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McQvaBlood
Last Activity:
Dec 13, 2019
Joined:
Jul 3, 2010
Messages:
537

Awarded Medals 1

Gender:
Male
Birthday:
February 27
Location:
Budapest, Hungary

McQvaBlood

Grand Minimus, Male, from Budapest, Hungary

McQvaBlood was last seen:
Dec 13, 2019
    1. don_svetlio
      don_svetlio
      Oh, don't worry about adding them, I was just asking for an opinion as well as making a list so I don't forget. I will send you a list with 20-ish items as soon as I'm done with it. I will now send you the custom attribute system I have in mind. For the spells, way ahead of you. I've already decided on some, but I will be sending you the gems as a whole. Expect 1 or 2 gems and the attributes within an hour, maybe 2.

      EDIT: On a side note, are you interested in playing DotA 2 as valve has been flooding users with beta keys :D
    2. don_svetlio
      don_svetlio
      Hey, I've found some attachments for the items.
      Here they are, tell me if you like them.
      Basic Longsword
      Claymore(Stronger but heavier longsword)
      Relic Blade (rare item)
      Longbow
      Enchanted Bow
      Light Axe
      Great Axe
      Wooden Shield
      Standard Shield
      The closest to a tower shield I found
      Chainmail
      Platemail
      Leather Armor
      Lekorian Soldier Helmet
      Crusader Helm
      Necromancer Helm
      Hunter Trophy Helm
      RuneBlade (weapon 2 inv slot)
      Hammer

      I will post some specific items later on (bunuses, names descriptions) in a PM as i am currently a bit busy.
    3. don_svetlio
      don_svetlio
      Don't worry, my friend. You've got all the time in the world, just not valve time :D.
    4. don_svetlio
      don_svetlio
      no no, you misunderstood me, I meant I want them to be able to choose from 6 gems that provide 2 skills each. They can only equip 1 gem at a time. the other 2 slots are for the weapon abilities/passives.
    5. don_svetlio
      don_svetlio
      Yeah that was kinda' what was in my head, guess I've played a little too much Dota 2 and watched too much Dark souls :D. So yeah, leave it as it is then. But before I forget, you can make it so that different weapons/gems provide spells and so that gems' spells are upgradable or should I think of something different?
    6. don_svetlio
      don_svetlio
      Sounds great, and about the gems, this is the way you collect spells. You start of without skills. As you level up you only improve stats and each weapon (e.g. shield - defend) has an ability that the player acquires the moment they equip the weapon (if possible, of course) and the gems are the same, they are sort of magical enchantments with 5 levels each. and for the constants, i guess i'm a bit torn between having the spells scale with specific numbers or with attributes.
    7. don_svetlio
      don_svetlio
      Well, to be honest you are way better at spell design so please, don't hesitate to change the attributes of spells. and for the explosion, only when it hit a unit. This is the first spell of the Drake Crest Gem :). Btw, what do you think of the Gem idea?
    8. don_svetlio
      don_svetlio
      Hmm, let me see. Well, it's mostly one hero that can be built differently so there should be the following slots:
      Weapon - Item that could fit here are swords, bows, axes, staffs and possibly spears; Armor - 3 types of armor - Heavy (plate mail), Medium (chain mail) and Light (leather).
      2x Trinket Slots - Items that go here are rings, voodoo dolls, luck charms etc.
      Necklace - pretty self-explanatory;
      Secondary Weapon - things such as shields, specialized quivers(add [ranged] attack effects?), Swords, Axes (for offensive two-handed play).
      Magic Gem - Each Gem gives the player 2 abilities related to it's element (fire, ice, nature) - 6 gems in total. These can be upgraded via magic merchant if possible? - if not, just make the spells scale based on stats and etc.
      Leggings - These have more of an impact on your movement speed in certain regions and the amount of energy lost while moving in those regions (Energy will replace wood and have a general amount of ~1000 which drains slowly and can be restored by going near campfires or markets) = E.g. - Leather ones are great in snowy mountain terrains but not in rugged lands. Chain mail ones are great for rugged land but double the energy lost in the moory areas and the dead lands. There could also be Reinforced leggings but those while good for most terrain cripple the movements speed. You get the idea.
      Helmet - Basic Armor item slot, nothing too special. Has an impact mostly on vision radius.
      Feel free to download any attachment models you approve as well as the multi-animated villager. As for example Items, I gave some types of items which, i guess you could start with the most basic versions, the "tier 0" and expand on those later on. As for the attachments, i think most practical would be to use them only for weapon 1, weapon 2, armor and helmet slots as the others would look weird, but I could be mistaking.
    9. don_svetlio
      don_svetlio
      Hey, when you're done with the inventory, could you make a spell using this model. No target, high damage dealt to first target it collides with, after which it sets the ground on fire in a 100/160/220/280/340 AOE. Fire last for 2/3/4/5/6 seconds dealing 10/15/20/25/30 damage per second. Initial damage = 200/350/500/650/800. Required level interval = 2 ( for all spells ). Projectile range = 800. Mana cost = no idea. This is very roughly but I think it suits a starting spell. What do you think?
    10. don_svetlio
      don_svetlio
      It should be sent.
    11. don_svetlio
      don_svetlio
      Yeah, it does. And, since I'm currently sick, is it okay if I send you the map?
    12. don_svetlio
      don_svetlio
      Yeah, talking about the editor. Sometimes, I feel like I have too great expectations for a warcraft map but then again, you never know right?
    13. don_svetlio
      don_svetlio
      quick question, weapons can influence move speed right?
    14. don_svetlio
      don_svetlio
      Hey, how's everything? Just wanna let you know that I will be launching the Dev Page for CoV by the end of the weekend. Just need to finish up at least 2 screenies for promotional viewing ;)
    15. don_svetlio
      don_svetlio
      hey, how did the exam go?
    16. don_svetlio
      don_svetlio
      Hah, Finally got Dante's Inferno on my mobile. Time to read in english class xD
    17. don_svetlio
      don_svetlio
      Hey, In case you're not on or I forget, I wish you good luck with your exam.
    18. don_svetlio
      don_svetlio
      hmm, I think there is something like this here. Only, there are 4-5 exams that have 3-4 days in between.
    19. don_svetlio
      don_svetlio
      Hey, how's it going? wrapping up the term I suppose? Anyway, I've made some progress as far as terraining goes and I just wanted to ask, when would it be a good time to send over the map? I guess at least a voice-overed intro would be nice to start with, right? :)
    20. NelsonLaJe
      NelsonLaJe
      you have made progress in the campaign of Blood Elves?????
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    Gender:
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    Birthday:
    February 27
    Location:
    Budapest, Hungary
    WarCraft 3 Account:
    McQvaBlood
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Eredar
    Favorite Organization/Clan:
    Cult of the Damned

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