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Ofel
Last Activity:
Jan 14, 2021 at 3:14 AM
Joined:
Mar 29, 2012
Messages:
431
Albums:
1
Gender:
Male
Birthday:
Jan 22, 1999 (Age: 21)
Location:
Indonesia, Manado
Occupation:
Student

Ofel

One Trinity, Male, 21, from Indonesia, Manado

Renewed! Oct 23, 2018

Ofel was last seen:
Jan 14, 2021 at 3:14 AM
    1. Wolf_Wing
      Wolf_Wing
      Udah Belum?
    2. Wolf_Wing
      Wolf_Wing
      Jadi udah tapi di attachnya di thread ku aja di Mui ya...
    3. Wolf_Wing
      Wolf_Wing
      Udah belum?
    4. Wolf_Wing
      Wolf_Wing
      Yah bentar lagi mau di backed up :(
    5. Wolf_Wing
      Wolf_Wing
      Oh ya sama tolong benerin waktu damagenya dan special effectnya soalnya ada yg salah
    6. Wolf_Wing
      Wolf_Wing
      Sama di castnya harus betul betul barengan.
      nanti baru keliatan ada yg salah
    7. Wolf_Wing
      Wolf_Wing
      Di Thread ku yg Mui yg kamu reply
    8. Wolf_Wing
      Wolf_Wing
      Mau di attach dimana?
    9. Wolf_Wing
      Wolf_Wing
      loop
      Events
      Time - Every 2.00 seconds of game time
      Conditions
      Actions
      For each (Integer CurrentIndex) from 1 to MaxIndex, do (Actions)
      Loop - Actions
      Special Effect - Create a special effect at RandomPoint[1] using Special[1]
      Set SFX[1] = (Last created special effect)
      Special Effect - Create a special effect at RandomPoint[1] using Special[3]
      Set SFX[4] = (Last created special effect)
      Set TempGroup[1] = (Units within 300.00 of RandomPoint[1] matching (((Matching unit) belongs to an enemy of (Owner of TempUnit[MaxIndex])) Equal to True))
      Unit Group - Pick every unit in TempGroup[1] and do (Actions)
      Loop - Actions
      Unit - Cause TempUnit[CurrentIndex] to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Fire
      Custom script: call DestroyGroup(udg_TempGroup[1])
      Special Effect - Create a special effect at RandomPoint[2] using Special[1]
      Set SFX[2] = (Last created special effect)
      Special Effect - Create a special effect at RandomPoint[2] using Special[3]
      Set SFX[5] = (Last created special effect)
      Set TempGroup[2] = (Units within 300.00 of RandomPoint[2] matching (((Matching unit) belongs to an enemy of (Owner of TempUnit[MaxIndex])) Equal to True))
      Unit Group - Pick every unit in TempGroup[2] and do (Actions)
      Loop - Actions
      Unit - Cause TempUnit[CurrentIndex] to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Fire
      Custom script: call DestroyGroup(udg_TempGroup[2])
      Special Effect - Create a special effect at RandomPoint[3] using Special[1]
      Set SFX[3] = (Last created special effect)
      Special Effect - Create a special effect at RandomPoint[3] using Special[3]
      Set SFX[6] = (Last created special effect)
      Set TempGroup[3] = (Units within 300.00 of RandomPoint[3] matching (((Matching unit) belongs to an enemy of (Owner of TempUnit[MaxIndex])) Equal to True))
      Unit Group - Pick every unit in TempGroup[3] and do (Actions)
      Loop - Actions
      Unit - Cause TempUnit[CurrentIndex] to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Fire
      Custom script: call DestroyGroup(udg_TempGroup[3])
      Custom script: call RemoveLocation(udg_TempPoint[udg_CurrentIndex])
      Special Effect - Destroy SFX[1]
      Special Effect - Destroy SFX[2]
      Special Effect - Destroy SFX[3]
      Special Effect - Destroy SFX[4]
      Special Effect - Destroy SFX[5]
      Special Effect - Destroy SFX[6]
      Set RandomPoint[1] = RandomPoint[1]
      Set RandomPoint[2] = RandomPoint[2]
      Set RandomPoint[3] = RandomPoint[3]
      Set Region = Region
      Set TempPoint[CurrentIndex] = TempPoint[MaxIndex]
      Set TempUnit[CurrentIndex] = TempUnit[MaxIndex]
      Set MaxIndex = (MaxIndex - 1)
      Set CurrentIndex = (CurrentIndex - 1)
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      MaxIndex Equal to 0
      Then - Actions
      Trigger - Turn off (This trigger)
      Else - Actions

