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Last Activity:
May 23, 2019
Jul 10, 2007
Jun 1, 1989 (Age: 30)
Home Page:


Semi-Here, 30

Nestharus was last seen:
May 23, 2019
    1. Arhowk
      whats the maximum value an integer can be?
    2. Arhowk
      its crashing on synchronize

      could it be because im offline? :p

      i dont think your right, i dont even run init untill game starts and the functions are called on dialog click
    3. Arhowk
      HAVE to?

      i do it on dialog click.
    4. Arhowk
      set s = (file.read())
      set i = S2I(s)
      set this = allocate(i)
      call synchronize()
      call print(I2S(i))
      call print(I2S(read(0,0)))
      call TriggerSyncReady()

      this just kinda lags the fuck out of everything forever and runs away with meh thread
    5. Arhowk
      oh yeah, herp de derp, forgot about that, mindlessly doing homework for the past 48 hours screwed my brain up
    6. Arhowk
      Even if i pass it through BitInt, its much too large to go through Packet, would i have to split it up?
    7. Arhowk
      Than how would i obtain the ASCII value of the BitInt for decompressing on the save/load? :\
    8. Arhowk
      Hehe. I will never be able to understand anything.

      set bI = BitInt.convertString("Test", 26)

      call print(I2S(bI.read(26)))
      call print(bI.toString())

      prints out like...

      11 4 16
    9. muzzel
      [03-29-58] muzzel: 0xp3ngu1n5rul3d4w0r1d
      [03-30-16] Nestharus: muzzel, ??
      [03-30-16] Nestharus: that's nothing, lol
      [03-30-26] muzzel: oh plz <<
      [03-30-45] muzzel: 0xn35th4ru5suck5
      watch closely
    10. Hashjie
      Hey Nestharus, I have watched all of your video tutorials so far and I've learned a lot! Thanks for taking the time to do them. I loved em!
    11. Chaosy
      another stupid noob question, why cant I store dest's into globals..

      integer i = 'B00R'
      integer id = 1
      destructable array d[1] = gg_dest_B00J_003
      destructable array d[2] = gg_dest_B00R_0033
      destructable array d[3] = gg_dest_B00U_0034

      its only the array variable that gives error.
    12. Arhowk
      this is definitely not my field of expertise...

      local BigInt bI = BigInt.create(Base["0123456789"])
      ///call TriggerSyncReady()
      set bI = BigInt.convertString("ABZ", Base["0123456789"])
      call print(I2S(bI.toInt()))
      call print(bI.toString())

      is thread crashing
    13. Arhowk
      well first of all I2S() returns 0 when i try to use it on my string which was why i was trying to figure out how to sync strings

      And im still trying to figure it out. I was able to sync one integer fine but ran into (above)

      set this = allocate(i)

      What exactly does this function... do... it allocates the first two file.read() and puts them into the Stream?

      read(0, 0)

      and judging from Stream, this loads the data at offset 0 for player 0 (red)?
    14. Arhowk
      Im afraid either you misunderstood what im trying to do or I have misunderstood the functionality of file

      set s = (file.read())
      call print("Begin")
      call print(s)
      set i = S2I(s)
      call print(I2S(i))
      on my screen will print

      Begin > 9j29fj239ja9jf > 0 > 0 > 0

      on a friends screen will print

      Begin > > 0 > 0 > 0

      now i want to sync that string and send it to my friends computer.

      (Im almost positive im using File wrong :\ )
    15. Arhowk
      Current activity : Doing stuff somewhere. hmm

      Anyway, sorry if im bugging you too much, but you kind of just made the system a few hours ago.

      Im trying to use Network to synchronize the load code because if I print my retrieved code it will print correct to me but nothing to another player's screen. I2S() doesnt help at all. I've been trying to look at Stream and your example on File I/O but I'm totally unable to wrap my head around some of it.

      Little hint? :p
    16. Chaosy
    17. Chaosy
      thanks, and wich type of variable can I store it into? integer does not work for me
    18. Chaosy
      Hey just got a little problem, I want to detect wich event fires a trigger but I am not sure on how to do this. this is what I got atm

      Player - Player 1 (Red) Selects a unit
      Custom script: set udg_t = GetTriggeringTrigger()
      Custom script: if t == TriggerRegisterPlayerSelectionEventBJ then
      Custom script: call ChangePlus()
      Custom script: endif
    19. Arhowk
      Yay. :p. tyvm

      Also, why did you cut out Requires UnitIndexer?

      I'm unable to compile it without un-commenting that line :|
    20. Arhowk
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  • About

    Jun 1, 1989 (Age: 30)
    Home Page:
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Favorite Organization/Clan:
    Kirin Tor
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