That's fairly easy in most cases it can be done with freely available tools, like MDLVIS. It is not the best tool for skinning, but good enough for making quality stuff. Btw, what program do you use for creating/editing meshes? I use Milkshape. There you have a texture coordinate editor included ("tool" for skinning). Using ingame skins works the same way as skinning with custom skins. All you need to do before, is to export with magos the desired ingame skin (ends with the extension .blp mostly) into the folder of the corresponding model and convert it with BLP Lab into .jpg. Skinning in MDLVIS can be done more directly (no conversion into .jpg needed). When the model is finished, you add the ingame skin in Magos to the model (the ingame skins are located inside the MPQs; just right-click on the desired one and go to "Use as texture" option).
hmm.. odd.. have you checked on which bone you have rigged it, and if it's even a bone.. rigging a geoset to certain helper objects can make a lot of the derp-ups.. you also can get rid of the helper objects by opening the .mdl of your model in notepad, replacing all 'Helper' words with 'Bone'. But be sure to exit the notepad and save on prompt, so it doesn't mess up the model. then after that, try re-rigging. I use mdlvis for that
Your're welcome. I just took a look @ the result....i think it could need the following changes:
1) a somewhat shorter and rounder (lesser pointy) chin (lower jaw)
2) slightly smaller ears
3) a now that resembles a bit more the human/elven noses
This aside, you could make this model with ingame skins, like using the regular WC3 skins, especially of forest troll and changing a bit the color with a geoset animation (the forest troll's skin is red, so i think adding a bit of dark red as the geoset animation's color should do the trick).
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