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IcemanBo
Joined:
Sep 6, 2013
Messages:
6,522
Media:
100
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10

Awarded Medals 1

    1. Kazeon
      Kazeon
      Hello,

      Perhaps you are interested to participate in Zephyr Contest #12?
      (It's the theme polling thread, link to the contest is available there)
    2. Kazeon
      Kazeon
      ----------
      Thread crash could occurs on create method if growUpDuration or growDownDuration is zero (!0 devided by 0 => thread crash). The solution is to skip some/whole actions: if growUpDuration is zero, then the unit scaled up/down instantly, if growDownDuration is zero, then the unit will be reset instantly either, if both of them is zero then don't start the timer at all. I believe you can solve this by yourself actually ;) But the point is 0 means instant
      ----------
      Hey, actually it's not about thread crash but something more important
    3. Kazeon
      Kazeon
      Wut? Thought you have nice ideas for the contest
    4. Kazeon
      Kazeon
      Just join the paradise ^^
    5. Chaosy
      Chaosy
      lol I checked like 2-3 of the BJs and nothing was different. Seems like I am unlucky with the odds today.
    6. Chaosy
      Chaosy
      purpose. I don't see how the position could be the problem. Even if the position would be wrong I would see the text somewhere in the map. Which I don't. Also in GUI we don't use those complicated values, the BJ funcions contain no extra stuff either.

      I might add that the actions are copied from a working GUI trigger of mine, the only difference is that I removed the BJ at the end of the function names.
    7. Chaosy
      Chaosy
      inb4 more problems. Now I can't apply velocity and so on to the text.. the text doesn't show up at all. It does show up if I comment out everything bellow the set color though..

      set goldText = CreateTextTag()
      call SetTextTagText(goldText, "+" + I2S(this.gold), 0.023)
      call SetTextTagPos(goldText, x, y, 100)
      call SetTextTagColor(goldText, 255, 255, 0, 0)
      call SetTextTagPermanent(goldText, false)
      call SetTextTagFadepoint(goldText, 1.00)
      call SetTextTagLifespan(goldText, 100.00)
      call SetTextTagVelocity(goldText, 100, 90)
    8. makai
      makai
      yeah.. it is already working.. can you explain why when i use Channel as base ability, it wont play the animation?
    9. Chaosy
      Chaosy
      yeah ^^ thanks!
    10. Chaosy
      Chaosy
      but-but-but I tried that! It must have while I added transparency to 255 at the same time..
    11. makai
      makai
      I already uploaded the test map :)
    12. Chaosy
      Chaosy
    13. Chaosy
      Chaosy
      nope D:

      I am considering just using the BJ function..
    14. Chaosy
      Chaosy
      I am spawning an item a few lines above that at the same location. And none of those work :s

      set goldText = CreateTextTag()
      call SetTextTagPos(goldText, x, y, 100)
      call SetTextTagText(goldText, "ss", 10)
      call SetTextTagColor(goldText, 255, 255, 255, 75)
    15. makai
      makai
      Custom script: call SetUnitAnimationByIndex(udg_HCS_Caster[udg_HCS_Integers[1], 3)

      can you correct me on this?
    16. Chaosy
      Chaosy
      Just turning by with a quick question.
      Why wont my texttag show up? I am 100% sure the position is valid.
      set goldText = CreateTextTag()
      call SetTextTagPos(goldText, x, y, 0)
      call SetTextTagText(goldText, "ss", 10)
      call SetTextTagColor(goldText, 255, 255, 0, 0)
    17. Kazeon
      Kazeon
      Let's held a zephyr contest on next week or two. I will help you with the judging. If you want to be contestant I can host it for you.
    18. pabokohex
      pabokohex
      Big Thank you!
    19. GywGod133
      GywGod133
      Why does not work on my TC3 C++?

      using namespace std;

      :/
    20. Sapeur-Goblin
      Sapeur-Goblin
      W3$h gr0$ c0mm3nt รง4 v4??? ^)^
      W4$ p4$$13rt m1t d3m p4p4g41???
      G3g3$$3N 31NF4CH?
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