Reputation (+1): (Post) Well back then it was like reading a book. You had to imagine the feelings and all that only based on what you heard and read and less on what you saw because animations were mostly absent.
Here is the latest version.
I made a goblin completely unrelated with the hero suggestion you got except for the name.
It is in player 2 slot and it have few units(And do not have siege units: the hero instead have siege abilities).
I also fixed the necromancer name of which you complained and the portal interface for the necomancer works now.
when you destroy buildings you get only one-time income. It should give continuous income
Do not forget also that you lose the wood you gained from the building if it is destroyed(which can put you in the negatives and make you have mana degeneration and stat reduction and if you have no mana and are in the negatives in wood you die)
You regain all the wood from the summons you lose(so do not believe that wood is lost when you summon something).
Your also hero becomes more and more powerful when you have unspent wood(when you have captured half of the map you have something like 100 to all stats)
I have seen the economy is near exponential with building capture and goes very fast when you have built your first catapult.
If it was continuous income then it would be even faster(it would make the first one who started to get a lot of money stay in head forever and make him quickly have absurd stats and one shot all the opponents)
I remember after 15 minutes(with building giving money only when taken) even through I spam necromancers and make them spam necromancers I could not use as much wood as what I was producing with my catapults.
they are really efficient at resource producing.
However I changed ice nova to make it deal damage over time over an area after being cast and I changed the ultimate of the necromancer.