Recent content by Kabel

  1. Kabel

    [Unsolved] How to make a Barrack land on a Geyser?

    Anyone feels like taking a look inside the editor? This "should" be easy, but it just refuses to work
  2. Kabel

    [Unsolved] How to make a Barrack land on a Geyser?

    I try to make a Barrack being able to land on top of a Geyser. (Just as a Refinery can only be built on a Geyser.) I change pathing, footprings, collision etc, but the Barrack refuses to land on a Geyser. Any idea how to solve this?
  3. Kabel

    [Unsolved] How to make a player lose the game?

    Thank you. A mod-file typically has no Melee Initialization trigger. Instead each individual map file has it. Is it possible to create the Melee Initialization trigger inside the mod-file and just add your adjustment? Or do I need to add your adjustement into every individual map? Dont want...
  4. Kabel

    [Unsolved] How to make a player lose the game?

    Hello, I have a mod-file where I plan to keep all Melee Initialization triggers, because they are needed on all maps the mod is played on. The only thing I need to change is the losing condition. Normally, a player loses the game when he/she has 0 structures. Instead I want to make the player...
  5. Kabel

    How can a MOD file in WoL work in HoTS?

    I have added lots of custom content to a MOD-file in WoL. New units, skins, models etc. I now want to use all the new HoTS content! When I add Swarm (MOD) & Swarm (Campaign) dependencies to my MOD, I get a warning that this might cause some errors. Any ideas how to make a WoL-MOD work...
  6. Kabel

    Ability can´t be cast on unit that is busy?

    I found a way to make it work. I divided the research ability into smaller research abilites - each one can only research one upgrade and they are all on the same building and each one has its own validator. In this way, the UnitCompareOrderCount validator works exactly as you describe it! It...
  7. Kabel

    Ability can´t be cast on unit that is busy?

    Thanks. It works for morph. I want the spell to NOT work when the hatchery is training a Queen or researching an upgrade too. The validators do not work for that, only for morph into lair.. : / So when my hatchery is training a Queen, I can still cast Inject on it. ANd I want it to be...
  8. Kabel

    Ability can´t be cast on unit that is busy?

    I´ve tried a lot of validators, but no one seems to work. I thought this was a simple thing. :( If a building is morphing, training or researching, my spell can NOT be cast on it. There must be a easy way to fix this? There must be a validator?
  9. Kabel

    Ability can´t be cast on unit that is busy?

    Thanks for the buff suggestion. It sounds a bit complicated but I will use it if there is no other way. What validators determines that? (I can´t find any) If so, I would need 1 for morhing, 1 for training and 1 for reseach ability. If the building is busy with any of these activities, the...
  10. Kabel

    Ability can´t be cast on unit that is busy?

    I give an example to describe my problem: If a hatchery/lair/hive is morphing into lair/hive, trains a queen or upgrades something, Inject can NOT be cast on it. How can this be done?
  11. Kabel

    Make Inject spawn larvas faster?

    The problem is that it speeds up the production time of upgrades too. I only want the larvas to spawn faster
  12. Kabel

    Make Inject spawn larvas faster?

    How can Inject make Hatcheries spawn larvas x% faster? For example, it takes 15 seconds to spawn a larva in a hatchery. If a Queen injects it, larvas will spawn 50% faster as long as the Inject buff is effecting the Hatchery.
  13. Kabel

    Give other types of bonus to creep?

    Edit: I found out ^^ Sorry for bump
  14. Kabel

    Warp into Archon animation not playing!

    i have made 2 Dark templars able to warp into a Dark Archon. It works. The only thing that bothers me is that there is no animation played. When they merge, a red sphere is supposed to appear that spins.. just like 2 high templars who warps into a regular archon.. so when I merge 2 DT, a final...
  15. Kabel

    When a unit dies, a new unit is spawned from it?

    I have changed the brood lords attack. It shoots a normal missile. When it hits the enemy, they get a buff that lasts 15 seconds. If that unit dies during 15 seconds, broodlings are spawned from it. If the unit lives longer than the 15 seconds of the buff, the buff is just removed. I can´t add...
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