Recent content by Hordeon

  1. Hordeon

    About leaks and map planning.

    Is it fine to fix all leaks in your map only in pre-release version or is it better to do it while making triggers? Because I personally find it annoying and fix leaks only in soon to be released maps. What about you? Share ;) :goblin_good_job:
  2. Hordeon

    [Crash] Players always gets crash when picking a hero, except Player 1 slot

    Dude, I tried to remove visibility modifiers, still same DESYNC. Not really a crash, they get desync. Tried it myself. Also, sorry for bumping, didn't knew you can't do that more than once after 24hrs.
  3. Hordeon

    [Crash] Players always gets crash when picking a hero, except Player 1 slot

    Better?: Hero Taverns Events Time - Elapsed game time is 0.01 seconds Conditions Actions Set tempPoint = (Center of Create Teleporter <gen>) Special Effect - Create a special effect at tempPoint using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl...
  4. Hordeon

    [Crash] Players always gets crash when picking a hero, except Player 1 slot

    Thanks for the leakfix. I was very sleepy, when creating Initial v. of this map. :D So I stored it twice somehow. END Events Time - PickHero expires Conditions Actions Visibility - Destroy (Last created visibility modifier) Countdown Timer - Destroy (Last...
  5. Hordeon

    [Crash] Players always gets crash when picking a hero, except Player 1 slot

    Map isn't protected, it is very small. I would be glad if you checked them via WE. There are loads of triggers already, but okay. Here we go: Hero Picked Events Unit - A unit Sells a unit Conditions (Unit-type of (Selling unit)) Equal to Tavern Actions...
  6. Hordeon

    [Crash] Players always gets crash when picking a hero, except Player 1 slot

    Test it out yourself. Host map, pick hero (keep in mind, this is WIP project). (Test it with 2+ players). What happens is: You are the only guy left in the game, other players crash instantly after picking their hero. I dont know where is the problem. Customscripts look fine, everything...
  7. Hordeon

    [Trigger] How to prevent AI Heroes from auto-picking any item on the ground?

    Hi, I'm making a survival type map with a lot of AI scripts in it, with neutral human/night elves towns, etc. How to make their heroes to not auto-pick up the randomly generated items like these: Logs, Stone, etc...? Any ideas? :vw_wtf:
  8. Hordeon

    How to make whisps cast a spell on sight?

    kk this is better :)
  9. Hordeon

    Reputation (+1): (Post) great

    Reputation (+1): (Post) great
  10. Hordeon

    How to make whisps cast a spell on sight?

    but it would make a single unit to do that. I wanna that to be like - FOR EVERY WHISP ON THE MAP! It'll be rpg, man, cmon Imagine - you came to the forest, full of wandering spirits, you can try to walk throughout those, but if you will come too near, those will detonate and absorb mana...
  11. Hordeon

    How to make whisps cast a spell on sight?

    N00000! **** I'm asking, how to make whisps to cast a spell when THEY SIGHT SOMEONE, AS THE EXAMPLE - random idiotic hero! and then comes near him and detonates!
  12. Hordeon

    How to make whisps cast a spell on sight?

    what about the Event?
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