      maaf di pisah.tapi waktu di cast sama 2 orang,satu spell ada damagenya satu lagi gak ad damagenya
      sama post triggernya.
    10. Wolf_Wing
      Wolf_Wing
      Eh aku punya trigger kayak gini.
      init
      Events
      Map initialization
      Conditions
      Actions
      Set x = 500.00
      Set y = 500.00
      Set Special[1] = war3mapImported\NewGroundEX.mdl
      Set Special[2] = Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl
      Set Special[3] = Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
      Set Attach[1] = origin
      Set Attach[2] = head

      cast
      Events
      Unit - A unit Starts the effect of an ability
      Conditions
      (Ability being cast) Equal to |c00FF0303Lava Breath|r
      Actions
      Set MaxIndex = (MaxIndex + 1)
      Set TempUnit[MaxIndex] = (Triggering unit)
      Set TempPoint[MaxIndex] = (Position of TempUnit[MaxIndex])
      Set TempTarget[MaxIndex] = (Target point of ability being cast)
      Set Region = (Region centered at TempTarget[MaxIndex] with size (x, y))
      Set RandomPoint[1] = (Random point in Region)
      Set RandomPoint[2] = (Random point in Region)
      Set RandomPoint[3] = (Random point in Region)
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      MaxIndex Equal to 1
      Then - Actions
      Trigger - Turn on loop <gen>
      Else - Actions
      Special Effect - Create a special effect attached to the Attach[2] of TempUnit[MaxIndex] using Special[2]
      Unit - Create 1 Lava Ball for Neutral Passive at TempPoint[MaxIndex] facing (Facing of TempUnit[MaxIndex]) degrees
      Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      Unit - Order (Last created unit) to Move To RandomPoint[1]
      Animation - Change (Last created unit) flying height to 50.00 at 600.00
      Set Dummy[1] = (Last created unit)
      Unit - Create 1 Lava Ball for Neutral Passive at TempPoint[MaxIndex] facing (Facing of TempUnit[MaxIndex]) degrees
      Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      Unit - Order (Last created unit) to Move To RandomPoint[2]
      Animation - Change (Last created unit) flying height to 50.00 at 600.00
      Set Dummy[2] = (Last created unit)
      Unit - Create 1 Lava Ball for Neutral Passive at TempPoint[MaxIndex] facing (Facing of TempUnit[MaxIndex]) degrees
      Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      Unit - Order (Last created unit) to Move To RandomPoint[3]
      Animation - Change (Last created unit) flying height to 50.00 at 600.00
      Set Dummy[3] = (Last created unit)
    11. Wolf_Wing
      Wolf_Wing
      Being any kind should
    12. Wolf_Wing
      Wolf_Wing
      Lagi Apa aja boleh >.<"
      __________________
    13. Almia
      Almia
      oh dont be angry eh
    14. Chaosy
      Chaosy
      damn right its simple but its still awesome :)
    15. Almia
      Almia
      Try creating a very unique,never-before-seen system but features a very helpful function.
      This will make you BrainStorm :D
      Good Luck
    16. Wolf_Wing
    17. Wolf_Wing
      Wolf_Wing
      gk kok cuma mau dimasukin spell thread
    18. Wolf_Wing
      Wolf_Wing
      kok ga dibales?
    19. Wolf_Wing
      Wolf_Wing
      oh ya sama kalo di sini yg orang indonesia siapa aja?
    20. Almia
      Almia
      it helps you use dynamic indexing easily :D
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  • About

    Gender:
    Male
    Birthday:
    Jan 22, 1999 (Age: 21)
    Location:
    Indonesia, Manado
    Occupation:
    Student
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Sentinels
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