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Nightmare Moon
Last Activity:
Mar 8, 2015
Apr 16, 2010
Jul 2, 1992 (Age: 27)

Nightmare Moon

Well-Known Member, 27

Nightmare Moon was last seen:
Mar 8, 2015
      I do everything from fresco, stainglass, mozaic, on paper, canvas, board, digital.
      Anything 2D I DO
    3. Nestharus
    4. darwin
      Thanks for the offer, but I've managed to catch up rather quickly actually. It's amazing how fast you can go when you remember having done it all a couple hours ago. I'm more or less caught up now so I don't think it's worth your trouble. Thanks though, I appreciate it.
    5. defskull
      Aha I knew it you're indexing-lover !
    6. Pyritie
      I don't do any vectoring sorry

      but if you search deviantart for "my little pony vectors" or whatever, I'm sure you'll find the people you're looking for there
    7. WherewolfTherewolf
      I've only found the images large like that really, I'm not sure exactly how you go about enlargement them, but I think it may be possible to do with common programs like Gimp if you find a vector image (it has to be vector, so you may need to find it in some weird format). Ask someone who messes with that sort of thing more (Billy the Cat, Pyritie, etc.)
    8. Astaroth Zion
      Astaroth Zion
      Hi friend, I am having some hardships about my grades,,(some stubborn professors), well Twesday is my last exam. From that time I will enter your map, jejej more thant taking it on my own I am likely to give you all the feedback and ideas that I can :D
    9. defskull
      I only work with spells that is involved with hashtable, no indexing please :)
    10. Astaroth Zion
      Astaroth Zion
      Thanks send me your map, and if able the unprotected verssion
      my last exam is monday, but till now I got great grades so my scholarship is safe :D.
      Also I will continue my Alloy map,, jeje it was pretty abandoned the last moths....
    11. WherewolfTherewolf
    12. baassee
      I'll see what I can do.
    13. Astaroth Zion
      Astaroth Zion
      (about posts) Well you are like my only friend in The Hive, XD,,
      I have been in final exams (ending the semester in the University), so my spare time here (this site) was reduce to practically 0 (zero).
      I will take my last exam this monday, then I have 2 moths of vacation, hope that we can play on garena.
      Too sad to hear that you will quit making maps, I want to test them anyway :P, so please send it to me in paste bin or what suits you.
    14. Dr Super Good
      Dr Super Good
      Thankyou, I never knew I could do it...
    15. Nestharus
      Why are you making the location in the first place?

      GetUnitX(GetTriggerUnit()) and GetUnitY(GetTriggerUnit()) is better.

      But you need to both remove the location: RemoveLocation(p) and null it, p = null.

      Remember that it's a handle and you created it. It's not going to magically disappear =P.

      When you create a unit, does it magically disappear? no =). so imagine 1000 locations in your map over a period of time =P.

      Also, the null frees the pointer*. Remember that each handle is stored as a pointer? GetHandleId retrieves that pointer value. Think of a post office in the background. You keep using more and more mailboxes to store your handles and then you keep having to increase the size of the post office, which makes everything harder to find =P. Keep it as small as possible, null your handles.
    16. 88WaRCraFT3
      i was kidding -.-
    17. 88WaRCraFT3
      you're going to get reported for disturbing :D and wrong posting :D
    18. Nestharus
      Oh yes, and triggers have an event registered to them, a pointer is returned that represents that registered event. Although the registered event pointer is useless, it is there. These are called event[/b] variables.

      If you look in the API, you will see that each TriggerRegister native and function returns an event.

      Also, keep in mind that the event types correspond to the natives. When registering a player unit event, you have to use a EVENT_PLAYER_UNIT var. For example, EVENT_PLAYER_UNIT_DEATH. They are all rather predictable.

      EVENT_UNIT_DEATH - single unit
      EVENT_PLAYER_UNIT_DEATH - any unit owned by the player

      The native/function tells you which types of events can be registered to the trigger using it, like TriggerRegisterPlayerUnitEvent takes EVENT_PLAYER_UNIT vars.

      wasn't nominated because I'm generally hated across wc3c, th, and thw. I'm well known, but not well known in a good way ;p. You could say that I'm infamous.
    19. 88WaRCraFT3
      no no it's because of last rep i get :D or 1 before last :D
    20. 88WaRCraFT3
      nope i don't hate em, they are so freakin cute.
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  • About

    Jul 2, 1992 (Age: 27)
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Kirin Tor
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