Anyway, sorry if im bugging you too much, but you kind of just made the system a few hours ago.
Im trying to use Network to synchronize the load code because if I print my retrieved code it will print correct to me but nothing to another player's screen. I2S() doesnt help at all. I've been trying to look at Stream and your example on File I/O but I'm totally unable to wrap my head around some of it.
Hey just got a little problem, I want to detect wich event fires a trigger but I am not sure on how to do this. this is what I got atm
Player - Player 1 (Red) Selects a unit
Custom script: set udg_t = GetTriggeringTrigger()
Custom script: if t == TriggerRegisterPlayerSelectionEventBJ then
Custom script: call ChangePlus()
Custom script: endif
I thought the original version of data sync worked perfectly but was just too slow for your personal requisite Grats though.
Just shoot me a VM on Friday and I'll get you the latest map. Although I'm not travelling, my family is hosting so we're decently busy cooking, cleaning, etc. so i doubt ill get much more done than what i have right now
I was, before i took a hiatus, but seeing as your being close to finishing localized saving (correct? ) I'm just going to work on my map untill that, than get my save code optimized, than transfer that over to a GUI version.
Could you tell me the easiest/ fastest way to learn jass not vjass (dont ask why)
I have read most tutorials here on the hive so I know the basics. The problem is that there is no list on functions that also tell what it does