1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Nightmare Moon
Last Activity:
Mar 8, 2015
Joined:
Apr 16, 2010
Messages:
575
Birthday:
Jul 2, 1992 (Age: 27)

Nightmare Moon

Well-Known Member, 27

Nightmare Moon was last seen:
Mar 8, 2015
    1. CRAZYRUSSIAN
      CRAZYRUSSIAN
      I do everything from fresco, stainglass, mozaic, on paper, canvas, board, digital.
      Anything 2D I DO
    2. CRAZYRUSSIAN
    3. Nestharus
    4. darwin
      darwin
      Thanks for the offer, but I've managed to catch up rather quickly actually. It's amazing how fast you can go when you remember having done it all a couple hours ago. I'm more or less caught up now so I don't think it's worth your trouble. Thanks though, I appreciate it.
    5. defskull
      defskull
      Aha I knew it you're indexing-lover !
    6. Pyritie
      Pyritie
      I don't do any vectoring sorry

      but if you search deviantart for "my little pony vectors" or whatever, I'm sure you'll find the people you're looking for there
    7. WherewolfTherewolf
      WherewolfTherewolf
      I've only found the images large like that really, I'm not sure exactly how you go about enlargement them, but I think it may be possible to do with common programs like Gimp if you find a vector image (it has to be vector, so you may need to find it in some weird format). Ask someone who messes with that sort of thing more (Billy the Cat, Pyritie, etc.)
    8. Astaroth Zion
      Astaroth Zion
      Hi friend, I am having some hardships about my grades,,(some stubborn professors), well Twesday is my last exam. From that time I will enter your map, jejej more thant taking it on my own I am likely to give you all the feedback and ideas that I can :D
    9. defskull
      defskull
      I only work with spells that is involved with hashtable, no indexing please :)
    10. Astaroth Zion
      Astaroth Zion
      Thanks send me your map, and if able the unprotected verssion
      my last exam is monday, but till now I got great grades so my scholarship is safe :D.
      Also I will continue my Alloy map,, jeje it was pretty abandoned the last moths....
    11. WherewolfTherewolf
    12. baassee
      baassee
      I'll see what I can do.
    13. Astaroth Zion
      Astaroth Zion
      (about posts) Well you are like my only friend in The Hive, XD,,
      I have been in final exams (ending the semester in the University), so my spare time here (this site) was reduce to practically 0 (zero).
      I will take my last exam this monday, then I have 2 moths of vacation, hope that we can play on garena.
      Too sad to hear that you will quit making maps, I want to test them anyway :P, so please send it to me in paste bin or what suits you.
    14. Dr Super Good
      Dr Super Good
      Thankyou, I never knew I could do it...
    15. Nestharus
      Nestharus
      Why are you making the location in the first place?

      GetUnitX(GetTriggerUnit()) and GetUnitY(GetTriggerUnit()) is better.

      But you need to both remove the location: RemoveLocation(p) and null it, p = null.

      Remember that it's a handle and you created it. It's not going to magically disappear =P.

      When you create a unit, does it magically disappear? no =). so imagine 1000 locations in your map over a period of time =P.

      Also, the null frees the pointer*. Remember that each handle is stored as a pointer? GetHandleId retrieves that pointer value. Think of a post office in the background. You keep using more and more mailboxes to store your handles and then you keep having to increase the size of the post office, which makes everything harder to find =P. Keep it as small as possible, null your handles.
    16. 88WaRCraFT3
      88WaRCraFT3
      i was kidding -.-
    17. 88WaRCraFT3
      88WaRCraFT3
      you're going to get reported for disturbing :D and wrong posting :D
    18. Nestharus
      Nestharus
      Oh yes, and triggers have an event registered to them, a pointer is returned that represents that registered event. Although the registered event pointer is useless, it is there. These are called event[/b] variables.

      If you look in the API, you will see that each TriggerRegister native and function returns an event.

      Also, keep in mind that the event types correspond to the natives. When registering a player unit event, you have to use a EVENT_PLAYER_UNIT var. For example, EVENT_PLAYER_UNIT_DEATH. They are all rather predictable.

      EVENT_UNIT_DEATH - single unit
      EVENT_PLAYER_UNIT_DEATH - any unit owned by the player

      The native/function tells you which types of events can be registered to the trigger using it, like TriggerRegisterPlayerUnitEvent takes EVENT_PLAYER_UNIT vars.

      [b]edit[/b]
      wasn't nominated because I'm generally hated across wc3c, th, and thw. I'm well known, but not well known in a good way ;p. You could say that I'm infamous.
    19. 88WaRCraFT3
      88WaRCraFT3
      no no it's because of last rep i get :D or 1 before last :D
    20. 88WaRCraFT3
      88WaRCraFT3
      nope i don't hate em, they are so freakin cute.
  • Loading...
  • Loading...
  • About

    Birthday:
    Jul 2, 1992 (Age: 27)
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Kirin Tor
  • Loading...