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Nestharus
Last Activity:
Dec 3, 2018
Joined:
Jul 10, 2007
Messages:
6,149
Birthday:
Jun 1, 1989 (Age: 29)
Home Page:

Nestharus

Semi-Here, 29

Nestharus was last seen:
Dec 3, 2018
    1. Arhowk
      Arhowk
      ... yet bribe's system does it fine and allows me to modify damage dealt which DamageEvent doesn't? >.<
    2. Arhowk
      Arhowk
      Question - Is there a DDS that utilizes your UnitIndexer and doesn't conflict with spellbooks? :\

      this is my last conflict with GUI and vJass indexer
    3. Arhowk
      Arhowk
      meh im too tired to do work anyway.

      (make Data a bigger priority tho :D)

      e/ nvm -_- forgot u were waiting for md5
    4. Arhowk
      Arhowk
      Haven't played with it at all. noticed that little twirk when copying the requirements than i had to go. (but no, i hadnt had problems with it)

      e/ Oh your talking about the past.

      my memory span is about a week so I cant say anything on that behalf
    5. Arhowk
      Arhowk
      meh. i see no reason why AuraStruct would use the decay event
    6. Nestharus
      Nestharus
      Ok, updated the code in UnitEvent to auto add the UnitIndexer ability, so just get latest version.
    7. Arhowk
      Arhowk
      Oh, also, I was importing Unit Event via the non-LUA map (cuz dumb object exporter) and i noticed the unit has the ability "Unknown (A!!!)" ill assume this is just a little accident and doesnt effect gameplay :\
    8. Mythic
      Mythic
      Greetings :))
    9. Arhowk
      Arhowk
      Seriously.

      You dont need all of these crazy ass checksums and whatnot. I can cheat any map in under 5 minutes, its not that hard. In the hacking world, noone de-encrypts codes. The only useful encryption is making it not dreadfully obvious :\ Encryption was useful in codes because you wanted the string to be as small as possible while still keeping it secure but it doesnt really matter without codes -_-

      Unless you'd like to prove me wrong :)

      (but seriously, your creating a save-code not transferring credit cards over a public wifi)
    10. Arhowk
      Arhowk
      fine :(

      but write and read methods should be able to designate the player
    11. Arhowk
      Arhowk
      Still crashing in an executed thread.



      private static method onLoad takes nothing returns nothing
      local File file = File.open("SoT", "Savecodes",File.Flag.READ)
      local integer i
      local integer slot = slotSync
      local string s
      local BigInt bI
      local player GP = GPsync
      local thistype this
      local NumberStack stack

      set i = 0
      if slot != 1 then
      loop
      call file.read()
      set i = i + 1
      exitwhen i == (slot*2)-1
      endloop
      endif
      call print("Crash here?")
      set s = (file.read())
      set bI = BitInt.convertString(s,6)
      call print("well its crashing anyway")
      set this = allocate(1)
      call synchronize()
      call print("right?")
      call print(I2S(read(0,6)))
      call TriggerSyncReady()
      call print("Crash here?")

      if (0<StringLength(s)) then
      set stack = DecryptNumber(s, encryptionKey, 1000000,/*
      shuffles used in encryption played id to decrypt for
      */ 3, GetPlayerId(GP),/*
      password used in encryption don't change
      */ "salt value", .85)
      if (0!=stack) then

      // call RemoveUnit(udg_PlayerUnit[GetConvertedPlayerId(GP)])
      // call LoadHero(stack, GP)
      // call SetHeroMain(GetLastCreatedUnit(),GP)
      // call LoadCustomInventory(stack, GP)
      // call LoadGold(stack, GP)
      // call SetHeroLevel(udg_PlayerUnit[GetConvertedPlayerId(GP)], stack.pop(4000), false)
      // call LoadInventory(stack, udg_PlayerUnit[GetConvertedPlayerId(GP)], Items.catalog)
      call DisplayTimedTextToPlayer(GP,0,0,60,"Loaded Successfully!")

      else
      call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,"Invalid Code")
      endif
      else
      call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,"Invalid Code")
      endif
      call print(s)
      endmethod




      elseif currentMenu[play] >= 3 then
      set GPsync = GP
      set slotSync = slot
      call ExecuteFunc(thistype.onLoad.name)
    12. Magtheridon96
      Magtheridon96
      I think one of our problems involves Endianness...
    13. Wolf_Wing
      Wolf_Wing
      Nestharus how old are you now?
    14. Magtheridon96
      Magtheridon96
      Shouldn't validate return a boolean? :o
    15. Arhowk
      Arhowk
      synchronize() is still thread crashing nonetheless.

      and i thought index on read() was like the offset so if i passed 12342424 and 1345939-5 read(0,0) would pass 12342424 and read(0,1) would pass 1345939-5 :\
    16. Arhowk
      Arhowk
      i could care less about the size of the code. anyway


      set s = (file.read())
      set bI = BitInt.convertString(s,6)
      set this = allocate(1)
      call synchronize()
      call print(I2S(read(0,0)))

      is thread crashing? i guess ill try with 32
    17. Arhowk
      Arhowk
      bitcount of num

      ?
    18. Arhowk
      Arhowk
      than how will i synchronize the bitint?
    19. Arhowk
      Arhowk
      so i will have to chop it up as i said...

      s is easily over 2^40
    20. Arhowk
      Arhowk
      whats the maximum value an integer can be?
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  • About

    Birthday:
    Jun 1, 1989 (Age: 29)
    Home Page:
    http://www.nestharus.com
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor
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