[16-14-17] Mechanical Man: dođi vamo, smrdljivc jedan, sad da te sjebem kao pičku materinu
Pa igrao sam, mapa je dobro odrađena, smao nisam kraj provalio u pećinama šta trebam da radim.
Ima nekih tooltipova kojih treba da se srede, i mislim da Frigata, kako li se zove, nema portret.
Znam da jedan brod nema protret.
isto ima nekih par tooltipova da se srede.
I naravn oda izbalansiraš čudovišta, one night elfove koji napadaju, unište mi bazu sve, i mogao bi da povećaš razdaljinu građevina da se grade malo dalje od komandnog centra.
But you know also other bugs that occur after loading game?
Except the ones i've mentionned on the wc3c.net thread that you've read no, but that doesn't mean there are no other ones, i've just not played that much with saved games.
Oh wait, you also can't use the index 8191 of an array variable, else you will make it unabled to be loaded.
And there is also a problem with string.
You can't use more than 1023 characters in a string, else you won't be able to load a saved game.
hm, this is vjass and I don't work in vjass because I want the map to be compiled also in original WE.
But with adding all those strings :/ it can grow very big
The script size doesn't really matter, as long it's optimized with wc3mapoptimizer or something.
and it's tedious to add all those strings
So far I replied all GroupEnumUnitsOfType with different enuming or just using BJs GetUnitsOf... which don't require unittype as string, so far it works somehow.
This is indeed the only other alternative.
private function StoreStrings takes nothing returns nothing
//! runtextmacro t_UnitId2StringEx_StoreString(" hpea ") // human peasant
//! runtextmacro t_UnitId2StringEx_StoreString(" Hpal ") // human paladin
// ... and so one
function UnitId2StringEx takes integer unitId returns string
private function init takes nothing returns nothing
You still can store all used UnitId2String on map init in an hashtable, and then make a custom function which return the string stored in the hashtable.
Since, afaik you can't save a game and then load a saved game on map init.
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Are you referring to the Polish Hussar model...?
The picture I uploaded was a BETA model before Animalpower change the details of what it should look like...
Since there's no demand for it at the moment, I don't plan to upload that model...
After all, the edit is too simple to be 'approve' by moderators...