1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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Kitabatake
Last Activity:
Aug 31, 2018
Joined:
Dec 30, 2005
Messages:
1,264
Albums:
9

Awarded Medals 3

Birthday:
Sep 8, 1907 (Age: 111)
Location:
Finland
Occupation:
Science Master

Kitabatake

Creator, 111, from Finland

Kitabatake was last seen:
Aug 31, 2018
    1. Daffa the Mage
      Daffa the Mage
      thanks, will see what I can get.
    2. Daffa the Mage
      Daffa the Mage
    3. neo_sluf
      neo_sluf
      Do you said to the moderator why it is still pending or you dont have a plan to get that Hosted Project?..
    4. neo_sluf
      neo_sluf
      So is it still pending by now?...
    5. neo_sluf
      neo_sluf
      which your talking about the 5 years?.. what project is that.. cause i apply a Hosted Project..
    6. neo_sluf
      neo_sluf
      I would like to ask how many days you wait before the moderators accept your Host Project application..
    7. Daffa the Mage
      Daffa the Mage
      What do you recommend to start with Modelling Kita?
      Also, haven't play B'n'G lately, any updates since 0.98 first release? :D

      ~Daffa the Mage
    8. Lichkings slave
      Lichkings slave
      Your really good at moddeling :at: and mapmaking :D
    9. HammerFist132
      HammerFist132
      I know how you feel. I really do! In sunday and monday I was reading 10 hours a day, but finaly one thing I finished 5 more to go!
    10. HammerFist132
      HammerFist132
      I am waiting for version 0.99 so I can dig new bugs. Any news?
    11. MasterTrainer
      MasterTrainer
      Hey I would really like to be a a part of BnG II; if you need help with anything besides modeling or anything related to that, I want to be able to help!
    12. HammerFist132
      HammerFist132
      Okey, but for nulling global variable points, that is told to me by Maker itself. I know, it sounds strange even for me because I have never seen to someone do that for global variables, but in last time all people in spell section do that, so maybe to contact profesional?
    13. Almia
      Almia
      Haha :D
      With such gameplay ofc!
    14. Almia
      Almia
      Never expected that :D
    15. Almia
      Almia
      Did you use vJASS in B&GII?
    16. I3lackDeath
      I3lackDeath
      There are, but youngsters need some time to get the hang of everything.
      The respective uploads were properly rejected, and this also concerns social "moderation", which is usually rather delicate work.

      Just saw that thread of yours. Let's try to drag some of the higher-ups in there aswell.
    17. General Frank
      General Frank
      Will do, Sir.
    18. General Frank
      General Frank
      Wow, thanks for nuking that sucker.
      I know I robbed you off your time, but people tend not to believe me especially.
    19. I3lackDeath
      I3lackDeath
      I did not know that he previously uploaded them, sorry. Edited my post accordingly.

      Now, I did not intend to act based on violation of our rules concerning model rips, as I am by far not experienced enough to use this as justification.
      The only reason for me taking action, was to try my best to calm down the situation.
    20. Hell_Master
      Hell_Master
      Ahahahaha Google Fu-. Didnt quite heard of that yet.
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  • About

    Birthday:
    Sep 8, 1907 (Age: 111)
    Location:
    Finland
    Occupation:
    Science Master
    Current Project:
    Currently working on Blades 'n Gore II.
    It is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    http://www.hiveworkshop.com/forums/maps-564/blades-n-gore-ii-211054/
    WarCraft 3 Account:
    Kitabatake
    WarCraft 3 Realm:
    Northrend (Europe)
    Started map making with the Age of Empires II editor. Those who are familiar with that editor should not find it hard to know where my username originates from.

    I switched over to making maps for Warcraft III at around ~2003.
    As I didn't have an internet connection at the time, I learned GUI triggering with only experimenting, trial and error.
    (That is also the reason why I never switched over to using JASS. I'm too lazy to learn to do stuff I already know, only to do the exact same functionality with a different method.)

    Later on, after getting an actual internet connection, I discovered wc3sear.ch and joined it after lurking the site for nearly a year or so.

    Eventually, I got eager to expand my skills to model editing and I started out with simple stuff using Magos' War3 Model Editor and Oinkerwinkle's Vertex Modify.

    At some point wc3sear.ch went heavily over it's quota and died. All data and users were transferred over to Hiveworkshop, so here I am.

    map making, model making
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