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Remixer
Last Activity:
Sep 16, 2019 at 4:04 PM
Joined:
Feb 19, 2011
Messages:
1,593
Media:
62
Albums:
5
Location:
Finland
Occupation:
School

Remixer

Project - Nareega, from Finland

http://www.hiveworkshop.com/pastebin/e1aa02e46bd0a7bf3802ee55141f76a0291/ Dec 25, 2016

Remixer was last seen:
Sep 16, 2019 at 4:04 PM
    1. Heinvers
      Heinvers
      Well, happy birthday in advance.
    2. Archian
      Archian
      Yes, it is a resource spotlight feature. Resources basically cover all the user submitted resources here at the site.
    3. General Frank
      General Frank
      I'm glad you are happy.
    4. Ardenian
      Ardenian
      Oh, thank you.

      I do not read all, hu ^^ If someone quotes me I do read all, but the discussion between MasterHaosis and Tauer is always the same, not really interesting, I don't read all of it, just parts my eye catches.
    5. Kam
      Kam
      How did you do the deep water in the void?
    6. Kam
      Kam
      If you have any further desire to work on it I would appreciate it but otherwise I can certainly take it from here. It really looks wonderful. I'm also bringing back Severed Isles in the next update.
    7. Kam
      Kam
      This looks beautiful. I would like the water closer to the mines but if it is going to be a great deal of work I will make due. I assume waygates will allow ships to cross into the "nether water"?
    8. Kam
      Kam
      Did you link the wrong map file by chance?
    9. Kam
      Kam
      If you can possibly get that map done in the next few days I would appreciate it. I can work to finish it as well if it is partially done. I have some time now before the end of semester rush and want to get one more update out.
    10. Kam
      Kam
      That looks nice! If you set the range of a demolisher to 1200 and it can attack a town hall built near the mine it is good.

      EDIT: From the water I mean.
    11. Kam
      Kam
      How was your weekend?
    12. Kam
      Kam
      Of course. ORPH?
    13. Kam
      Kam
      If you could work on it this weekend I would appreciate it.
    14. Kam
      Kam
      Are you working on the map or should I go ahead? I just don't want to overlap.
    15. Kam
      Kam
      That sounds great! I just need to make sure there is enough deep water inland to provide sea units areas of advantage.

      If you have time for this in the next few days I would greatly appreciate it.
    16. Kam
      Kam
      I am having some issues with Frozen Void. I need to enlarge the islands so there is a seep water pocket in the center, provide deep water sprad around the main island, and have the shallow water go closer inland so ships could be in range of the starting locations.

      Take a look at how I ended up changing Typhoon: http://www.hiveworkshop.com/forums/maps-564/btt-typhoon-237258/
    17. StoPCampinGn00b
      StoPCampinGn00b
      I do use the permalink. I just don't use the single post permalink.

      Eh, I guess I will if that's what people prefer.
    18. StoPCampinGn00b
      StoPCampinGn00b
      Thanks for noticing ^^

      I like to think I've advanced especially in reviewing.

      I'm curious, were you one of the most active reviewers back then? Or is it just post them few and far? :D
    19. Kam
      Kam
      I will get to it next week but in general I need to open the water areas up a bit and add deep water. I also wanted to add some void in the middle area for effect.
    20. Kam
      Kam
      I will have to make some changes to allow more sea unit access but overall I love it. Thank you!
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  • About

    Location:
    Finland
    Occupation:
    School
    Current Project:
    Custom Melee Maps
    Nareega - The Forgotten World
    WarCraft 3 Account:
    Remixer
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Gnoll
    Favorite Organization/Clan:
    Watchers
    Mapping, Running
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