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Meatmuffin
Last Activity:
Oct 7, 2020
Joined:
Jul 25, 2014
Messages:
451
Media:
4
Albums:
5
Gender:
Male
Birthday:
Oct 19, 1998 (Age: 22)
Location:
Lithuania
Occupation:
None

Meatmuffin

Well-Known Member, Male, 22, from Lithuania

oh please oh god change my name i'm vegan May 29, 2019

Meatmuffin was last seen:
Oct 7, 2020
    1. Legal_Ease
      Legal_Ease
      Ya, I was think of that, but afraid to actually try it. It seems like a lot of work ... and I'm not really sure how to make an ability show the little [1] in the corner to look like the skillz button when a hero has leveled up. I could use a dummy icon, but holy hell, that's a bunch of work.
    2. Legal_Ease
      Legal_Ease
      I wish I could find that sound. I have Diablo sound sets for Act I & II, but there is no "I can't" or "not here." I would love those. It's probably somewhere though, I should keep looking. Ok, so let's say I use 3 skills for each weapon and 2 passive skills. How do I get them to be learned by all players but only used by some? Do I have to trigger all of them and then use an if/then to check for the right unit? udg. Also, do you know how to put learned spells into a spellbook? That might make it easier. I have a lot of work to do still. I need to make an arrow/quiver item system and bolts and javelin items, and more terrain for more levels, more quests and fix all of the default error messages and tooltips that are still showing. I need and evasion stat and a block ability for shields. yikes, this is going to take a while.

      Thanks for catching the typo :)
    3. Legal_Ease
      Legal_Ease
      Cool, I can fix the angle easy. I'm not sure about the companion system yet, maybe I should just make the mercenary cheaper. There is one for sale with Kashya.

      I can add a passive evasion that increases levels with .... dexerity? right?

      About the spells. Well, here is where it gets tricky. I use 2 models for the hero. 1 used hand weapons and the other is an archer. I have no spear thrower model, though maybe I can make one from the bandit (and make it female). But, in any event, the spells are weapon specific, right? So how do they transfer from the rogue with the bow to the one without? I was thinking about trying to make universal spells that would work for all models, no matter which weapon they use. Is that too lame? Are there defensive spells that could be used with every weapon? I was thinking mirror image and some type of repel that would have a little knockback in it and lower the enemy's attack damage and armor. Does that make sense? If so, what spells would be best? If not, what spells are indispensable?
    4. Legal_Ease
      Legal_Ease
      I do have a portal just like Diablo II. It looks way better than BPower's but it bugs the second time you try it but it works once really well, lol. I like your suggestion about a companion. That's a fun idea. I'll try to get the angle better. I'm not sure what you mean though, is it too close to the hero or too low to the ground?

      Also, any suggestion for spells? Fire Arrow and cold arrow seem so basic and only work with a bow. I only have the shareware version so I only played as Barbarian. I want to make a bolt and quiver system. Did you see the bow? you need to cheat to buy it "greedisgood" but the character uses it perfectly. I want to make cold plains, burial ground and a monastery (then I'm done). Beat blood raven and Andriel and that's it. Are there any systems I'm missing?

      And, hey, thank you agian for the input. It really helps a bunch.
    5. Legal_Ease
      Legal_Ease
      I can add a starting weapon, no problem. I gave her gold to buy something. The attack should work but right-clicking on an enemy in range. Gheed's gambling system was just for fun. I didn't want to create a butt-load of unidentified items (though I will make a few). I did add the attributes and made them affect the right things for the most part. Did you notice? I added Stamina and stamina potions.

      I know it will be hard to make it perfect, that's why I am making it a variation. The Amazon is supposed to be a Rogue, but that part can get worked out later. For now, I want the equipment, portal, house, cave, attributes and attachments to be working. I'm going to add spells too, but I need to make them work in a spell book. I also want to have it so one can be selected as active, some are passive and others would be inactive until selected. I also want to get trackables for a left-click spell attack system. I updated it last night and I played it this morning through the end of Den of Evil and it worked. What did you think of the portals? Or balance? obviously a weapon is needed, but besides that?
    6. Legal_Ease
      Legal_Ease
      Thanks man. I've got a lot going on in it. So many little things are different about Diablo. I'm trying to get as many as I can. I think maybe the story will be that this was the last Rogue to try to defeat Blood Raven before the Amazon, or whichever, character shows up at the encampment.
    7. Legal_Ease
      Legal_Ease
      If you have a minute, would you take a look at my progress?

