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HerrDave
Last Activity:
Nov 19, 2019 at 6:58 AM
Joined:
Dec 23, 2013
Messages:
955
Media:
116
Albums:
3
Gender:
Male
Birthday:
Jun 5, 1997 (Age: 22)
Location:
United States, Florida
Occupation:
Goundskeeper & Caretaker

HerrDave

✠ The False Kaiser ✠, Male, 22, from United States, Florida

HerrDave was last seen:
Nov 19, 2019 at 6:58 AM
    1. SonsOfSami
      SonsOfSami
      Will the British infantry models' skin is going to be updated so their helmet texture(s) get shrunk, like what happened to the Germans?
      1. HerrDave
        HerrDave
        For their particular skin, no - simply because I can't think of anything to use the extra space it'd yield for
        Feb 25, 2019
      2. Anglo Warior
        Anglo Warior
        The extra space could be used for a tartan pattern for Highland troops.
        Mar 2, 2019
      3. HerrDave
        HerrDave
        Alas, I just finished updating the skin without the patch :<
        Mar 2, 2019
    2. Valandil
      Valandil
      Hello, may I ask you if you considering more of haradrim faction units ?
      1. View previous comments...
      2. HerrDave
        HerrDave
        I kno x_x
        Feb 25, 2019
      3. Valandil
        Valandil
        Oh, I really want see your Corsair of Umbar model )
        Feb 25, 2019
      4. Ether
        Ether
        That is a perfect plan for sending love to haradrimens.
        Apr 11, 2019
    3. Ether
      Ether
      1. HerrDave
        HerrDave
        -does the dance-
        Feb 20, 2019
      2. Ether
        Ether
        ^_^
        Feb 23, 2019
    4. SonsOfSami
      SonsOfSami
      Will sub-factions (Factions that don't have a main texture for their own, e.g Red army and austrians) be getting only a rifleman and, in case of Austria-Hungary, an officer?
      1. View previous comments...
      2. HerrDave
        HerrDave
        In-game, yes

        But since their uniforms were so different, they'll be using the French Skin

        I literally can't fit a new coat-skin on the Russian Texture
        Feb 21, 2019
      3. Hazop
        Hazop
        RIP, What will their coloration be? A shade of green?
        Feb 21, 2019
      4. HerrDave
        HerrDave
        If there is enough room for a 3rd coat texture in the French Skin, yes - if not, they'll have the blue uniform
        Feb 21, 2019
    5. HerrDave
      HerrDave
      Animating falling propaganda papers is a huge pain in the ass... almost done with the American texture though :D
      1. Hazop
        Hazop
        Hmm?
        Feb 19, 2019
      2. SonsOfSami
        SonsOfSami
        @HerrDave Falling papers? Does that mean, aeroplanes are coming?
        Looking forward to the U.S soldiers, good thing i was making a M1919 Browning some days ago, perhaps i should complete it.
        Feb 19, 2019
    6. HerrDave
      HerrDave
      I know more about German uniforms than I do about the uniforms of the very nation I hail from o-o
      1. Hazop
        Hazop
        Lmao Rip
        Feb 19, 2019
    7. joaquim98
      joaquim98
      Haven't checked the HW in a while but I rewatched the trilogy recently and remembered all of your LoTR models and also checked the new ones, not much to say other than they are fucking badass (Saruman Chromatic is my favorite so far).
      Hope you eventually release the map you were working on, keep up the great work.
      1. HerrDave
        HerrDave
        Welcome back, Joaquim! :D
        Feb 20, 2019
    8. HerrDave
      HerrDave
      German texture update coming up, then work will begin on the Americans
      1. View previous comments...
      2. SonsOfSami
        SonsOfSami
        I was hoping for a more contrast in the WW1 uniform ( like this: https://www.hiveworkshop.com/media/tier-i-officer-uniform.119264/ )
        Since all German models are going to be updated, I think this is the right time to ask for that

        I don't actually think the uniforms (both WW1 and 2) are dark at all, unless you meant the knight's cross holders/ ϟϟ models.
        Feb 12, 2019
      3. HerrDave
        HerrDave
        The ϟϟ will remain effectively unchanged, the other guys have had uniform tweaks here and there.

        - WWI Rifleman - New animations, bayonet (cosmetic)
        - Latewar Rifleman - Stahlhelm, no backpack, lots of grenades
        - German AT - Now wears Stahlhelm & Boots
        - German Sniper - Wears longer/baggy pants with ankle wraps now

        The coat hue change is minimal, but enough to show up on the desert texture you see here on the Hive
        Feb 12, 2019
      4. Ether
        Ether
        Will you make a german soldier with long dress-coat like for rainy or winter seasons?
        Feb 20, 2019
    9. SonsOfSami
    10. Ether
      Ether
      How are your chaos dwarves? :)
      1. HerrDave
        HerrDave
        Currently they only exist in the form of the Dwarf Hammerer :<
        Feb 6, 2019
      2. Ether
        Ether
        Oh :(
        Feb 9, 2019
    11. RUSHB
      RUSHB
      Hi! Im curious, how much time is required to make one model?
      1. HerrDave
        HerrDave
        Anywhere between an hour to a couple days

        It depends on if I'm really into the project or if it's something I'm being forced to make :C
        Feb 5, 2019
    12. Valandil
      Valandil
      Hi, HerrDave , will you complete the easterling units pack, the wain riders ? I will work on a Rhun faction in my map, and I want use your pack there.
      1. View previous comments...
      2. Valandil
        Valandil
        can I help you any ways ?
        Feb 5, 2019
      3. HerrDave
        HerrDave
        If you could find some pictures of chariots you'd like to see for the Wainrider, that'd help

        Also I could use another Easterling helmet design for the Wainrider
        Feb 5, 2019
      4. Valandil
        Valandil
        Feb 6, 2019
    13. Gizzlow
      Gizzlow
      Could you do a Boromir?
      The war of the ring or The battle for Middle Earth.
      I just finished the war of the ring and I really liked that hero
      1. HerrDave
        HerrDave
        Boromir is gong to come out fairly soon, I just need to make a texture for him before I get cracking on his model

        Upcoming WotR models
        - Legolas
        - Gimli
        - Boromir
        Feb 4, 2019
    14. Hazop
      Hazop
      How did you get a image as your signature?
      1. HerrDave
        HerrDave
        The signature, at least back in the Hive v1.0, had an "import picture" button, I put my signature pic in a hidden pastebin folder and displayed it waaay back then.

