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jonbon29
Last Activity:
Jun 4, 2018
Joined:
Aug 19, 2014
Messages:
1,096
Media:
8
Albums:
3
Gender:
Male
Birthday:
Dec 30, 1993 (Age: 25)
Location:
Philippines
Occupation:
Secretary in BIR West Pasig City

jonbon29

I return to serve....., Male, 25, from Philippines

jonbon29 was last seen:
Jun 4, 2018
    1. Bribe
      Bribe
      Looks good!
    2. KILLCIDE
    3. KILLCIDE
      KILLCIDE
      Yeah sorry Im not by a computer at the moment. If youre having problems, just leave a message and Ill check it out after school. If the targetable dummy bothers you, I can show you how I do it in Volatile Light, but it requires moderate knowledge of some JASS to understand it.
    4. KILLCIDE
      KILLCIDE
      Of course. Just remove the locust ability :P its too fast for someone to target it anyway.
    5. KILLCIDE
      KILLCIDE
      Well theres a cheap way of doing it :P just create a dummy and have it cast Finger of Death on another dummy. Play with the distance and height to get the right angle!
    6. KILLCIDE
      KILLCIDE
      When do you want to create the lightning effects?
    7. Flux
      Flux
      You can, specifically Mdlvis. The animation index is the nth animation.
      Or you could test each animation index until you get the right one. Like every time you press Esc, play animation index 'i' and 'Display it to the player' then 'set i = i + 1'.
    8. Flux
      Flux
      What your trigger shows are:
      - The Leech Buff increased damaged dealt by 30% of the Source's Strength.
      - The Source will have it's HP increased by the damage dealt plus 30% of its current life.
      - Upon dealing the damage, the Buff will be removed from the Source.

      ^If those are what you want, then you did it right.


      ----------
      Also any idea how to force a unit to play its spell animation instead of attack? I tried putting Play Unit Animation but after the attack animation happen only then the spell animation will be played
      ----------
      SetUnitAnimationById is an alternative, and overrides current animation. The problem is, you need to know the animation index of the spell and it varies every model. So example, the animation index is 3 for Model1, it may or may not be the same for Model2, Model3, etc. You catching my drift?
    9. KILLCIDE
      KILLCIDE
      Thats very odd O.O thank you for the bug report. I will go ahead and run some tests on it. Do you mind posting a test map? Or does the bug occur in the map I uploaded?

      EDIT: I've fixed the issue (: thank you again for the report. Expect to see the update soon!
    10. Almia
      Almia
      put "udg_" before Temp_Target :) welcome to JASS
    11. Almia
      Almia
      ----------
      well, the function goes like this : call UnitAddAirborne(<your unit>, <your desired height>, <duration>) :D
      ----------
      you should replace GetEnumUnit() with your own unit
    12. Hayate
      Hayate
      Feel free to :) All my models are free to edit as long as credits are given
    13. Spellbound
      Spellbound
      No problem, but my code doesn't actually work. If you can fix it, lemme know :P
    14. bgcy_ro002
      bgcy_ro002
      Hello!
      Actually, I did a lot of HP-bar. When divided Hp-bar into small pieces and zooming "selection scale", it is very bad. I made it the best possible.
    15. Almia
      Almia
      well, the function goes like this : call UnitAddAirborne(<your unit>, <your desired height>, <duration>) :D
    16. ~Nightmare
      ~Nightmare
      lol. If it is demanded then why not? ;P
    17. Almia
      Almia
      uhmmm no, because once it has dropped to the ground, it won't be counted as airborne and such, cannot be suspended :)

      but you can suspend them in the last tick :D
    18. KILLCIDE
      KILLCIDE
      The trigger can use a lot of improvements still :P
    19. KILLCIDE
      KILLCIDE
      The triggers look fine. It could be the dummy unit's object editor data. You have to make sure that the dummy unit has no movement speed, has all its animation stuff set to 0, etc.
    20. Almia
      Almia
      Apologies if the copied variables has the AB_Event missing

      Just create a real variable named AB_Event and it should be fixed.

      Probably going to update the list of variables, THANK YOU :D
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  • About

    Gender:
    Male
    Birthday:
    Dec 30, 1993 (Age: 25)
    Location:
    Philippines
    Occupation:
    Secretary in BIR West Pasig City
    Current Project:
    I'm working on an altered melee map with four new races, I already picked what races I'm gonna use. Right now I'm finishing my terrain first, gathering models for each race and having problems with spell triggers or coding something like that. I guess ill work on the triggers after I completed the terrain and units. I have not yet named my map project. Maybe when I thought of a cool name for it.
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Tauren
    Favorite Organization/Clan:
    Frostwolf
    Im a warcraft fan so got interested in the WE when i discovered you can create your own maps. I loved playing warcraft lore campains and because of that i learned more about its history. I got interested in modding too so I registered in hiveworkshop to learn more.

    Computer games,hanging out with my friends and watching action pack movies!

    Signature

    [​IMG]
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