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MogulKahn
Last Activity:
Dec 1, 2020 at 12:26 AM
Joined:
Sep 24, 2009
Messages:
1,422
Gender:
Male
Occupation:
Legal Studies

MogulKahn

Career chaser!, Male

MogulKahn was last seen:
Dec 1, 2020 at 12:26 AM
    1. Sephalo
      Sephalo
      I'm sorry, but I'm not spending much time on that anymore.
      I might release more later, but I'm working on other things right now. I'm working on an improved RPG story with a lot of thoughts, plots and characters. But that's not going to be in any game or atleast not Warcraft III. I'm hoping for a Warcraft IV within the next couple of years.

      I'm also working on an other map within Warcraft III right now called Warcast. It's a strategic game I'm currently putting my focus on.

      I decided to not continue the Oakwood stuff because I grew old of it, and the things I want to have in an ORPG like Oakwood, are becoming impossible to implement in a map. It's getting so big that when playing the map with more than 1 player, you're already on the limits of FPS.
    2. rcshaggy
      rcshaggy
      Eh?
      There was drama?
    3. Skipper
      Skipper
      I don´t know If they are epic, but thanks :) no, I´m just having holidays :)
    4. MasterHaosis
      MasterHaosis
      Evo, onako. Malo je vreme nezgodno, mokro i prohladno
    5. MasterHaosis
      MasterHaosis
      Kako je brate?
    6. skymarshall
      skymarshall
      Hey, thanks for the interest in my work!

      I've been putting together a multi-race mod for my own amusement, starting from the Nirvana framework on moddb that allows any number of new races to be played against each other on any melee map. I wanted to put Goblins in as a full-fledged race, but needed some new goblin buildings over what I could find in the Hive

      e.g. Here is my Ice Troll race (they bring their own snow) :
      http://imgur.com/Kg24hW7


      Since I'm unlikely to ever finish/release my multi-race mod (too much plagiarism, unauthorised changes to other people's work, and bad modelling practice as I'm just doing it for fun), I felt I should share something back and put up my goblin buildings for everyone else to use.
    7. Argos
      Argos
      No man, I am really glad you're trying to help. Thanks mate :)
    8. Argos
      Argos
      Well nothing new for me. As I said, I do optimize my maps, there is just too much stuff that's the reason why the size is so big.
    9. Argos
      Argos
      You mean optimize? I optimize all my maps, it also works as anti-theft protection.
    10. Argos
      Argos
      I can't judge people. After all this is not their job, they do it free willingly and because of good heart. It doesn't have to be 100% of the time just laziness, I understand their problems, we are not living just in the virtual world. It's easy to say that somebody does nothing while you're not in his skin.

      I currently require at least 8 new models and some skilled modeler/s with imagination to make them. HerrDave is giving me a hand with it right now, Misha also contributed with his one model, then we have MatiS who promised me some cool building models and PROXY who multiple times said that the model will be done soon. All other modelers listed in our team are currently innactive.
    11. Argos
      Argos
      Don't worry about the control panel. Proxy told me that he's also busy and those other people you are reffering to in 80% of time do nothing and promise everything.
    12. Argos
      Argos
      I am finishing up terrain right now and my modelers are working on those new units, but the progress is slow and half my team is busy, leaving me pretty much alone.

      Wa666r already did a great job with those basic heroes, It pains me to say that we need to revamp them again. Sure I can swapy swapy some abilities here and there, but I still need many new spells to be made.

      I should have some playable preview-version of BETA ready by tomorrow, though dont expect miracles it wont feature majority of new stuff, just the terrain.
    13. Argos
      Argos
      1. I don't like flamethrowers in fantasy universe. If you noticed no orcs use guns and flamethower is technicaly a gun.

      2. Dire orc is good, but we have another clan called "Direfury", it would be weird if their enemies used "Dire Orc" against them.¨

      3. Vampires, meh. Dreafire clan goes for dark magic, demon stuff and fire. I like the idea with boost at night, but kinda doesnt suit for clan of necromancers.

      4. Transformation into a wolf is illogical. I would rather make them summon a wolf to fight by their side.

      I like the idea for passive ability for Stormhowl grunts. Bonus depending on the "pack" size. I will add this 100%
    14. Argos
      Argos
      Hero & unit names are not permanent, it's just something what helps us see our goal. I see you have many ideas for units. As I said many times in the past all suggestions and ideas are welcomed here, so feel free to throw something at me from time to time.
    15. Argos
      Argos
      Could you send me a link? I kinda forgot what HoS is.
    16. Argos
      Argos
      They are formation units unique for Skullcrush Clan. Wouldn't say elite, but main part of their army.
    17. Argos
      Argos
      Yeah, the terrain is done as Stryder mentioned, otherwise gathering all our modeling strength to create masterpiece race units and buildings. You can find some of them on my profile page, but I'll post them soon in War of the Clans thread.
    18. Fang
      Fang
      Hmm, what's your project name?
    19. Fang
      Fang
      Altered Melee. I think that's easy to make? (Is it?)
    20. Fang
      Fang
      Planning, eh? Is the map an RPG?
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  • About

    Gender:
    Male
    Occupation:
    Legal Studies
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Orc
    Favorite Organization/Clan:
    Frostwolf

    Signature

    :wink:
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