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InfernalTater
Last Activity:
Aug 29, 2019
Joined:
Jul 12, 2008
Messages:
2,957
Albums:
3
Birthday:
Aug 21, 1994 (Age: 25)

InfernalTater

TLI-Inferno, 25

InfernalTater was last seen:
Aug 29, 2019
    1. Stefan.K
      Stefan.K
      Lol, :o.
      Not as good as me? You rock with that attachments, dude. I meant something "walking"? :D
    2. Stefan.K
      Stefan.K
      Hello, i always wanted to know if you're into moddeling. Just curious.
    3. Hayate
      Hayate
      Ehh sorry, will fix it once i back from school
    4. BLazeKraze
    5. Hayate
      Hayate
      Hi InfernalTaker, for the chessboard thing, I am sorry, i didnt mean it to say that, i just wanna tell you there is more than one way to do something that time :O look like i screwed up pretty badly,

      My way of "proving" might be a little rude to you and im sorry for that
      Im just getting too much stress lately and words will
      Come out from my mouth "or finger" unconsciously
      Also, i am aware that i am not a master of making this resource, and i always is, that is why i am sometimes depress on hive because i know weak i am,i hope you can pardon me, and lets be buddy :)
      (I lost my mind easily recently and this is why i sound arrogant recently)
    6. InfernalTater
      InfernalTater
      Your page is full, so I sent you a PM, I'll reply with a short version here too, just in case.

      The board looks good! 35 KB is a reasonable file size for such a model. But you could reduce the vertex count from 992 down to 81 by sharing the vertices of each corner with all of the corners of same-colored polies that are touching it. Every vertice would be part of 4 triangles; you'd have less points than polies. You'd cut the file size down to about 5 KB.

      Also... How the hell did you even manage to have 992 vertices for 128 triangles? That's literally impossible. Even if all of your triangles were separate and not connected, with their own 3 vertices each, that would still count 384 vertices. You have at least 608 vertices that aren't even part of a polygon.
    7. Hayate
      Hayate
      I tried the 120 poly thing, I got 35 KB
      HighPolyChessboard
    8. venger07
      venger07
      I'm working on the bone set right now.. I only finished the helmet and shield.. I'll be using sindorei's bone armor + your bone pauldrons for the skeleton armor... do you have time to complete your bone set? like making bone boots and bone gloves :3 It would be awesome @w@ ...oh and I'll also be using your black steel breastplate for the destroyer's armor set :3 nice item attachments btw ^_^
    9. venger07
      venger07
      Oh..ok.. I will and I must rep u xD I sent you the link of the thread ..you can find a link of pastebin at the bottom part of it., thanks again :3
    10. venger07
      venger07
      thanks a lot :D how can I give u rep xD
    11. strongwill
    12. strongwill
      strongwill
      what do you mean? My model is still pending. I've updated it. have you seen it?
    13. strongwill
      strongwill
      Thanks, which textures would you recommend then? I find pandaren's upper body a fine subtitute but i cant find anything for the tentacles.
    14. Fingolfin
      Fingolfin
      I am sorry i was being rude to you. Of course you can rate resources however you want, it is nothing to take seriously - i am glad you like my models in either case. I know i've been negative towards people before, who later turned out to be genuinely nice people, and i don't want to be on bad terms with you.
    15. Fingolfin
      Fingolfin
      I realize it is a bit smug to bash people for not giving you a perfect rating, which is why i chose not to make a big deal out of it. I just hate it when people act like they are the "Guide Michelin" of modeling, or when people give 4/5 because "nothing is perfect". Perfect models are what we have the Directors Cut for. I am perfectly fine with you giving me a lower rating, but you could at least motivate your rating with constructive feedback. My opinion is that rating should be based on how well you excecuted your concept rather than a scale of "from best to worst model on the hive".
    16. Misha
      Misha
      well.. hope that thread won't require cleaning .u.
    17. Misha
      Misha
      humm.. looks like your grass post created quite a commotion .u. whatcha think i should do about it?

      as for that grass texture, it's combo-recolor, which ain't enough effort, really
    18. WhiteFang
      WhiteFang
      We are doing our exam and i'm a bit concerned about my math points.
    19. WhiteFang
      WhiteFang
      Hey InfernalTater!
      How are you?
    20. Misha
      Misha
      no, you accidentally (?) typed a legit Serbian name, 'Marijana' XD
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  • About

    Birthday:
    Aug 21, 1994 (Age: 25)
    Current Project:
    Box Tower Wars
    InfernoQuest ORPG
    TLI Empires
    Castle Crashers
    WarCraft 3 Account:
    TLI-Inferno
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Nerubian
    Favorite Organization/Clan:
    Blood Knights
    StarCraft II Account:
    Malcom
    Stuff

    Signature

    Every KB's a dollar. Everyone gets an $8,192 budget to make their maps. Being worth the price is important for usefulness. As such, you should find the cheapest method of producing your resources, and if no cheap method is available for the purpose, then the quality must justify the price. And, for the love of the hive, Stop harassing me about my "low" ratings of 4/5.
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