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Retera
Last Activity:
Dec 5, 2019 at 8:57 AM
Joined:
Apr 19, 2008
Messages:
843

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Retera Model Studio

Retera was last seen:
Dec 5, 2019 at 8:57 AM
    1. Misha
      Misha
      whoops.. it was hayate that said you deserve a medal xD don't mind my brain and fingers disconnection xP
    2. Misha
      Misha
      hey there. :)

      hm.. any chance that the matrix eater has something that combines the geosets that share the same material and geoset animations? i really want to do that with one of my models, so that it stops having like.. 40+ geosets xD

      edit: the thing is, i don't wanna loose the rigging i did to the already existing geosets
    3. Daffa the Mage
      Daffa the Mage
      Greetings Retera,

      Is there any tutorial to make units w/ different weapons using disarm? (Archmage w/ sword, Arthas w/ scepter etc) Sorry for bothering.

      Thanks!
      1. Retera
        Retera
        Jul 5, 2017
      2. Daffa the Mage
        Daffa the Mage
        Thank you very much.
        Jul 5, 2017
    4. Misha
      Misha
      Hmm.. what about an option that takes two short animations, and outputs them as a new animation that has those two literally one after the other, with no pause
      1. View previous comments...
      2. Misha
        Misha
        also, is there some 'model-diagnostic' that can tell me how I bamboozled a model i was working on? because of all the copy-pasting of anims, skeletons and their anim-tweaking, i came upon a situation where mdlvis doesn't want to let me animate that particular model anymore xD its like 'nope, you tortured the poor thing enough :/' :P
        Jun 9, 2017
      3. Retera
        Retera
        I don't know of any one program that is good at that. Sometimes if you watch errors in the Matrix Eater, and in other programs, one of them will give a relevant error text. I think the MDLX Converter often does pretty well at that?
        Jun 9, 2017
      4. Misha
        Misha
        well its not an error xD it just doesn't wanna let me move a bone to a position or rotate it. it just jitters whenever i try xD
        Jun 9, 2017
    5. Misha
      Misha
      hey dude? oO you still around?
      1. View previous comments...
      2. Misha
        Misha
        thanks x)

        anyway, have you managed to somehow flip what's supposed to be front, to face up, and keep the animations as they are ? o3o i kinda remember needing that
        Jun 2, 2017
      3. Retera
        Retera
        No, I never did write code for that. It might be possible if I worked the math out, though. Translation and scaling would be pretty easy, so it's just a hassle to figure out the rotation values of the animation keyframes.
        Jun 3, 2017
      4. Misha
        Misha
        yeah, it would be great if you could do that ^^

        by the way, i really hope you expand the program into an even greater tool over time, imagine being able to create quick models that could easily be implemented in unity games, all from this odd little format called war3. Sure, it probably should not be able to accept war3 texture format, because that is owned by blizzard, but rigging and animation that some of the war3 models use, deserve being converted, just because its our people that have made those, and not blizzard :3

        but i'm being a bit offtopic here, maybe x3
        Jun 3, 2017
    6. Kyrbi0
      Kyrbi0
      I love your new signature; very clean, very uniform, very informative & good colors. Lol @ the MatrixEater: "If you have it, it's not the latest. I know this because I haven't released the latest". Also, I'd consider links in all the ones applicable; I mean, who wants to go through the *time* of copy/pasting the URL "etheller.com" into a new window? Cray-cray.
      1. Retera
        Retera
        Haha, yup!
        etheller.com is down right now, I killed it on doomsday. I'm sure it will be back up, not too long from now.

        I've fixed that note about the Matrix Eater. It includes a link to the latest now.
        Jun 1, 2017
    7. Kam
      Kam
      Hey how did you save your entry? I am not able to test it on 1.28.1
      1. Retera
        Retera
        I've been distracted and didn't look back on the Hive for a while. Did you figure out how to open it? I was just testing on 1.27 and it seemed to work, as I recall. It was probably made in JNGP or the default editor.
        Jun 1, 2017
    8. pyf
      pyf
      1. pyf
        pyf
        Fixed!
        Feb 12, 2017
    9. deepstrasz
    10. TheFrenchLeprechaun
      TheFrenchLeprechaun
      Hi! It's been a while! Are you alright?

