1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
JAKEZINC
Last Activity:
Sep 9, 2020
Joined:
Aug 13, 2013
Messages:
1,615
Media:
41
Albums:
1
Gender:
Male
Location:
Earth
Occupation:
Artist

JAKEZINC

Meticulous, Male, from Earth

Finally, a spare time to face the editor this weekend. \o/ Jul 30, 2020

JAKEZINC was last seen:
Sep 9, 2020
    1. T. D. W.
      T. D. W.
      I will!
      But slowly since School has arrived !!
    2. T. D. W.
      T. D. W.
      You mean making him go up in the sky and then come back on the ground?
      Knockback 3D can do this
      It's more like the most functional knockback system possible!
      You can imagine anything with it!
    3. T. D. W.
      T. D. W.
      Yes, and guess what my next system will be..... It was once mentioned that bride himself was going to make it but it is still not done ... It is mainly the most usefull system for spell coders, it's the KNOCKBACK 3D
      For shortning: a knockback that also includes the Z offset!
    4. neo_sluf
      neo_sluf
      will it help to solve the special effect?..
    5. neo_sluf
      neo_sluf
      i got a problem on the Hydrapoison.. the special effects are not removed even the duration is ended.. but on the catacylsmic blow the sfx is removed.. so tell me how can i fix it..

      NOTE: I did not touch anything on the spell... so i really dont know why it does not removed..
    6. Ofel
      Ofel
      yeah!! finally!!
    7. PurgeandFire
      PurgeandFire
      Approved 'em both!
    8. mikagami
    9. MasterHaosis
      MasterHaosis
    10. T. D. W.
      T. D. W.
      I use hashtables only, easier to code than indexers withthat shitty deindex thing :p
    11. neo_sluf
      neo_sluf
      well good job on the spell... i will gonna test it now.. now just need to find small problems on the map and expect that on Saturday i will release the v2.1 of aos..

      Also just a spoiler on v2.2 v2.3 v2.4 v2.5 v2.6 and v2.7 you see 4 new heroes every version release so this mean i will start the Boss Fight mode on v2.8
    12. T. D. W.
      T. D. W.
      100/187,5= 0.53333333333333
      :p
      I'll review asap
    13. T. D. W.
      T. D. W.
      I told you te size, it's with the change size function with the formula i gave tou AoE /187.5 * 100
      It will scale the thunderclap to the AoE
      Note that the effect should be attached on a dummy to scale the unit
      I use this in the melting phoenix, to scale the final Fx on the melt
    14. PurgeandFire
      PurgeandFire
      kk, good luck!
    15. PurgeandFire
      PurgeandFire
      It isn't working because HP_PoisonedUnits can only refer to one unit at a time. Even though you set it here:
      Set HP_PoisonedUnits[HP_Index] = (Picked unit)
      That value will change when it goes through the next unit. If you want it to work on multiple units on the map, then you should save the entire group instead. You would make a group variable, and in HP Execution, you would set the group to (Units in (Playable map area)) matching (Matching unit) is an enemy of (HP_Player)) and (Matching unit is a hero equal to true). (and then use it for the "Pick every..." and remove the bj_wantDestroyGroup).

      Then in the HP Loop trigger, instead of "Unit - Cause damage".. you would use "Pick every unit in <group>[index]" and you would cause damage to them.
    16. sentrywiz
      sentrywiz
      Depends, what can you offer to do? Right now I am making the pre-alpha, because I had a major issue solved which involved making a complex system for spell uniqueID sorting algorhytam. That took about 4-5 days to make.
    17. PurgeandFire
      PurgeandFire
      Nah, GUI doesn't really support coordinates much. You almost always have to use locations (points). Coordinates are useful for SetUnitX and SetUnitY, but if you try to use them in the rest of your functions, you'll just end up with a lot of JASS since GUI's mostly take in points.
    18. Rheiko
      Rheiko
      A complete tutorial huh? Cool
    19. neo_sluf
      neo_sluf
      Its not MUI since this can't be used by multiple heroes... this is an item ability..
    20. neo_sluf
      neo_sluf
      Yes this is global...

      You can use slow...

      AoE Burn effect is triggered just like the poison..

      This not MUI
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Location:
    Earth
    Occupation:
    Artist
    Current Project:
    Spells & Abilities
    WarCraft 3 Account:
    JAKEZINC
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Old Gods
    Favorite Organization/Clan:
    Kirin Tor
    [​IMG]
    (Spell Maker | Spell Designer | Spell Coder)

    I have interest and passion in spell-making. Just give me credits for using my resources ;)

    Signature

    - Latest -
    Kael'thas Spellpack (Link)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    - Upcoming -
    Axe Flurry (Launching)

    I am now working on a spellpack projects
    Any ideas/suggestions? just PM or VM here
  • Loading...
  • Loading...
  • Loading...