i dont mean to disrepsect you in anyway what so ever. im just meant i posted that trigger to show the generation of the dummy units. its just hard to explain to people what is going on in that trigger. and im just getting really frustrated over this ability.
THIS IS FINE!!!!!!!! DONT WORRY ABOUT THIS TRIGGER
lightining ward
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
ok i understand u want it shorter but the way it works with the other ability it gotta stay te same i tried this too
lightining ward death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) lightning Ward
Actions
Game...
alright so here's what i got. i have a ward ability. like serpent wards. i made them have a lighting attack gfx like on the lighting orb. but i also have an ability like the tinker's engineering upgrade. that ability effects the serpent ward ability. every level of the "engineering upgrade"...
yea the rocket is a CnP, so is the other one converged from the two. i just ran out of ideas and i needed a icon that looked basically just like that. im surprised u didnt catch the fireball in the 3rd one was a cnp. they arent exactly copy n pasted though, but in a sense yes. they were cut...
alright well i couldnt quite figure out the right place to show these. but ya this is the first time i've made my own icons. so i'm here to share them with the rest of you and see what you all think.
aye, yes, maximum number of hero's with triggers. my map is looming on a beta version and im just nit picking around at certain things. this would be one of them.
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