Last Activity:
Mar 8, 2015
Joined:
Apr 16, 2010
Messages:
575

### Followers13

Birthday:
Jul 2, 1992 (Age: 27)

# Nightmare Moon

Well-Known Member, 27

Nightmare Moon was last seen:
Mar 8, 2015
1. Stape
I make all,what you write,all;)What you don't like?
2. defskull
But I think I'm gonna be "experimenting" this action because it requires the uses of percentual value (Set Unit Animation to X% value), do you mind if I take some time ?
3. defskull
For things like that, I always use Speed = Distance / Time
In this case, we refer the value we need to find is Time, where Distance can be calculated from a variable of action using the "Math - Distance Between Points" and Speed, is the speed of your hero (like offset by 5.00 per 0.03 second) which makes its real speed is 165 range/second (occurs once every 0.03 second, to make it per second, we multiply it by 33 (to make it 0.99 = near to 1 second))

Hmmm, about the test map, I'll look into it later, okay ?
4. defskull
Sure :)
What you need exactly ?
5. Dr. Boom
Well, good that it seems to be that you understand English well. I'm German and I had my problems with these tutorials so I learned it myself with some help of good friends.

Personally I don't recommend to learn vJass with tutorials. The best way how to learn is picking up one or two friends with vJass knowledge and earn with them. Then faster as you can see you start with creating your own spell and upload it on hive.

Then people comes up and say points to it and so! you learn vJass, not from stupid tutorials where you just need to read a lot of text and at the end you don't get this what you want!!!

Anyway I don't like Nestharus ... so he could send me what he wants, I wouldn't care about it, but this is personally -.-;
6. Dr. Boom
Well this is a little bit complicated if you want make it correct with animation and movement at the same time. I can only show you an example in Jass (don't know if there are better ways with GUI^^)

// We need to set this first, else the direction of the movement can be wrong
local real xx = GetUnitX(caster)
local real yy = GetUnitY(caster)
local real f = Atan2(y-yy,x-xx)

// Now we move the unit
set xx = GetUnitX(caster) + DISTANCE * Cos(f * bj_DEGTORAD)
set yy = GetUnitY(caster) + DISTANCE * Sin(f * bj_DEGTORAD)

call SetUnitX(caster,xx)
call SetUnitY(caster,yy)

Again this is the move way in Jass which doesn't interrupt the casters current animation (I tested it and this works)

====
Well when you have problems with learning vJass, you can ask me and I can !TRY! to help ^^

Greetings and Peace
Dr. Boom
7. Dr. Boom
Also there's another thing I have to say. Since I start to like your spell ideas at all, it would be cool if you would start with vJass now and leave GUI behind you.

Well, I don't say this, because I personally hate GUI, but with your good ideas and the fact that's much more possible with vJass, it wouldn't be a fault if you would think about it =)

Greetings and Peace
Dr. Boom
8. Dr. Boom
Moin moin =)

[Omg what a crazy background here =S]

Well my skills in GUI are nearby gone but from pure understanding I would say it's not correct, because when you use "(Terrain pathing at NW_Point3 of type Walkability is off) Equal to True" this means that the walkability is off, so it's not path able or?

Greetings and Peace
Dr. Boom
9. Maker
Okay, send me the map.
10. x3GlikE
LOL woops -.-
11. x3GlikE
Yeh :D The map is like ------[]------- with other units around.
12. x3GlikE
I know aye!
13. x3GlikE
Good , making a new map to how about you?
14. x3GlikE
:D Would rep you but gotta spread -.-
15. x3GlikE
Love you stanley "D
16. Karzama
About your bouncing ball spell. I was wondering if its possible for you make another version which has a target? And make it so it bounces in the direction of the target, instead of bouncing randomly. If you can MANY THANKS as will use it in my map :)
17. baassee
There is no destructable group. No need to destroy.
18. Nestharus
GUI only
19. defskull
Where's the pow-knees :(

Birthday:
Jul 2, 1992 (Age: 27)
WarCraft 3 Realm:
Northrend (Europe)
Favourite Race:
Night Elf
Favorite Organization/Clan:
Kirin Tor

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