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IcemanBo
Last Activity:
Oct 22, 2019 at 10:11 PM
Joined:
Sep 6, 2013
Messages:
6,180
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10

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IcemanBo was last seen:
Viewing forum list, Oct 22, 2019 at 10:11 PM
    1. Destination9747
      Destination9747
    2. Malhorne
      Malhorne
      Ah yes I know but I'm not doing this ;)
      I didn't want (even if my teacher wanted me to) ^^
    3. Malhorne
      Malhorne
      What preparation ?
    4. Destination9747
      Destination9747
      aha you are right that location removing was forgotten :D
    5. Destination9747
      Destination9747
      thank you for your tips on my spell, i am updating it!
    6. Malhorne
    7. Malhorne
      Malhorne
      Thanks you for the rep :)
    8. Legal_Ease
      Legal_Ease
      Ok, I see.

      I got a good suggestion in the triggers forum. I need to set the damage factors right and test it again. Maybe I was doing it wrong.
    9. Legal_Ease
      Legal_Ease
      Ya, this game is already trigger heavy - projectile system would be too much. How would you use an ability to do it? Is there something about our movement system that keeps the cannon tower type miss effect from working?
    10. Legal_Ease
      Legal_Ease
      Maker's Suggestion

      Cannon Tower = Ancient Protector - they are almost the same. Either way, I know about this and I've been trying it. It.s not working for me.

      "Projectile Homing" is an option in OE. Homing makes the projectile follow the target.

      Which spell permits the miss?
    11. Legal_Ease
      Legal_Ease
      Can it be done with a spell? I thought units could out run things in the normal game like the boulders thrown by the Ancient Protectors. What is the point of homing vs. no homing. I will ask in trigger forum.
    12. Legal_Ease
      Legal_Ease
      The missiles are the normal attacks of the units like the missile launcher and the jet. So currently the damage is done when the attack hits even though homing is set to off and the chopper moves out of the way. I wanted to make it so the chopper can dodge the missile. Currently, the chopper can dodge and the missile misses, but damage is still done. I want to make it so that if the missile misses the chopper is not damaged.

      My trigger didn't work that well, I should have done it your way. I ended up changing it.
    13. I_am_Death
      I_am_Death
      hmm, i turn only unikey (to type vietnamese). but need to type double e to become ê so.... idk what it could be :c
    14. Legal_Ease
      Legal_Ease
      So I modified your idea a little. I set the alliance in Map Int.
      How does this look?
      Low Chopper
      Events
      Game - Current_Hight becomes Less than 100.00
      Conditions
      Actions
      Set GrdUnits = (Units in Current_Level_Region owned by Player 10 (Light Blue))
      Unit Group - Pick every unit in GrdUnits and do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      ((Picked unit) is A ground unit) Equal to True
      Then - Actions
      Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Retain color
      Else - Actions
      Custom script: call DestroyGroup(udg_GrdUnits)This changes the ground units back and forth from Player 2 - Player 10. Player 10 treats player 1 as neutral.

      Also, another problem that's been bugging me. I want the chopper to be able to dodge the missiles. But currently the missile will do damage even if it misses by a great distance. Any ideas?
    15. Hell_Master
      Hell_Master
      I admit my mistake, will remove that part of my moderator comment. Looks like I misunderstood the conversation between you two.
    16. Hell_Master
      Hell_Master
      All of the things I want to note has been pointed by I_am_Death already and there is no use on duplicating it though I would review that once again and maybe find something more not on IaD's review.
    17. Legal_Ease
      Legal_Ease
      I was thinking that I could make the zombies able to attack flying units at a very short range and add invulnerability at altitude.

      What I would really like is to make it work for all levels and all units. If it can attack ground units then it can attack chopper only when the chopper has landed.
    18. Hell_Master
      Hell_Master
      I do know that also suggested you if you want it being Jass to be much faster and smoother.
    19. Hell_Master
      Hell_Master
      I_am_death pretty much explained most of my points so I just spotlighted his review as a basis for your map's approval.
    20. Legal_Ease
      Legal_Ease
      Dude your description is awesome!!!

      I would add a table around the whole thing -

      [table]
      I'm a big fan of tables.

      Mostly I like the blacker back ground.

      [/table]
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