      _files/Rogue.w3x
    8. [E]clipse
      [E]clipse
      Meatmuffin.:cgrin:
    9. xYours Trulyx
      xYours Trulyx
      Oh dear...
      Well,guess I'll go change it then.
    10. xYours Trulyx
      xYours Trulyx
      Recent events? What's those? Theft?
      But srsly,my sig is just for my own satisfaction.Is it a bit...I dun know...cruel for you?
    11. Legal_Ease
      Legal_Ease
      Creating quests and terrain is a bunch of busy work and it doesn't excite me much. I like the idea of creating a working scenario with foreign ambiance. Diablo is a good choice because it is different but not so different as to be impossible. It is also a nice set to work with. Maybe I will try to complete act I, but I think a shortened version might be better.
    12. Legal_Ease
      Legal_Ease
      Have you seen this? https://www.youtube.com/watch?v=C8rFnefnKhA

      I downloaded the shareware demo and I realize there is a lot of work to do. I think I am just going to do the cave quest and end it there. Mostly, I want to get all the item/attack/trade systems right and then I will let someone else build all the terrains and quests. If you check the link in my prior VM you can see some improvements.
    13. Rheiko
      Rheiko
      well damn, I'm not that talented. How unfortunate of me, tch. x(
    14. Rheiko
      Rheiko
      Oh great muffin, may I eat you?
    15. Legal_Ease
      Legal_Ease
      Isn't there supposed to be some type of respawn spot there?

      Once I get the aesthetics right, I will have to come back and ask you for quest and character accuracy. I really need to download a copy of the game.
    16. Legal_Ease
      Legal_Ease
      lol, I do that all the time.

      Here's the map. It's really just the rogue camp. I'm working on aesthetics for now.

      files/Rogue.w3x
    17. Legal_Ease
      Legal_Ease
      I am not trying to recreate the game, but rather create a piece of art as a tribute to it with a fun little mission. It will be a mini game with a fresh diablo feel. I have some of the speech working now. It's fun. I need to make a good item system too. I think I am going to make it skip levels so Blood Moore then Cathedral then Catacombs. I'm making custom models and skins for the Amazon. It should look really nice. I'm using sounds from the original too. Should I send it now, or wait until there is more to show?

      Maybe, I should add more skills?
    18. Legal_Ease
      Legal_Ease
      Oh wow. That's a tall order. I tried some of the maps in the forum. Most seemed broken and wouldn't play. The one I did play had nice item systems but everything else was just like wc3 campaigns. I want the gameplay to feel like Diablo, but getting everything else accurate is going to be tough. I just started so it's not much to look at now. I'm also not trying to make all the classes or make it multiplayer. That would take months.

      But if you want to take a look and give me ideas. That would be great.
    19. Legal_Ease
      Legal_Ease
      I could. And, I don't feel bad about it, but I was hoping for something easier and quicker. I want this project to be simple and quick and focus on movement and style more than the quest or lore accuracy. So far, I have a nice walking sounds and motion. I'm working on a talk system now.
    20. Legal_Ease
      Legal_Ease
      Well, the Diablo II movement is a bit more stiff than wc3. It has sort of harsh footstep sounds and abrupt breaks from walk to stop. There is little animation and sort of an auto targeting system but you still need to face the enemy. It's a bit different than wc3 and I want to recreate it. The more important things I will be focusing on is making the hero be able to use all the weapons (visually) in hand. I am going to make it just use Amazon for now. What I really need is a free copy of Diablo II. Is there a demo?
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  • About

    Gender:
    Male
    Birthday:
    Oct 19, 1998 (Age: 22)
    Location:
    Lithuania
    Occupation:
    None
    Current Project:
    Nothing. Have 4 mediocre maps. Might return to make some spells later, idk
    WarCraft 3 Account:
    none yet
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Gnome
    Steam:
    Friendly Muffin (id: iamthemeatmuffinman)
    Steam:
    Binding of Isaac: Afterbirth+
    DotA 2 (Still!)
    bunch of other games I turn on for 30 minutes only to uninstall again

    Studying in uni still
    Working at Unity still
    Waiting for good news about diablo still :(

    Signature

    My spells (7)
    [​IMG]

    My maps
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