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Macadamia's Recent Activity

  1. Macadamia replied to the thread [Tower Defense] aMazing Balls Tower Defense.

    Hello again. Yes you're right, even with many more Tamed Flying Balls it was impossible. OK I will post v1.3 during the night with all...

    Mar 28, 2020 at 9:30 PM
  2. Macadamia replied to the thread Retera Model Studio Reforged Hack.

    Don't take my words as wisdom as I am a real beginner in modelling, but It might be used in conjunction with mipmaps to preserve detail...

    Mar 28, 2020 at 7:05 PM
  3. Macadamia replied to the thread [Tower Defense] aMazing Balls Tower Defense.

    Thanks !!! See I needed more feedback ;) - OK now I know where that unbuildable tile was. When you said waypoint 4 back in the days, i...

    Mar 28, 2020 at 5:59 AM
  4. Macadamia replied to the thread Unit stops (auto)casting after upgrading.

    Hello again. Well I hope people will try your map, as even if TDs are not something new, and even if many things today are common in...

    Mar 27, 2020 at 7:05 PM
  5. Macadamia attached a file to the thread Bugs after patch.

    Hello there ! Oh yes I know how you feel, I stopped map making in 2004 and started again last December ! As for your problems : 1 -...

    Mar 27, 2020 at 1:14 PM
  6. Macadamia replied to the thread [Import] Import custom tilesets in reforged world editor.

    Sorry to interrupt guys, I am really no texture expert. But isn't usually this issue (when zooming out) related to the lack of Mipmaps ?

    Mar 27, 2020 at 12:48 PM
  7. Macadamia attached a file to the thread Unit stops (auto)casting after upgrading.

    Hello there !!! OK so i tried your map, impressive if you never made a map before ! Not really the place for a map feedback, but I just...

    Mar 27, 2020 at 12:23 PM
  8. Macadamia replied to the thread Unit stops (auto)casting after upgrading.

    Yes it is. I am still working on it on a daily basis, and I have already made numerous changes since the last update I posted. I really...

    Mar 26, 2020 at 10:40 PM
  9. Macadamia replied to the thread vJass, Lua, Wurst and what not... time for a switch ?.

    Ok thanks a lot, now I know whee I am heading. Will also explore Wurst a bit, probably just for fun. I suppose there is a reason why...

    Mar 26, 2020 at 6:42 PM
  10. Macadamia replied to the thread Triggering Experience.

    Oh I missed this Well in all fairness, if you plan for very high levels, the method I just posted is probably by far the easiest then.

    Mar 26, 2020 at 6:09 PM
  11. Macadamia replied to the thread Triggering Experience.

    Hello there. yes @Deserted 's approach is the right one. For information, on the conditions earlier, it could have been done much...

    Mar 26, 2020 at 5:57 PM
  12. Macadamia replied to the thread vJass, Lua, Wurst and what not... time for a switch ?.

    Ok I will try to investigate on Wurst website, and see what I can achieve. Will be interesting to compare the possibilities of both...

    Mar 26, 2020 at 5:37 PM
  13. Macadamia replied to the thread Unit stops (auto)casting after upgrading.

    @Meatsausage : replacing the unit after an upgrade was just in case the upgrade was the sole cause. You didn't try my solution for...

    Mar 26, 2020 at 5:33 PM
  14. Macadamia replied to the thread Unit stops (auto)casting after upgrading.

    Hello there! I have encountered this issue many times when I started my old version of my map back in 2004. This happens quite often...

    Mar 26, 2020 at 9:52 AM
  15. Macadamia replied to the thread vJass, Lua, Wurst and what not... time for a switch ?.

    @Chaosy : Yes I was convinced already that Lua would be a better choice, in spite of some small problems about initialization and type...

    Mar 26, 2020 at 9:26 AM