support file types like Obj or 3ds one day?
    14. Ardenian
      Ardenian
      Hey, why is your MatrixEater not in the Tools section ?
    15. Sunreaver
      Sunreaver
      Thanks I would like to see a a screen shot
    16. Sunreaver
    17. Sunreaver
      Sunreaver
      Can u create models for me
    18. BlackRangerXIII
      BlackRangerXIII
      Nope
      I don't know what program Hojo uses

      Also It does look good now
    19. BlackRangerXIII
      BlackRangerXIII
      The Bandit worker S2x one look good
      But it could use during work the animation of the Strictly peasant and it's weapon and shield can be sheathed on the back during the work animation while it uses a builder's hammer
    20. BlackRangerXIII
      BlackRangerXIII
      Hey Retera
      Can you do me a favor:
      Can you give the Bandit axeman Build animations (If you can do it, could you add the Human Peasant's build animation), a builder's hammer and optimized animations (Like what Ujimasa Hojo is doing for some Warcraft 3 units)

      Hope you don't mind it ok?
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    WarCraft III: Heaven's Fall

    Races:
    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Voidspawn
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
    WarCraft 3 Account:
    Retera
    WarCraft 3 Realm:
    US East
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    Eredar
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    Bronzebeard
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    Retera
    Staff Position:
    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable

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