        I actually misspelled a word and didn't fix it for years :P
        Jan 27, 2019
      2. Hazop
        Hazop
        Thanks! (Though I cant scale up the image with out it displaying "attachment" as signature)
        Jan 27, 2019
    15. BloodBanner
      BloodBanner
      Hey Dude, Nice models!!! if you got some spare time i would like some moddeling help with a model if u got time lol = )
      1. HerrDave
        HerrDave
        What did you have in mind?
        Jan 27, 2019
      2. BloodBanner
        BloodBanner
        Well im using Tc.´s Villager many annimation model and would like to add some annimations and cool effects kinda, if youre upp to the task xD
        Feb 1, 2019
    16. HerrDave
      HerrDave
      Animating the Nazgul is sucking the life out of me..
      1. View previous comments...
      2. HerrDave
        HerrDave
        If you use the right programs (Blender) it's not bad, but I'm stupid, and therefore I use MdlVis - a dangerously unstable modeling program because I don't know how Blender works x_x
        Jan 27, 2019
      3. SonsOfSami
        SonsOfSami
        Well, i tried using Blender, but its goddamned interface always gets my mind blown.
        Not only that, but things i make there (which are just the pre-made shapes) are extremely hard to UV wrap.
        The otherwise cursed MdlVis is rather much easier to use, not that its easy for me... i mean i spent 3 days making the Churchill using mdlvis, which is based on existing models already?? i probably shouldn't model at all x_x.
        Jan 27, 2019
      4. Ether
        Ether
        use 3DX Max maybe?
        Jan 30, 2019
    17. SNIper of DARKness
      SNIper of DARKness
      Great job on the Druzhina model, I just added it to my map, it will do wonders. Maybe you could do what the moderator said and finally get it approved.
    18. HerrDave
      HerrDave
      Just finished recording the intro voice-lines for the various factions in WotR. Here's how I think I did! - Harad voice - Might sound racist to someone -shrug- - Rhun voice - Sharp and rolled R's successfully - Angmar voice - Pretty good, kind of like a BFME narrator - Mordor voice - Not that great :\ - Dwarf voice - Cranky Batman. - Elf voice - Fitting but dull - Human voice - Most boring, but most human-sounding - Goblin voice - F***ing nailed it :D - Breeland voice - It's okay - Rohan voice - "FOR ROHAN!" it's alright :|
      1. Ragnar9
        Ragnar9
        Give me a row of Orc Necks!
        Jan 25, 2019
    19. Gyrosphinx
      Gyrosphinx
      Did you by any chance play the TimeSplitters series back in the day? I just stumbled over that Resident Evil 2 model in your resource tab and was reminded of the half-splitter hybrids in Future Perfect, and then started to mentally dust off my vision of making all of the hundreds of characters in TimeSplitters for WC3...
      1. HerrDave
        HerrDave
        Alas, I've never even heard of TimeSplitter, sorry dude :<
        Jan 24, 2019
      2. Gyrosphinx
        Gyrosphinx
        Well darn. I'd suggest checking out the character rosters for TimeSplitters 2 and Future Perfect, plenty of cool (and silly) things for inspiration.
        Jan 24, 2019
    20. SonsOfSami
      SonsOfSami
      I was wondering if you would "fix" some things with the German Anti-Tank Trooper
      The reload should be in the end of the attack animation, rather than the stand ready, as it enforces the unit to use a specific cooldown or else he would make more than one reload if the cooldown is longer than 1.6 seconds.
      Also, when he stops attacking a target (target dies, for example), he will reload again as he would keep repeating the stand ready anim..
      1. View previous comments...
      2. SonsOfSami
        SonsOfSami
        -What about setting the Mortar sound's Event track to 146900? i tried it and it seems a bit better (not by much though).
        -Don't every animation get interrupted when turning too?
        -Weird...i haven't ever seen that problem except when using Speed Increase effects.
        Jan 24, 2019
      3. HerrDave
        HerrDave
        - I'll try that and see how it plays out
        - I think so, what I'm trying to preserve at all costs is the reload animation
        - It's been an issue plaguing me, especially in my WotR map.

        Sauron is supposed to swing his mace in slow devastating arcs, and does so in the model editor.
        *Whoosh--- WHAM*

        But in-game?
        *whack-pause-whack-pause-whack-pause-whack* :[
        He's like a rubber-band, streeeetch and then SNAP *hit* and repeat.
        Jan 24, 2019
      4. SonsOfSami
        SonsOfSami
        Im not sure if i understand that issue, maybe try changing the values of the Animation Backswing point or Animation damage point? Since you said depending on the base unit.
        Jan 24, 2019
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  • About

    Gender:
    Male
    Birthday:
    Jun 5, 1997 (Age: 22)
    Location:
    United States, Florida
    Occupation:
    Goundskeeper & Caretaker
    Current Project:
    -The Great War
    -War of the Ring
    WarCraft 3 Account:
    HerrDave
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Scarlet Crusade
    Steam:
    HerrDave
    "We live and love in God's peculiar light."
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