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HerrDave
Last Activity:
Dec 10, 2019 at 11:34 PM
Joined:
Dec 23, 2013
Messages:
958
Media:
122
Albums:
3
Gender:
Male
Birthday:
Jun 5, 1997 (Age: 22)
Location:
United States, Florida
Occupation:
Goundskeeper & Caretaker

HerrDave

✠ The False Kaiser ✠, Male, 22, from United States, Florida

HerrDave was last seen:
Viewing media Damn, how do I fix this?, Dec 10, 2019 at 11:34 PM
    1. Gyrosphinx
      Gyrosphinx
      Did you by any chance play the TimeSplitters series back in the day? I just stumbled over that Resident Evil 2 model in your resource tab and was reminded of the half-splitter hybrids in Future Perfect, and then started to mentally dust off my vision of making all of the hundreds of characters in TimeSplitters for WC3...
      1. HerrDave
        HerrDave
        Alas, I've never even heard of TimeSplitter, sorry dude :<
        Jan 24, 2019
      2. Gyrosphinx
        Gyrosphinx
        Well darn. I'd suggest checking out the character rosters for TimeSplitters 2 and Future Perfect, plenty of cool (and silly) things for inspiration.
        Jan 24, 2019
    2. SonsOfSami
      SonsOfSami
      I was wondering if you would "fix" some things with the German Anti-Tank Trooper
      The reload should be in the end of the attack animation, rather than the stand ready, as it enforces the unit to use a specific cooldown or else he would make more than one reload if the cooldown is longer than 1.6 seconds.
      Also, when he stops attacking a target (target dies, for example), he will reload again as he would keep repeating the stand ready anim..
      1. View previous comments...
      2. SonsOfSami
        SonsOfSami
        -What about setting the Mortar sound's Event track to 146900? i tried it and it seems a bit better (not by much though).
        -Don't every animation get interrupted when turning too?
        -Weird...i haven't ever seen that problem except when using Speed Increase effects.
        Jan 24, 2019
      3. HerrDave
        HerrDave
        - I'll try that and see how it plays out
        - I think so, what I'm trying to preserve at all costs is the reload animation
        - It's been an issue plaguing me, especially in my WotR map.

        Sauron is supposed to swing his mace in slow devastating arcs, and does so in the model editor.
        *Whoosh--- WHAM*

        But in-game?
        *whack-pause-whack-pause-whack-pause-whack* :[
        He's like a rubber-band, streeeetch and then SNAP *hit* and repeat.
        Jan 24, 2019
      4. SonsOfSami
        SonsOfSami
        Im not sure if i understand that issue, maybe try changing the values of the Animation Backswing point or Animation damage point? Since you said depending on the base unit.
        Jan 24, 2019
    3. Ether
      Ether
      Hey, idol Herrdave, I want to ask if, do you have some taste in Wild West, late 1860's to early 1900's?
      1. HerrDave
        HerrDave
        I'm not a huge fan of the wild west, but I wouldn't be against making a gunslinger/bandit model
        Jan 24, 2019
      2. Ether
        Ether
        Oh, good luck, be the first one to make a gun-wielding bandido ! :D
        Jan 25, 2019
    4. SNIper of DARKness
      SNIper of DARKness
      You used to have a German Soldier with Gas mask mounted atop a cavalry. Did he suffer the same fate as most of the Cavalry regiments in WW1 and was removed from action?
      1. HerrDave
        HerrDave
        Yep, the cavalry were pulled from the Hive :<

        Reason being, the new texture didn't work on the old mesh and I was having trouble with both the animations and the filesize bloat with the cavalry.

        Until I solve that, we might not see any more modern cavalry units.
        Jan 24, 2019
    5. deepstrasz
      deepstrasz
      Are you in a weird religious cult?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        It's great that you read the book yourself. That's how it should be, make your own research. What you learn from others, you need to filter through your own research.
        Jan 24, 2019
      3. BrazilEmperor
        BrazilEmperor
        wow, i have ruined a joke :( ? sorry lol
        Jan 25, 2019
      4. deepstrasz
        deepstrasz
        Don't worry about it.
        Jan 25, 2019
    6. Misha
      Misha
      Hmm.. i need to find and use a soldier model with a shotgun, but a model that does not have its gun wobble between arms, and that does not carry it up old-style
      any idea? xD your soldiers seem promising
      1. View previous comments...
      2. Misha
        Misha
        I'm interested in the trench fighter then, hope it doesn't have those toysoldier or nutcracker 'rifle in arm, aimed up' anims like your other soldiers xD
        Jan 24, 2019
      3. HerrDave
        HerrDave
        I havn't gotten around to the French faction design just yet, and I havn't done research on the Ottoman's vehicles, so I can't say what theirs will be just yet.

