Recent content by madmuffin

  1. madmuffin

    Dynamically Populating the map with creeps?

    Hey everyone, how do I fill my map with creeps without it lagging out completely due to the massive number of creeps wandering around. I've seen maps that if you turn off fog of war there are no creeps in the map and they only generate just out side your line of sight so it feels like the map is...
  2. madmuffin

    Keeping the AI from attacking things unless persuing a Player

    Alliance doesn't work since it is global, all zombies would suddenly become hostile to all doors etc, they are player 12's unit so destructible isn't a problem, its the fact that while 1 zombie is chasing 1 player, the other thousand of them start attacking doors. Azazel has a point with the...
  3. madmuffin

    Keeping the AI from attacking things unless persuing a Player

    In my map I have a lot of hostile zombies and interesting interactive things such as doors, barricades, etc. My problem right now is since the zombies are hostile, they immediately attack all doors, barricades, etc on sight, since that is the default AI, which is bad and unrealistic towards what...
  4. madmuffin

    Complex Convoluted Car Triggers - Need Help

    I'm having a ton of trouble with my cars and any help would be appreciated. Here are the triggers I'm using right now: CarInteract Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Interact Actions If (All...
  5. madmuffin

    Vehicles Passing Through Units/Destructibles - Best Way?

    That last part could work somewhat, I don't want everything to avoid the zombies just the cars, but maybe if I trigger the cars to have no pathing instead? I know about the shift for negative values but right now it's collision is at 0. Not sure what -1 will do to it but I'll try it.
  6. madmuffin

    Vehicles Passing Through Units/Destructibles - Best Way?

    You two aren't understanding. First off it doesn't matter if I make the immolation do a million damage, the unit will try to path around the zombies before they die since obviously they exist and are getting in the way. I'm not even using immolation, I have triggers that work better. I already...
  7. madmuffin

    Vehicles Passing Through Units/Destructibles - Best Way?

    I already have a working kill system, that isn't the problem at all. My question is how to make the unit move realistically, because even with immolation or whatever, it would still try to path around units and destructibles. Flying movement fixes this somewhat, only it rises up to move over...
  8. madmuffin

    Moving Bullet Projectile Detection System Request

    Somewhat enormous and daunting, I'll download it and see if it does any of what I am looking for.
  9. madmuffin

    Vehicles Passing Through Units/Destructibles - Best Way?

    I'm trying to set up a vehicle that can plow over all destructibles and units around it, but not pass over buildings or raised terrain. At first I tried simply giving it the Fly movement type with no height, because that would let it look like it was driving around while passing through...
  10. madmuffin

    Moving Bullet Projectile Detection System Request

    Yes that would be great, sorry for the late reply I have been away for a bit there.
  11. madmuffin

    Strange Orb of Slow Effect Behaviour?

    Ah okay. Instead I'll just do something like 'unit attacks, condition its the unit I want, then do a random integer comparison etc.
  12. madmuffin

    Strange Orb of Slow Effect Behaviour?

    Hey everyone, I'm having a weird effect happening with the Orb of Slow ability, the one that has a percent chance to cast another ability. I set the ability chance to 25%, and it works every time I manually target an enemy, but it has never fired once when the unit auto acquires an enemy in it's...
  13. madmuffin

    How do I make this MUI? Jass?

    I might switch over to using your system Bribe because with Pharaoh's two trigger version I can't figure out how to compensate for how many foods were in that stack before they were removed, should work since Purge said it would. CookingItems Copy Events Unit - A unit Acquires an...
  14. madmuffin

    Reputation (+1): (Post) Showed me a useful system

    Reputation (+1): (Post) Showed me a useful system
  15. madmuffin

    How do I make this MUI? Jass?

    Oh Bribe the If else etc was there because I plan on having more then just one food item to cook but it is pretty easy to add the conditions to that to have it compensate for item types. Is setting the point after the wait MUI though, because if another Firepit receives an item wouldn't it...
Top