      I'm back to work on the Peoples of Middle Earth project, are you still ready to give a hand with the MOD console?
      1. Retera
        Retera
        Sure! I think I forget exactly how the code went together for that modding console, but I'm sure I still have it somewhere. I should try to get it on GitHub for you guys, if you're okay with it being open source like that.
        Dec 20, 2016
      2. TheFrenchLeprechaun
        TheFrenchLeprechaun
        Yeah why not! Do you need the current development map?
        Dec 20, 2016
    11. Hayate
      Hayate
      Hey I wanna ask if you know by any chance that you know that it is possible to export models with animation For FBX or DAE file into .mdx? :)
      1. Retera
        Retera
        Hmm. I don't currently have any experience doing this, although I might be able to write an importer on the Matrix Eater if I spent a lot of time on it and found some Java libraries for FBX/DAE (similar to the OBJ importer the unreleased version has right now)
        Dec 20, 2016
      2. Hayate
        Hayate
        Ohh cool, if it is possible, and if you want, i could make an animation library for you to use :p like animating a bunch of stuff on a dummy model so that you can just choose which animation you want, and transfer it via matrix eater if you want it that is
        Dec 20, 2016
    12. wolgan666
      wolgan666
      Hi Retera
      Can you explain me how to do this:
      - The player selected 100% => Race 1: Human
      - The player selected 90% => Race 1: Orcs
      - The player selected 80% => Race 3: Undead
      - The player selected 70% => Race 4: Night elves
      - The player selected 60% => Race 5: Human
      Thank you in advance.
      1. Retera
        Retera
        Did you ever get a reply about this? I would've explained it but I was busy with college.
        Jun 1, 2017
      2. wolgan666
        wolgan666
        Hello
        No, I tried to do by myself, to watch your videos (despite that the mastery not as well English and that the video is blurry that I base that on the manipulation), to have explanations .. .. but I did not succeed
        Jun 2, 2017
    13. sarumanthecursed
      sarumanthecursed
      Hey Retera I was wondering if I could use some of your lost one model in Heavens fall for my up coming map?
    14. Astaroth Zion
      Astaroth Zion
    15. JesusHipster
    16. Ardenian
      Ardenian
      Ah, good to hear, good luck with your internship!

      I don't want to open a barrel over another, but is MatrixEater going to support a simple export to OBJ, too ?
      The last feature missing in wc3 modelling, from my point of view.
      Hell, I cannot wait for the new MatrixEater version, the merge feature is going to make modelling soo much easier.
      I already prepared some generic models for myself. It is truly going to change a lot of things.
    17. dtnmang
      dtnmang
      Hey there.
      How is your progress on the Matrix Eater?
      I happen to have my hands on the v1.18 pre-release version, but every time I open it keeps asking me for the game directory.
    18. Ardenian
      Ardenian
      Hey, how is it going ?
    19. Ardenian
      Ardenian
      Wow, great! I sent a few results via PM.

      I like the current setup, couldn't find anything that bothers me.
      Seems there are a few new features to check out for me. The particle addition is great!
      Now I can create my own death particles and easily add them ^^
      I wonder whether there could be a feature in the future allowing one to add generic animations,
      like Birth one. Not sure whether that's already covered, I use the merge feature to merge stuff,
      but a full merge of an animation would save a lot of time.
    20. Ardenian
      Ardenian
      Ah I see, that sounds great!
      Hm, I understand. Do you think a data loss is acceptable since we aim for wc3 models ?
      Therefore information not being relevant for the wc3 engine could be exluded.
      If you ask me myself, I would be absolutly happy if it only supported mesh transfer,
      the data that is basically shown in a mdl file, or also less,
      like only the information about the model structure, vertices and stuff and
      the texture coordinates of the wrapping.

      I read a bit through some threads and it seems supporting animations is hell to do or not even possible in OBJ ?
      If it is after me, that could be easily exluded.
      My suggestion would be to import the mesh, vertices/tris and their texture coordinates, and then generate a bone as a node to attach everything to it.
      Similar to importing a geoset to Magos. Everything else would be great,
      but not necessary from the aspect of a modeller, I suppose.
      Our main concern is to be able to actually convert appropriately and if our
      favoured tool supports this feature, it would be awesome!

      About the texture paths being wrong, one can easily edit them, can't one ?
      For me myself this would be an aesthetically aspect that is not absolutly required to use the tool.

      I would be more than ready to test converted files and compare them to the original ones!
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    WarCraft III: Heaven's Fall

    Races:
    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Voidspawn
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
    WarCraft 3 Account:
    Retera
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Eredar
    Favorite Organization/Clan:
    Bronzebeard
    StarCraft II Account:
    Retera
    Staff Position:
    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable

    Signature

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