        The Americans will have Brodie Helmets

        Trench Fighters will look-- "meaner" than the standard soldier, so no nutcracker poses for them ;)
        Jan 24, 2019
      4. SonsOfSami
        SonsOfSami
        The problem is, Ottoman didn't have any armoured vehicles/tanks in WW1 or WW2 (if they will even participate in WW2 part of WotK, which will be contrary to history, though i doubt that you aim for that anyway)

        Maybe you can just give them German A.Cs and tanks, and replace the Cross with the Star and Crescent, maybe even reskin them in british skin (though that might conflict with British tanks, the most faction they fought during WW1)
        Jan 24, 2019
    7. BrazilEmperor
      BrazilEmperor
      Are you Catholic?
      1. View previous comments...
      2. Misha
        Misha
        hm.. will you guys stop it? S: i only left one joking comment, and now i keep being alerted to this nonsense.. sorry if this sounds mean. i just want a dot on this, so to say..
        Jan 25, 2019
      3. HerrDave
        HerrDave
        Can't you unsubscribe from a topic/conversation? O-o
        Jan 25, 2019
      4. Misha
        Misha
        not sure about that being a thing for profile messages oO
        Jan 25, 2019
    8. BrazilEmperor
      BrazilEmperor
      1. HerrDave
        HerrDave
        Once I get back into the Warhammer project, the first thing on the list is the Reiklander Infantry

        The Pistoliers might be coming with the Reiksguard or a Brettonian Knight, as I'll be modeling/animating a horse anyways then

        Right now that's still a few months off while I sort things out at home
        Jan 21, 2019
      2. BrazilEmperor
        BrazilEmperor
        Ok bro, God Bless You!
        Good Afternoon
        Jan 21, 2019
    9. Hazop
      1. HerrDave
        HerrDave
        I've thought about incorporating the hat and machinegun, but I'm hesitant to include the horse.

        I've had legendarily bad experiences with chariot-esq units :(
        Jan 24, 2019
      2. Hazop
    10. BrazilEmperor
      BrazilEmperor
      Hey bro, why are you making some celtics buildings? more projects??
      1. HerrDave
        HerrDave
        I had installed a copy of Age of Empires: Online a while ago and I liked the design of the celt buildings

        Thought they'd look nice in WC3 so I made some, but I dunno if I'm going to make a set
        Jan 17, 2019
      2. BrazilEmperor
        BrazilEmperor
        Ok, Good Afternoon.
        Jan 17, 2019
    11. Makoodzaka
      Makoodzaka
      Breeland soldiers? Reminds me of The Third Age: Divide and Conquer mod for Medieval 2 Total War. They take some extensive liberties with Tolkien's work though...
    12. Hazop
      Hazop
      Hows progress on WW1/WW2?
      1. HerrDave
        HerrDave
        100% stalled while I sort out the house problem - it was siezed by Quicken Loans :C
        Jan 15, 2019
      2. Hazop
        Hazop
        :[ I wish you luck in these dark times
        Jan 15, 2019
    13. BrazilEmperor
      BrazilEmperor
      Hey bro, Wrath of the Kaiser will be a risk map too?
      1. View previous comments...
      2. HerrDave
        HerrDave
        WotK is indeed looking like Hearts of Iron the more I work on it

        WotR is progressing well, the terrain is 90% finished, the buildings and units all have the correct health/armour/damage, just need to sort out the food cost for balance reasons.
        Jan 14, 2019
      3. BrazilEmperor
        BrazilEmperor
        I see that you are working on Celtic Buildings.
        another project?
        Jan 15, 2019
      4. HerrDave
        HerrDave
        Jan 24, 2019
    14. HerrDave
      HerrDave
      Breakfast burritos actually aren't bad :D
    15. SonsOfSami
      SonsOfSami
      Whats the reason for the update for all WotR buildings?
      1. HerrDave
        HerrDave
        I forgot to credit Tamplier in my last two buildings and currently I'm in hot water due to accusations of ripping models :\

        I updated them to highlight his name so it'll be easier for admins to see.

