1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. Vote for the best entries in the 13th Music Contest Poll.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
neku99
Last Activity:
Jul 20, 2019
Joined:
Sep 3, 2009
Messages:
443
Gender:
Male
Birthday:
Mar 18, 1995 (Age: 24)
Location:
...
Occupation:
...

neku99

re, Male, 24, from ...

neku99 was last seen:
Jul 20, 2019
    1. The Weird Human
      The Weird Human
      Filipino ba you?
    2. Adiktuz
      Adiktuz
      you haven't joined yet... ^_^
    3. Adiktuz
      Adiktuz
      ^_^...

      checking the prob about Lior...
    4. Adiktuz
    5. Adiktuz
    6. Adiktuz
      Adiktuz
      wow, good luck!
    7. Adiktuz
      Adiktuz
      fine... ^_^

      just doing some items then I think I'd release another alpha though its contents are less than what I have planned... ^_^
    8. Adiktuz
      Adiktuz
      it was a lot of fun... ^_^
    9. Adiktuz
      Adiktuz
      fine though I got addicted to Grand Fantasia... ^_^
    10. Adiktuz
      Adiktuz
      just look at it on the map dev thread... ^_^
    11. Adiktuz
      Adiktuz
      good to hear that... ^_^

      anyway, I haven't actually been able to open the WE for soem time now becoz of schoolwork... oh, there are change of plans posted on the map dev thread... ^_^
    12. Adiktuz
      Adiktuz
      hows ur ventures going???

      the save-load system for Arzachel is now fully implemented... and I've finished the first part of the story.... ^_^

      anyway, the next demo/beta might be a closed demo/beta test, so I'll just be sending the map to those who want to test. though it would probably be by the end of december. ^_^
    13. Adiktuz
      Adiktuz
      I used them on my missile system becoz that was before I learned looping, but TRD suggested that I just use loops...

      anyway, you can use it for your normal timer needs, I use it on my proj as a substitute to the normal timer...
    14. Adiktuz
      Adiktuz
      its for your timer needs... basically you can add data to a timer using timer utils... you can use it for saving struct instances if you dont want to do periodic loops...
    15. Adiktuz
      Adiktuz
      ofc... the only way to load it is in-game... ^_^
    16. neku99
      neku99
      wow so technically you can load a gamecache in-game! O. O omg
    17. Adiktuz
      Adiktuz
      Here:

      1)you use the save command -savegc x
      2)quit the map
      3)choose the dungeon from the map list
      4)start game
      5)use the load command -loadgc x

      x is an integer from 0-9, save slots are specific to a player name...
    18. Adiktuz
      Adiktuz
      for this project nope... its only required for non-campaign map transitions which I would not be implementing here... ^_^

      (for map transitions, you load a certain map when you "transfer" from one map to the other so you need a definite file path)
    19. Adiktuz
      Adiktuz
      yup, as long as its a single player map... ^_^

      you can even make something like the map changing/teleporting on Rexxar's campaign... though I wont do it here becoz it would require the user to place the maps in a specific folder... ^_^

      the next map would definitely be Blood Castle which is a dungeon then maybe a dessert/mech themed map (planned name was Paladia)

      anyway, the main maps would be definitely independent of each other(at least you can create a new character) so there might not be a need to load unless you want to finish it with your current character... but for dungeons, you need to load an existing character... ^_^
    20. Adiktuz
      Adiktuz
      it hasnt started yet...

      well, game caches can be shared on single player maps and campaign maps... so basically when you use the save system, all possible savable data would be saved in a certain game cache file, and then when you use the load command, it will load all saved data from the cache...

      its just like a huge cabinet of data... the hashtable works like the game cache but hashtables cannot be saved...

      right now, the save-load system will support up to 10 slots per player name (slots 0-9)...
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Birthday:
    Mar 18, 1995 (Age: 24)
    Location:
    ...
    Occupation:
    ...
    Current Project:
    ...
    Favourite Race:
    Draenei
    ...

    Signature

  • Loading...