neku99
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  • Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________
    of course... I haven't been able to stay for a bit long though, pretty busy right now... :)
    Also its better for all, than using QWER since there are keyboards which has a different lay-out, but I believe the F keys always come in the same layout...
    Reputation (+3):
    (Post) I feel a lot better now than yesterday... just a few coughs and sneezes sometimes... I will get to see the i3 tomorrow...
    taking a short break... would be making some more items and shop later, then release the new alpha version... ^_^
    it works now... though not a flexible workaround... but I don't have the motivation to do a more flexible fix right now, coz that needs me to go through all scripts using missiles... haha... but at least, all is working now... ^_^
    yeah... it seems unfixable at the current set-up... so I'll just find do a work around so I dont need to extend the missile...
    it takes some practice... you just need to use the [c] (for next column) and [r] (for next row) breaks correctly...

    basically, you need to fill in all of the possible columns in a row, before you use [r]...

    sample:


    wa[c]ba[c]ak[r]
    aw[c]ab[c]ka

    is:


    wa[c]ba[c]ak[r]
    aw[c][ab[c]ka
    GetItemTypeId(item) returns the rawcode of the item...

    and you posted on your own wall again... ^_^
    you cannot convert it to item:

    if its a rawcode, its because as they are two totally different things...
    if its a handleId, its because there is only a function that obtains HandleId, but there is no function for the reverse

    but you could loop through all slots, and check if the item in that slot is equal to the value of the integer variable... if yes, remove the item...
    I didn't had an error with your script...

    I think the problem was on the RemoveItem (because as you said, the error was cannot convert integer to item)... meaning the variable EQUIP_ITEM[] is of type integer, am I right? it should be an item...
    There shouldn't be a problem with that line, as UnitItemInSlot, returns item...

    are you sure that its the line that has the error?

    also, you destroy data, but then return it afterwards?
    can you show me the function that you used? but basically, what you could save as an integer is the HandleId, not the Handle...
    haven't worked on it during the past few weeks as I'm on acad mode, plus I've worked on RMVX on my free times... will resume on the map this summer...
    GO! let's learn together!!:) we need modelers and animators in the PRS:)

    its 1$=42pesos i think:) that means no shopping and movies for me haha:)
    :) i only use the 30day trial. milkshape is not free, so everytime i make a file, i installl the trial version in a computer shop haha! i make the mdx in 3 hours tops.. then i only use my laptop in texturing:)
    thank you po! this was a request i have 5 months ago.. no one was interested enough to make it so i studied and made my own mdx and posted another request (this time, just about texturing it), then again no one was interested so i started studiyng texturing. and now no one is still interested so im planning to study animation next:)
    Hello, you have joined Hive Programmers, I will need to ask which languages besides JASS & vJASS you know.

    Ps: If no answer is given in 1 day I will remove you from the group.
    laptop... depends on the video, plus normally I DL two or more... ^_^ but usually, if there are many seeders, it takes about 3hrs for one vid...
    depends, I dont download installers for MMO's that much coz my comp isnt really great... mostly videos...
    I think it will only be present in Boom since it is Boom which inherits Nova, and it does not work the other way as far as I know...
    Yes, everything inside Nova will be inherited by Boom... and if you change Nova in the editor, boom will inherit the changes too...

    but if you change it in-game, I'm not sure...
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