        I'd invite you to the chat to see the details, but I'm not sure if I'm allowed to
        Jan 12, 2019
      2. Hazop
        Hazop
        Wha?! How? Well, Good luck Comrade, I hope everything will be sorted out...
        Jan 13, 2019
      3. SonsOfSami
        SonsOfSami
        While the models look really similar, there are very minor differences.
        I hope those accusations will not affect on your modelling.
        Jan 13, 2019
    16. SonsOfSami
      1. HerrDave
        HerrDave
        Thanks for pointing that out, man :)
        Jan 12, 2019
      2. SonsOfSami
        SonsOfSami
        You are welcome!
        Jan 12, 2019
    17. Lord-of-Tuk
      Lord-of-Tuk
      Excuse me. Turret bones must work on units with speed 0.
      1. HerrDave
        HerrDave
        That gives me an idea..

        The MG unit having an alternate mode with 0 speed but a now functioning turret bone

        I'm going to have to test that
        Jan 9, 2019
      2. SonsOfSami
        SonsOfSami
        Hmm.. Can i know how a turret bone would be useful for a machinegunner?
        As far as i know, bone turrets are useful for rotating certain parts of the models, like the Cannon tower or the Wotk defensive structures, but for the machinegunners, you could just use root ability and save the time you would spend on animating, also i dont think there are any specific parts to be rotated alone.
        Jan 9, 2019
    18. Viktor Darkholme
      Viktor Darkholme
      Hi ! Could you do Bone_turret for your machine gunners models please ?
      1. HerrDave
        HerrDave
        I'm told turret bones don't work on unit models :<
        Jan 8, 2019
    19. Hazop
      Hazop
      How's progress on Soviet/British WWII Tanks and or WWII HMG's?
      1. View previous comments...
      2. HerrDave
        HerrDave
        I and my family were scammed out of our house, so we've got to sell it

        I've spent the last 15 days and a few hundred dollars fixing up the house :C

        I'm told that turret bones only work on buildings, yes
        Jan 8, 2019
      3. SonsOfSami
        SonsOfSami
        Ah, damn it :(
        Good luck.
        Jan 8, 2019
      4. Hazop
        Hazop
        May the Emperor's light shine upon you, for you are in dark times...

        Jokes aside I hope that everything will turn out swell, Good luck comrade!
        Jan 8, 2019
    20. SonsOfSami
      SonsOfSami
      Hey,
      I discovered the reason that why all of your WWII tanks' attack sound are so quiet, they use event object SNDxKCAN (Cannon Tower) instead of SNDxMMTI(Mortar,which all your WW1 tanks use)
      Was that intended?
      1. HerrDave
        HerrDave
        I'm looking at the tanks right now, and the only tank in my collection that has the Mortar sound is the Tzar Tank, which I forgot to change to Cannon Tower Attack

        I think the Charmond and the Renault were built off of older versions of the tanks :<
        Jan 5, 2019
      2. SonsOfSami
        SonsOfSami
        No, i'm sure made them on the new versions.
        The new Mark Tank and the A7V have mortar sound, i even downloaded them again right now in case if there was an update i missed or something.
        Only the WWII tanks (PzIV, T-34 ,M4 and jumbo, Tiger) are using Cannon tower right now.
        Imo, all tanks should use mortar, because it sounds better, and i cannot hear anything from cannon tower.
        However, if you are gonna stick to cannon tower, then i will change the chamond, so it can fit.
        Jan 5, 2019
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  • About

    Gender:
    Male
    Birthday:
    Jun 5, 1997 (Age: 22)
    Location:
    United States, Florida
    Occupation:
    Goundskeeper & Caretaker
    Current Project:
    -The Great War
    -War of the Ring
    WarCraft 3 Account:
    HerrDave
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Scarlet Crusade
    Steam:
    HerrDave
    "We live and love in God's peculiar light."
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