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Rao Dao Zao
Last Activity:
Feb 24, 2020 at 8:19 PM
Joined:
Mar 29, 2004
Messages:
1,805
Albums:
2

Awarded Medals 2

Gender:
Male
Birthday:
Aug 2, 1988 (Age: 31)
Home Page:
Location:
Scotland
Occupation:
Software Engineer

Rao Dao Zao

http://www.raodaozao.net, Male, 31, from Scotland

It's not feature creep if they were planned all along! It's time to put the Arena in its place: http://raodaozao.net/2020/02/05/blog-771/ Feb 5, 2020

Rao Dao Zao was last seen:
Feb 24, 2020 at 8:19 PM
    1. N.Knight
      N.Knight
      I recently played your 'When the Freedom Slips Away', what a map, seriously who says epic maps need to be 256x256 size. Its like a universe in a nutshell. Everytime I thought It was the end....well, it was not hehehe
      Next is 'This Wreckage', whenever I sit down next for wc3 Single player session.
      A new map! I would like to know more about it.

      About Redemption, I am making units now, which is proving to be a easier said then done task. Will try and make updates more frequent.
    2. N.Knight
      N.Knight
      whats up RDZ :)
    3. WhiteFang
      WhiteFang
      Have you played borderlands?
    4. Orcnet
      Orcnet
      Merry Christmas Role Daying Zame :wgrin:
    5. RED BARON
      RED BARON
      Haha, well - from what I've seen of claptrap I also like him(or it I guess).
    6. RED BARON
      RED BARON
      Yea, same same for me :wsmile: and in regards to Borderlands I have heard similar (I do own it + all the good dlc, however have not gotten around to actually playing it). Maybe I will some day, if for nothing else, then just to try out Tiny Tina.
    7. RED BARON
      RED BARON
      Hehe, I basically never got caught up in borderlands as it for me relied too much on playing with others and grinding. And yea, it had some interesting characters, but given the choice I prefer strategy games and story. Still I do play games outside that genre and I always find it a shame when games only focus on the multiplayer and neglects the singleplayer experience.
    8. RED BARON
      RED BARON
      Well you can also play it singleplayer no problem.. :wsmile: I played the whole thing solo, while I agree that having more would add to the experience it also works fine as solo. Not much replayability, even though they tried by adding different type of characters with different stats and items.
    9. RED BARON
      RED BARON
      If I get you right, I would say a few of my previous mentioned games should have that to some extend, although it often comes down to combo moves in those, but say for instance Magika, if you know it. It requires some movement as well, to avoid damage, but else its all about putting together the abilities and aiming with the cursor.
    10. RED BARON
      RED BARON
      Considered maybe a mix between a game like say HMM2 and a hack'slash without it being turnbased? (Just asking as the idea struck me when reading your post). But it sounds neat I gotta say.
    11. RED BARON
      RED BARON
      Hehe, well there is a few roguelike 3D games, like Ziggurat (likely one of the better ones) or heavy bullets (or I guess to some degree the more procedural generated ones, with less focuses on gaining skills, such as Tower of Guns). None of them quite the perfect match I agree :wsmile:

      Binding of Isac - Our Darker Purpose are top-down 2D graphical roguelikes - not platformers. Another that is turnbased, but on one hand also very interesting is Dungeon of the Endless. But I guess when it really comes down to it, in that genre you are likely looking at more space related games.

      But how hard a line are you drawing with the 2D aspects? As there is multiple titles with a topdown - kinda 3D view with some hack'slash elements and what could easily have been roguelike.
    12. RED BARON
      RED BARON
      Well, not really recommending Diablo, its a rather different beast and quite honestly I don't believe the third one would have sold at all if not for the name. Yes, the expansion has fixed multiple issues and thus people are more accepting of it, but really there is so many great ones out there (and cheaper). In point you might consider looking at roguelike games as well, since they have a lot of the hack'slash in them and they offer various ways of dealing with longevity of the game.

      Btw: would never be a focus group :wgrin: More a list of general don't or do :wwink:
    13. RED BARON
      RED BARON
      Also a darn shame I forgot to mention it while it was on sale, but the castlecrashers one is a fair example for a 2d hack'slash with the coop stuff in, but as yours is significantly different it might not be the right one. Anyway I'll continue the search for ideas, also just write if you want me to post some of the "game creation notes" and stuff.

      Also dunno if your interested/know of it/have any option to participate, but a fair big game jam convention is opening in February: http://nordicgamejam.org/
    14. RED BARON
      RED BARON
      Nice, oh and I recalled the game I really should have mentioned earlier: Bayonetta (and its sequal) though I figure you already know it, it is widely praised as one of the best in the genre :wsmile:
    15. RED BARON
      RED BARON
      Precisely the point I often wonder, when I see people spending hours upon hours creating a mod, when what they are doing could easily be a game in its own right. And unity has made things so much easier (Yea, for danish guys :wsmile:). Meant joking as in adding more games that could consume time otherwise spent on your game, but of course I'll gladly add to tips and all, if any of those I got can be of help. I also have a rather large backlog of notes about game creation from various conferences and similar I I've been a part of, which I can check to see if any might apply for you. That said, I consider it likely that your time with mods have already fixed some of the biggest mistakes game creators often make, e.g being too ambitious or trying to do too much in too small a time frame. But lets see, I will have more - but one consideration I would always make when going for hack'slash is the replayability and longevity. The first being in regards to length (procedural generation comes to mind, when considering solutions others have taken) and the other is usually down to visual cues, flashy effects, more unlocks, enemy and area variety and so forth. Seeing as yours a a shooter, you'll likely have a harder time creating mechanics to truly differentiate different shooting styles in order to keep the player interested by introducing fresh takes (like say they would in Castlevania or the DMC series with combo moves. Another prime example would be the Metal Gear Rising one, with some stealth kills and nice kill animations thrown in). All that is of course depending on how lengthy you want it. Anyway I'll search my brain and notes to see if I come up with some stuff of interest. I'll be back :wcool:
    16. RED BARON
      RED BARON
      Nice with the game :smile: And good luck with it, nothing takes willpower and well, luck than creating a game. I'll gladly suggest some more Hack'&'Slash for your research :grin: Nah, joking aside its nice to see others going the route from Wc3 to game creation.
    17. Sabertooth
      Sabertooth
      Had a burst of creativity and made some silly map about mining gold (link is in my sig if you care). Came back to make a thread and see what shape the community's in. I'm otherwise busy with college work.
    18. Sabertooth
      Sabertooth
      RDZ how are you? Glad to see you are still active.
    19. MasterHaosis
      MasterHaosis
      Hehe you are lucky to find good job after third time... Here almost every private business is crap.

      So only lasers and machine gun bullets deal instant damage?
      There are no other futuristic weapons such as electric bolts, repulsors, raulguns etc which also deal instant damage?
    20. MasterHaosis
      MasterHaosis
      is it worth? Do you work for company or as freelancer?

      I like how you set that targeting system, your robot is moving at various sides and shoots enemy robot in same time without miss.
      Those are bullets, what about rockets or such? Are they accurate aswell or they can miss?
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  • About

    Gender:
    Male
    Birthday:
    Aug 2, 1988 (Age: 31)
    Home Page:
    http://www.raodaozao.net
    Location:
    Scotland
    Occupation:
    Software Engineer
    Current Project:
    Exon
    WarCraft 3 Account:
    RaoDaoZao
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Sentinels
    StarCraft II Account:
    RaoDaoZao#1356
    Soli game developer and misunderstood artist. Warning: may contain strong language and scenes of mild peril.
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