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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Last Activity:
Aug 31, 2018
Dec 30, 2005

Awarded Medals 3

Sep 8, 1907 (Age: 112)
Science Master


Creator, 112, from Finland

Kitabatake was last seen:
Aug 31, 2018
    1. RaidonGod
      I love your models, like other people here =P
      Your Attachments are so freakin awesome :thumbs_up:
      I'll always support you :wink:

    2. Kitabatake
      @Septimus: It's a sword fighting system. Instead of automatic attacking you must aim your hits and evade and parry your opponents' hits and also pay attention to your energy...

      @communist_orc: Good luck

      @xrmaster: I might make more later on, but right now I have some other projects at hand...
    3. xrmaster
      dude i love your mods there bad ass and one of the best. i love the ff7 ones will u be making any more? like Vincent Valentine, Red XIII there both my favorite
    4. communist_orc
      Thx for the vote... With the vote from the hives oldest member (101!) i ought to win^^
    5. Septimus
      New melee combat system ? it sound a bit strange, can you tell me a few info about it ?
    6. Kitabatake
      I'm currently working on a map project that features a new melee combat system...

      And sorry, I don't have time for requests at the moment.
    7. Septimus
      Hey, do you think you could make such a model for me ?

    8. Septimus
      Yeah, I was trying to remove the mechanical voice and replace it with other. But it is hard to find somebody who are good in voice acting.

      About the grammar and spelling, I have given it to 3 people to help me improve it. But, it seem there is still a few error over it. It is not easy to find a person who could speak a fluent english.

      My campaign is a complete mixture of several element. Each chapter have different play style. For example, Chapter 1 is rpg playing style, Chapter 3 is AOS style, 4 is altered melee while 5 is maze.

      I would like to add a few interesting system, but my skill at GUI is just quite.. average..

      Infact, I have make all the basic layout of the chapter and quest. You could even view it from here.

      -> The Human Sin Project

      What project you are working on... currently ?
    9. Kitabatake
      @Septimus: Yeah, it's an infernal hell-cockroach! (I was unable to delete it)

      And about that campaign trailer:
      I recommend removing the mechanical voice and checking the grammar and spelling. Maybe polish the terrain a bit too.

      The campaign has some potential and it will need a lot of work, but it might turn out good and playworthy.
      I hope you have also thought of what will make your campaign special when compared to other campaigns
      (Such as using new gameplay systems and doing things like they have never been done before...)

      Good luck with the project!

      @XxDark-DragonxX: I make models on gut feeling. I might make more Final Fantasy models in the future, but currently I don't have any such projects planned..

      @Nether Wyrm: Unfortunately I don't have time at the moment as I am working on my own projects...
    10. Nether Wyrm
      Nether Wyrm
      Hi there! I can surely say that while CRAZYRUSSIAN is a great icon maker, you are a great model maker. Say, i had inspiration today and would like to know if you are up to do this: a modification of a Faerie Dragon (or some flying unit) to make it look hellish like Doom Guard.
    11. XxDark-DragonxX
      Hey Kitabake If you have time could you please make a model of a few more final fantasy characters. I would love it since I am making a final fantasy hero wars map.
    12. Septimus
      By the way, I would like to say that I respect you. Because you give a rating out of honesty instead of grudge.
    13. Septimus
      Thanks for the loading screen, it look superb.

      Errr 1 question... is that a cockroach at the loading screen ?

      Did you watch the trailer ? What do you think about this campaign, does it have potential ?

      Umm, currently the trailer just reveal 30% of the information.
      About the meteor at 1 scene, it been done at purpose and would be reveal at the campaign.
    14. Kitabatake
      @Septimus: Request granted.

      The loading screen is now finished and it looks like this
      I have PM:ed you the download link.
    15. Septimus
      Aeroblyctos told me that you create the animation loading screen for his The Chosen One campaign. So, I would like to have 1 animation loading screen for my campaign as well.

      Can you create a animation loading screen of a scenery that look like a hell ?

      Although I haven't start to create this campaign, I already make the basic layout of the storyline of the campaign, including the hero skill and item.

      Infact, I even release the trailer as well.

      The Human Sin : Trailer - The Hive Workshop - A Warcraft III Modding Site

      But, the trailer still have a few flaw such as voice actor for the narrator that sound too robotic.

      As for the grammar error, I cannot fix most of it since all the voice already been implied.
    16. Kitabatake
      @Septimus: what kind of loading screen? I can't promise anything but if it's quick enough to do, I might do it...

      @GooS: Sure, go ahead
    17. GooS
      Hi, I was wondering if you would allow me to re-color your Platemail armor models texture. I'm currently working on a map that is going to work somewhat like RuneScape (I'f you have ever played it), to describe it some; you craft your armors and diffrent levels requires diffrent materials such as Bronze, Iron, Steel etc. but they should not swap models hence the texture re-coloring.

      Ofcourse all credits will still go to you :)

      Thanks in advance, GooS
    18. Septimus
      Hey, I was wondering if you could make a animation loading screen for my campaign.
    19. Septimus
      You are rather ancient... :P
    20. icecream_pirate
      happy birthday m8.
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  • About

    Sep 8, 1907 (Age: 112)
    Science Master
    Current Project:
    Currently working on Blades 'n Gore II.
    It is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    WarCraft 3 Account:
    WarCraft 3 Realm:
    Northrend (Europe)
    Started map making with the Age of Empires II editor. Those who are familiar with that editor should not find it hard to know where my username originates from.

    I switched over to making maps for Warcraft III at around ~2003.
    As I didn't have an internet connection at the time, I learned GUI triggering with only experimenting, trial and error.
    (That is also the reason why I never switched over to using JASS. I'm too lazy to learn to do stuff I already know, only to do the exact same functionality with a different method.)

    Later on, after getting an actual internet connection, I discovered wc3sear.ch and joined it after lurking the site for nearly a year or so.

    Eventually, I got eager to expand my skills to model editing and I started out with simple stuff using Magos' War3 Model Editor and Oinkerwinkle's Vertex Modify.

    At some point wc3sear.ch went heavily over it's quota and died. All data and users were transferred over to Hiveworkshop, so here I am.

    map making, model making
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