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jakeZinc
Last Activity:
Oct 15, 2019
Joined:
Aug 13, 2013
Messages:
1,373
Media:
20
Albums:
1
Gender:
Male
Birthday:
December 4
Location:
Earth
Occupation:
Artist

jakeZinc

Spell Guardian, Male, from Earth

"Magic comes from what is inside you. It is a part of you. You can't weave a spell that you don't believe in." Sep 2, 2016

jakeZinc was last seen:
Oct 15, 2019
    1. mikagami
    2. MasterHaosis
      MasterHaosis
    3. T. D. W.
      T. D. W.
      I use hashtables only, easier to code than indexers withthat shitty deindex thing :p
    4. neo_sluf
      neo_sluf
      well good job on the spell... i will gonna test it now.. now just need to find small problems on the map and expect that on Saturday i will release the v2.1 of aos..

      Also just a spoiler on v2.2 v2.3 v2.4 v2.5 v2.6 and v2.7 you see 4 new heroes every version release so this mean i will start the Boss Fight mode on v2.8
    5. T. D. W.
      T. D. W.
      100/187,5= 0.53333333333333
      :p
      I'll review asap
    6. T. D. W.
      T. D. W.
      I told you te size, it's with the change size function with the formula i gave tou AoE /187.5 * 100
      It will scale the thunderclap to the AoE
      Note that the effect should be attached on a dummy to scale the unit
      I use this in the melting phoenix, to scale the final Fx on the melt
    7. PurgeandFire
      PurgeandFire
      kk, good luck!
    8. PurgeandFire
      PurgeandFire
      It isn't working because HP_PoisonedUnits can only refer to one unit at a time. Even though you set it here:
      Set HP_PoisonedUnits[HP_Index] = (Picked unit)
      That value will change when it goes through the next unit. If you want it to work on multiple units on the map, then you should save the entire group instead. You would make a group variable, and in HP Execution, you would set the group to (Units in (Playable map area)) matching (Matching unit) is an enemy of (HP_Player)) and (Matching unit is a hero equal to true). (and then use it for the "Pick every..." and remove the bj_wantDestroyGroup).

      Then in the HP Loop trigger, instead of "Unit - Cause damage".. you would use "Pick every unit in <group>[index]" and you would cause damage to them.
    9. sentrywiz
      sentrywiz
      Depends, what can you offer to do? Right now I am making the pre-alpha, because I had a major issue solved which involved making a complex system for spell uniqueID sorting algorhytam. That took about 4-5 days to make.
    10. PurgeandFire
      PurgeandFire
      Nah, GUI doesn't really support coordinates much. You almost always have to use locations (points). Coordinates are useful for SetUnitX and SetUnitY, but if you try to use them in the rest of your functions, you'll just end up with a lot of JASS since GUI's mostly take in points.
    11. Rheiko
      Rheiko
      A complete tutorial huh? Cool
    12. neo_sluf
      neo_sluf
      Its not MUI since this can't be used by multiple heroes... this is an item ability..
    13. neo_sluf
      neo_sluf
      Yes this is global...

      You can use slow...

      AoE Burn effect is triggered just like the poison..

      This not MUI
    14. neo_sluf
      neo_sluf
      hey dude are you still working on the killing creep system?.. could you stop it for the meantime?.. cause i need 2 important abilities.. this is an Item Ability for AoS Bossess Trihead Hydra and Catacylsm Juggernaut..

      Item: Hydrapoison
      When activated all enemy heroes will recieve a poison with a slow.. use a triggered damage per second and dont use shadow strike because it will bugged out to future heroes with poison...

      Slow and poison will last for 5 seconds.

      Item: Cataclysmic Blow
      When activated all enemy heroes will recieve a damage and a aoe burn effect. Enemy heroes that will be affected will deal damage per second to units within 300 aoe from their position. Burn effect will last for 5 seconds.

      Damage
      Slow = 75%
      Poison = Deals 50 + (30 x Level) every 1 second spell damage type

      Cataclysmic Blow
      Instant Damage = Deals 100 + (50 x Level) spell damage type
      AoE Burn Effect = Deals 20 + (30 x Level) damage every 1 second spell damage type.


      I don't have much time on working on the spells cause i am very busy fixing so many problems on the current version and rebalancing everything as much as i can.

      Abilities damage and effect is improved every 60 seconds because the bosses will become stronger every 60 seconds

      I hope you can finish it before wednesday..
    15. Rheiko
      Rheiko
      i'm not finish it yet
      maybe later, too lazy to study now
    16. Nichita_00
      Nichita_00
      Thank you Jake!
    17. Rheiko
      Rheiko
      it's vJass lol
      Jass class but the material is vJass
    18. PurgeandFire
      PurgeandFire
      yes. The bj_wantDestroyGroup is pretty handy for that reason. You don't need to assign it to a variable.

      The JASS functions behind it will check if bj_wantDestroyGroup is true. If it is true, then they will destroy the group after the "Pick every..." option finishes. Then they will set bj_wantDestroyGroup back to false so that it won't interfere with anything else. =)
    19. neo_sluf
      neo_sluf
      the item counter.. is that MUI?
    20. neo_sluf
      neo_sluf
      the map you used on the trigger you showed me..
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  • About

    Gender:
    Male
    Birthday:
    December 4
    Location:
    Earth
    Occupation:
    Artist
    Current Project:
    Spells
    WarCraft 3 Account:
    jakeZinc
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Silver Hand
    Spell Maker, Spell Creator, Spell Coder. ( Advanced GUI == JASS )
    Creativity, Art & Style resulting the aspect of "Aesthetics".
    " Spell is an art. "
    " Spell creativity is a must. "

    ~ Spell Guardian ~

    Signature

    - Spell Contributor -

    ~ My Spells ( +20 ) ~
    ~ My Resources Album ~
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